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Author Topic: Starfarer 0.53a (Released) Patch Notes  (Read 347251 times)

BillyRueben

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #510 on: July 20, 2012, 10:00:31 AM »

When the enemy ships fires it's weapons, phase and let it build up its flux. When their flux levels are really high and/or their weapons are on cooldown, come out of phase, hit them with your strike weaponry, then phase and retreat.

Of course, this is mostly dependent on the phase/unphase speed.
« Last Edit: July 20, 2012, 10:02:40 AM by BillyRueben »
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Mattk50

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #511 on: July 20, 2012, 10:29:13 AM »

i for one hope the ai is smart enough not to waste their flux reserves on a phased ship
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phyrex

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #512 on: July 20, 2012, 01:52:11 PM »

can we have/hope for an estimate as to when this patch will hit ?
im really eager to mess with the ship sub-system feature (especially the one on the wolf and the medusa)
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Faiter119

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #513 on: July 20, 2012, 02:20:47 PM »

can we have/hope for an estimate as to when this patch will hit ?
im really eager to mess with the ship sub-system feature (especially the one on the wolf and the medusa)

The date has been leaked but im not supposed to tell anyone, but I will do it anyways, the truth must come out!

Spoiler
SoonTM
[close]
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Reshy

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #514 on: July 20, 2012, 02:52:54 PM »

I already never use my Tachyon Lance on my front-line ships, I really only ever use it on the Oddessy and have it a distance away from the fighting.  I believe this change will make it from 'Most definitely fire-support' to 'Most definitely not as useful as the auto-pulse'.  By the way Alex, most ships that carry the lance are Capital ships which have a 50% range booster on most configurations, that's long enough for the nerf to range to not matter.  It does however hurt the Sunder with the lance.  The lance is poor in short range, ineffective versus shields, costs a lot, has huge flux inefficiency, for high range and burst damage.  To me that's already enough of a deal breaker for me not to use it on anything other than fire support, and with this change it will become harder to use as fire support.  Most ships don't really even use the lance effectively, treating it like a regular laser and not kiting with long range or anything else like they do with the HIL.



The date has been leaked but im not supposed to tell anyone, but I will do it anyways, the truth must come out!

Spoiler
SoonTM
[close]


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phyrex

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #515 on: July 20, 2012, 03:20:11 PM »

i find the nerf to the tachyon lance unnecessary.
its a really original weapon but even now, i feel like it is surpassed by the plasma cannon and the autopulse cannon.
not even gonna comment about it with the nerf
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Temjin

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #516 on: July 20, 2012, 03:28:12 PM »

As it is, the lance is hilariously broken. Don't worry though. High Energy Focus will help somewhat.  Just means it's not an automatic YES PLEASE on almost every Large Energy slot.
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peterispete

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #517 on: July 20, 2012, 03:34:06 PM »

Yeah, in my opinion, the tach lance meant instant death for frigates, fighters, and destroyers, it also meant 3-4 hit kills for some cruisers.
It kinda needed a nerf of some sort because it was the best thing to put on a large energy slot for almost any role.
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phyrex

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #518 on: July 20, 2012, 03:53:47 PM »

Yeah, in my opinion, the tach lance meant instant death for frigates, fighters, and destroyers, it also meant 3-4 hit kills for some cruisers.
It kinda needed a nerf of some sort because it was the best thing to put on a large energy slot for almost any role.

but the same can be said for the plasma cannon no ?
you just lead your target a little and any ship you mentionned will get wrecked
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Gaizokubanou

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #519 on: July 20, 2012, 04:38:17 PM »

Yeah, in my opinion, the tach lance meant instant death for frigates, fighters, and destroyers, it also meant 3-4 hit kills for some cruisers.
It kinda needed a nerf of some sort because it was the best thing to put on a large energy slot for almost any role.

but the same can be said for the plasma cannon no ?
you just lead your target a little and any ship you mentionned will get wrecked

Well range difference between plasma cannon and tachyon lance is... pretty big.

First shoots across the screen, the latter shoots across the map.
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Reshy

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #520 on: July 20, 2012, 05:06:11 PM »

The lance is only a good sniper weapon because ships wouldn't arm shields when too far away from a lance turret, with that fix it should resolve some issues.
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Thaago

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #521 on: July 20, 2012, 05:14:47 PM »

I feel the lance as it is now is very overpowered; its the accuracy that really makes it so silly in my book - no way to dodge that beam. I look forward to playtesting the new lance. SoonTM. :)

The lance is only a good sniper weapon because ships wouldn't arm shields when too far away from a lance turret, with that fix it should resolve some issues.

True, but consider how incredible an advantage it is for no enemy ship to have the +50 no flux/shield speed boost - thats basically what happens within several thousand distance of a lance. Even if the lance does become no damage, high EMP, it will still slow enemy capitals (and their escorts) to a crawl.
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neonesis

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #522 on: July 20, 2012, 07:03:47 PM »

And I'm fine with that. Lance will be area-of-denial weapon, while not being OP. And it's EMP damage is very nice too, you can now sit back with your Odyssey, repairing fighters, and fire TLs in the right moment, crippling entire ships in one barrage. I find it very... amusing ;>
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Aleskander

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #523 on: July 20, 2012, 07:30:33 PM »

I never found the Tachyon lance of Compensation to be that useful, too much OP for my taste

But then it really isn't my style
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Trylobot

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #524 on: July 20, 2012, 08:02:04 PM »

@Alex, RE: Changes as of July 14, 2012: I am very excited about all these AI upgrades man. You have a focus on AI that is refreshing for a developer, let alone an indie. I have a feeling I'm going to be cursing you later on though... for giving me too frustratingly realistic naval (space) battles.
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