Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I am officially an epoch.
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
Lances are Lances, they will poke a giant hole in your ship without mercy. Overpowered as they are, they're balanced out by the long time in between bursts.
Just a random question about the phase system in general: How customisable is the whole thing? Like in terms of the phasing in/out effects on individual ships? Will that be moddable at all or is it hardcoded?
So how will phasing be applicable to fighters? If at all?
I'm more interested in the phase-in/out effects. Having low tech phase ships shred their way through crudely, while the high tech ones gracefully slide into phase would be a magnificent sight
won't be invisible to the AI if you just make it invisible through an effect (@upgradecap)