Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Hm. Does this work if it's the player ship and you retreat by manually piloting to the map edge? I know shielded ships will just about always drop their shields when they transition to autopilot as they go off the map - lost at least one Hyperion to that, when it couldn't get shields back up fast enough to deal with incoming missiles. So I wouldn't be surprised if phase ships did a similar thing of being momentarily vulnerable when the autopilot turns on.
Quote from: Wyvern on July 25, 2012, 09:59:56 AMHm. Does this work if it's the player ship and you retreat by manually piloting to the map edge? I know shielded ships will just about always drop their shields when they transition to autopilot as they go off the map - lost at least one Hyperion to that, when it couldn't get shields back up fast enough to deal with incoming missiles. So I wouldn't be surprised if phase ships did a similar thing of being momentarily vulnerable when the autopilot turns on.Just tried that, works fine - was retreating under heavy fire and didn't turn off the cloak.Looked at the shield AI for this and fixed that up, too - also made a couple of other shield AI enhancements.
Wyvern is 100% correct about the math.
So what ship system does the Mule have, if any?
The rear MG... I don't know, I think it kind of works - also, this is with the maneuvering jets on, so there's a lot more glow than usual. The ideal solution would be to add some glow bleed here ("bloom" effect) but that's not in the cards.
Seems to be shaping up to be quite the capable combat ship, possibly with the ability to stand toe-to-toe with the dedicated combat hulls?
From the sounds of that, is the flux capacity rather pathetic on it? Because I was taking my guessing from the agility the jets would provide (granted for a short time, but still something to be considered) and the exceptional hull (for a destroyer sized ship), seemed like a good combination for a rather dangerous vessel
Changes as of May 24, 2013Reinvented Starsector.That is all.
Good guess Yeah, the flux capacity is poor. The weapons package also isn't great - a bit less than a combat frigate. It's got a lot of hull and armor, though.Oh, and that medium slot is actually universal at the moment. Flexibility over specialization is the general mantra of that ship.
Quote from: Alex on July 25, 2012, 12:51:38 PMGood guess Yeah, the flux capacity is poor. The weapons package also isn't great - a bit less than a combat frigate. It's got a lot of hull and armor, though.Oh, and that medium slot is actually universal at the moment. Flexibility over specialization is the general mantra of that ship.Ooh, more pilums!
Oh, and that medium slot is actually universal at the moment. Flexibility over specialization is the general mantra of that ship.
Quote from: JamesRaynor on July 24, 2012, 09:30:53 PMSo will the Ox Frigate Freighter be in the game Alex, or the larger fuel ships? I can't imagine that it would take as much time since they're all civilian and they already have sprites made for them. Also what is the status on the weird ship with the purple cosmic armor?The large fuel ship sprites aren't actually done - what you see on that armada screenshot is scaled-down concept art, even though it looks more sprite-y than you'd expect. Actually... this reminds me, the medium tanker is done. Not much incentive to put it in because fuel isn't used yet, but I ought to do it now so I don't forget again The Ox - maybe. Have to see how the concept for it fits (it was originally meant as a tug). It may just become a freighter, but we'll see.What is the purpose of a tug anyway? Does it help salvage/repair ships? Also possibly it could do both, albeit not as much as a dedicated one.Quote from: JamesRaynor on July 24, 2012, 09:30:53 PMAlso, will any of the new weapon systems still in the game's graphics files make it in? Gorgon, Hydra, VLRM, etc. Same goes with the other ships that have graphics but no data such as the 'Heavy Escort' fighter.These are on the long-term-when/if-I-get-a-chance TODO list. So, no promises either way, but I haven't forgotten about these - and might take a crack at one or two if time permits before the next release.
So will the Ox Frigate Freighter be in the game Alex, or the larger fuel ships? I can't imagine that it would take as much time since they're all civilian and they already have sprites made for them. Also what is the status on the weird ship with the purple cosmic armor?
Also, will any of the new weapon systems still in the game's graphics files make it in? Gorgon, Hydra, VLRM, etc. Same goes with the other ships that have graphics but no data such as the 'Heavy Escort' fighter.
I am officially an epoch.
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.