hey alex, have you thought about limiting or even stopping the turn rate of the tachyon lance when it's been fired? this way it shall have a hard to tracking fighters or frigates, while can still be devastating if it actually hits. with this, it's still possible to adjust slightly while firing by turning the whole ship, but will not allow precise tracking. this may be a big nerf, but with the presence of the tachyon lance, it forces all hostiles to keep their shield up or be horribly EMP'd.