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Author Topic: Starfarer 0.53a (Released) Patch Notes  (Read 370481 times)

Avan

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #660 on: July 29, 2012, 12:33:48 AM »

Yeah, I suspected as much, hence the 'enough' modifier, where 'enough' is an infinite value XP

Amazigh

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #661 on: July 29, 2012, 01:03:15 PM »

A couple of things I've thought would be nice to have in the game:
Modifiable Drones, the ability to choose the weapons that your Ship System drones have, this is mainly to make drones a more interesting Ship Sytem given that they would be able to be armed with modded weapons, thus tying them in with a modded fleet, an good example of this could be if a fleets  beam weapons are all blue, and they want Laser PD drones the standard LR PD Laser would look out of place with its orange beam.
Another thing I'd like to see is "Direct fire" turret mounts, as in turrets that can mount Ballistic/Energy weapons but Not missiles, similar to Omni mounts, but not quite as flexible, seeing how missiles fill a completely different role to Ballistic/Energy weapons. I would want this so that more advanced ships can have the option of using ballistic or Energy weapons rather than being limited to one type without having to use Omni mounts and being able to be made into a missile boat which might not fit in with the style of the ship.
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CrashToDesktop

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #662 on: July 29, 2012, 01:08:21 PM »

Drones can be modified via the .ship file for it.  New drones can even be made.
« Last Edit: July 29, 2012, 01:13:31 PM by The Soldier »
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Amazigh

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #663 on: July 29, 2012, 01:21:57 PM »

Ah, just saw his post on that, silly me ::)
But my point of more control(?) over weapon mounts still stands, maybe even have it so you have 3 check boxes [or something similar] to determine what weapons can be mounted in a turret/hardpoint, could make for some interesting ship loadouts.
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Thaago

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #664 on: July 29, 2012, 01:29:38 PM »

I don't see anything wrong with 'Direct Fire' mounts? It would be a challenge to make ships designs that use them without being overpowered but thats true for the universal mounts as well.
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Alex

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #665 on: July 29, 2012, 01:37:29 PM »

Yeah, direct fire mounts are an interesting idea. Actually something I've been mulling over in the back of my head for a while, for much the same reasons.

Not sure if it adds enough to warrant the extra complexity, though - and then there's always that if you make a change like that, you've got to go back through all the ships and look where it's appropriate to add, consider balance issues, etc. Development-progress-wise, it's getting to a point where combat has to get pretty well locked down.
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hadesian

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #666 on: July 29, 2012, 01:42:38 PM »

Direct fire would work admirably on midlines.
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Alex

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #667 on: July 29, 2012, 01:50:40 PM »

Direct fire would work admirably on midlines.

Given the ships involved, it'd probably just lead to these mounts being used for ballistics.
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hadesian

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #668 on: July 29, 2012, 01:52:19 PM »

Direct fire would work admirably on midlines.

Given the ships involved, it'd probably just lead to these mounts being used for ballistics.
:3
Indeed.
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Amazigh

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #669 on: July 29, 2012, 02:09:31 PM »

I'd been thinking of using them as a more variable PD mount, with say Light Machineguns as standard, but can be improved to Burst PD Lasers if you have the OPs spare, as an example.
It would not be a hugely important thing to add, but would possibly be a nice extra feature.
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Muffel

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #670 on: July 29, 2012, 03:13:32 PM »

Hmmm... maybe don't implement it into vanilla ships, so it doesn't cost development time, but make it so that modders can make mounts which can only use ballistics and missiles or only energy and ballistic, so let the code look like this:

Code
[?]
{
      "angle": "0",
      "arc": "90",
      "id": "WS 012",
      "locations": [
        73,
        0
      ],
      "mount": "TURRET",
      "size": "SMALL",
    >>"type": "BALLISTIC, ENERGY"<<
    }
[?]

Hope you understand what I'm trying to say.
« Last Edit: July 29, 2012, 03:16:32 PM by Muffel »
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Archduke Astro

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #671 on: July 29, 2012, 03:22:53 PM »

Drones can be modified via the .ship file for it.  New drones can even be made.

Then it sounds as if some form of this ambitious old hope might finally come true. [austinpowers] Yeah, baby! [/austinpowers] ;D
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Alex

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #672 on: July 29, 2012, 03:32:39 PM »

Spoiler
Hmmm... maybe don't implement it into vanilla ships, so it doesn't cost development time, but make it so that modders can make mounts which can only use ballistics and missiles or only energy and ballistic, so let the code look like this:

Code
[?]
{
      "angle": "0",
      "arc": "90",
      "id": "WS 012",
      "locations": [
        73,
        0
      ],
      "mount": "TURRET",
      "size": "SMALL",
    >>"type": "BALLISTIC, ENERGY"<<
    }
[?]

Hope you understand what I'm trying to say.
[close]

I see what you're saying, but that's not all there is to it - there's also the refit UI to consider here (that's the main thing, really - since you can already put whatever weapons you want into whatever type of slot, in a mod). And the fact that not being in the vanilla game, it wouldn't get any significant testing - and would thus be prone to bugs, breaking with a new version, etc.

Then it sounds as if some form of this ambitious old hope might finally come true. [austinpowers] Yeah, baby! [/austinpowers] ;D

Ah, yes - that's actually the intent behind the "gorgon" and "hydra" missile sprites that aren't used for anything but are found in the game's graphics folder. Not sure when/if I'll get to it, though - it's more of a neat idea/extra than a core thing :) Hmm. Drones do sound like a pretty good approximation for this, though.
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CrashToDesktop

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #673 on: July 29, 2012, 03:37:49 PM »

Direct Fire?  What's that?  Haven't been around here enough to know that. :)

EDIT:
And speaking of development and non-combat parts of the game, any specific parts going to be worked on after this patch?
« Last Edit: July 29, 2012, 03:57:11 PM by The Soldier »
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moontan

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #674 on: July 29, 2012, 06:07:55 PM »

one thing i would like to be able to do is to specify  a ship for escort.

i like flying the Hyperion and have a Tempest as escort.

but i can not if i have fighter wings because the game will assign me a fighter wing instead of the Tempest.
which means i don't use fighters.
« Last Edit: July 29, 2012, 06:11:01 PM by moontan »
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