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Author Topic: Starfarer 0.53a (Released) Patch Notes  (Read 368121 times)

Alex

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #615 on: July 25, 2012, 11:57:11 AM »

Hm.  Does this work if it's the player ship and you retreat by manually piloting to the map edge?  I know shielded ships will just about always drop their shields when they transition to autopilot as they go off the map - lost at least one Hyperion to that, when it couldn't get shields back up fast enough to deal with incoming missiles.  So I wouldn't be surprised if phase ships did a similar thing of being momentarily vulnerable when the autopilot turns on.

Just tried that, works fine - was retreating under heavy fire and didn't turn off the cloak.

Looked at the shield AI for this and fixed that up, too - also made a couple of other shield AI enhancements.
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BillyRueben

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #616 on: July 25, 2012, 12:07:50 PM »

So what ship system does the Mule have, if any?
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Wyvern

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #617 on: July 25, 2012, 12:12:28 PM »

Hm.  Does this work if it's the player ship and you retreat by manually piloting to the map edge?  I know shielded ships will just about always drop their shields when they transition to autopilot as they go off the map - lost at least one Hyperion to that, when it couldn't get shields back up fast enough to deal with incoming missiles.  So I wouldn't be surprised if phase ships did a similar thing of being momentarily vulnerable when the autopilot turns on.

Just tried that, works fine - was retreating under heavy fire and didn't turn off the cloak.

Looked at the shield AI for this and fixed that up, too - also made a couple of other shield AI enhancements.

Awesome, thanks!
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K-64

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #618 on: July 25, 2012, 12:15:37 PM »

So what ship system does the Mule have, if any?

From a wee look back

The rear MG... I don't know, I think it kind of works - also, this is with the maneuvering jets on, so there's a lot more glow than usual. The ideal solution would be to add some glow bleed here ("bloom" effect) but that's not in the cards.

Seems to be shaping up to be quite the capable combat ship, possibly with the ability to stand toe-to-toe with the dedicated combat hulls?
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Alex

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #619 on: July 25, 2012, 12:22:49 PM »

So what ship system does the Mule have, if any?

Maneuvering Jets - it moves like a lead-filled tub when they're off.

Seems to be shaping up to be quite the capable combat ship, possibly with the ability to stand toe-to-toe with the dedicated combat hulls?

Stand? Sure, for a while. Win? Not so much, except against frigates. Unless you outfit it really well, perhaps.
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K-64

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #620 on: July 25, 2012, 12:45:41 PM »

From the sounds of that, is the flux capacity rather pathetic on it? Because I was taking my guessing from the agility the jets would provide (granted for a short time, but still something to be considered) and the exceptional hull (for a destroyer sized ship), seemed like a good combination for a rather dangerous vessel
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hadesian

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #621 on: July 25, 2012, 12:49:46 PM »

From the sounds of that, is the flux capacity rather pathetic on it? Because I was taking my guessing from the agility the jets would provide (granted for a short time, but still something to be considered) and the exceptional hull (for a destroyer sized ship), seemed like a good combination for a rather dangerous vessel
Maybe so, but look with me now on this
The enforcer gets FIVE medium ballistics, and FOUR small missile slots.
The mule gets ONE energy, TWO small missile and THREE small ballistic. It's not going to be totally useful IMO, though I will say one thing - it certainly won't die too easily if you get caught out.
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Alex

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #622 on: July 25, 2012, 12:51:38 PM »

Good guess :) Yeah, the flux capacity is poor. The weapons package also isn't great - a bit less than a combat frigate. It's got a lot of hull and armor, though.

Oh, and that medium slot is actually universal at the moment. Flexibility over specialization is the general mantra of that ship.
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Wyvern

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #623 on: July 25, 2012, 12:53:02 PM »

Good guess :) Yeah, the flux capacity is poor. The weapons package also isn't great - a bit less than a combat frigate. It's got a lot of hull and armor, though.

Oh, and that medium slot is actually universal at the moment. Flexibility over specialization is the general mantra of that ship.

Ooh, more pilums!
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hadesian

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #624 on: July 25, 2012, 01:03:02 PM »

Good guess :) Yeah, the flux capacity is poor. The weapons package also isn't great - a bit less than a combat frigate. It's got a lot of hull and armor, though.

Oh, and that medium slot is actually universal at the moment. Flexibility over specialization is the general mantra of that ship.

Ooh, more pilums!
More like 'Salamander Pod!'
Seriously, those things OWN. Get one hit off that hurts the PD system and nothing can kite it. Too fast. So good!
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icepick37

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #625 on: July 25, 2012, 01:06:08 PM »

Oh, and that medium slot is actually universal at the moment. Flexibility over specialization is the general mantra of that ship.
Cooooooooooooooool. :D  Can't wait to play with it.
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Reshy

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #626 on: July 25, 2012, 02:24:39 PM »

So will the Ox Frigate Freighter be in the game Alex, or the larger fuel ships?  I can't imagine that it would take as much time since they're all civilian and they already have sprites made for them.  Also what is the status on the weird ship with the purple cosmic armor?

The large fuel ship sprites aren't actually done - what you see on that armada screenshot is scaled-down concept art, even though it looks more sprite-y than you'd expect. Actually... this reminds me, the medium tanker is done. Not much incentive to put it in because fuel isn't used yet, but I ought to do it now so I don't forget again :)

The Ox - maybe. Have to see how the concept for it fits (it was originally meant as a tug). It may just become a freighter, but we'll see.

What is the purpose of a tug anyway?  Does it help salvage/repair ships?  Also possibly it could do both, albeit not as much as a dedicated one.

Also, will any of the new weapon systems still in the game's graphics files make it in?  Gorgon, Hydra, VLRM, etc.  Same goes with the other ships that have graphics but no data such as the 'Heavy Escort' fighter.

These are on the long-term-when/if-I-get-a-chance TODO list. So, no promises either way, but I haven't forgotten about these - and might take a crack at one or two if time permits before the next release.


Hydra looks like a medium MIRV to me, the Gorgon looks like a larger Salamander, the VLRM looks like a sabotted Pilum,  The big black torpedo looks like a capital ship killer.  What were these intended to be?


Also, any chance we'll see the Claw, Sentinel, or Heavy Escort ships?
« Last Edit: July 25, 2012, 02:27:05 PM by JamesRaynor »
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zakastra

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #627 on: July 25, 2012, 11:12:53 PM »

A tug is a relatively small ship, that is pretty much 100% engine and a strongly reinforced hull, so named because they "tug" (pull) on other ships and pull them along. In real life They are generally used for towing large but not very maneuverable ships into port, or dry-docks. In some settings they are used for Accelerating craft beyond their natural capacities for speed.
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cp252

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #628 on: July 26, 2012, 01:32:44 AM »

The Mule looks just like the Venture. Perhaps all utility ships will look like those from now on. (apart from the Buffalo and Atlas, which appear to be nicely-painted commercial cargo haulers..)
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CrashToDesktop

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #629 on: July 26, 2012, 06:12:17 PM »

I always thought VLRM stood for "Very Long Range Missile".  Guess I was wrong. ;D
And Gorgon looks like a multi-stage MIRV for some reason.
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