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Author Topic: Starfarer 0.53a (Released) Patch Notes  (Read 368112 times)

CrashToDesktop

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #195 on: June 23, 2012, 06:46:58 PM »

Damn the soon[tm]
I'm really starting to hate that. ;D
But anyway, it's almost always time that gets in the way of development.  No one would start making a game if they knew they didn't have enough funds.
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keptin

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #196 on: June 23, 2012, 08:03:58 PM »

if he gets money he gets maybe more coders and stuff

That's all I meant.  You can still make something yours without doing all the work; I'm working on a digital short film and it's still my film, despite working with almost 20 other people.  These things take a ton of man hours to finish and there's only so much one person can do.  If you're one person, it can take years or even decades in the case of Cortex Command.

Tarran

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #197 on: June 23, 2012, 10:38:04 PM »

That's all I meant.  You can still make something yours without doing all the work; I'm working on a digital short film and it's still my film, despite working with almost 20 other people.
That's a debatable point, though. I'm sure there are plenty of people who would think the opposite given the same situation.

Also, there's a major difference between a short film, and a video game.

I, personally, wouldn't feel like something was mine if I did only part of the work: It would be more of 'ours' or 'most of mine', but definitely not 'mine' mine.
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keptin

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #198 on: June 23, 2012, 11:21:42 PM »

I guess it depends on the work you're doing, how emotionally attached you are to the project, and how much you influence it creatively.  I can relate to wanting to do something all by oneself, but I personally find that it's much better to work in teams for large projects, not just to split up the work and specialize, but also for their creative input and camaraderie.

There's also the point I was getting at regarding how much of your life do you want to devote towards one project.  If it takes five years to complete by yourself, it could potentially take one year with five people--still a tight knit team.  It's a personal choice, but I suspect that most devs would go the team route if money weren't an issue.

theSONY

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #199 on: June 24, 2012, 03:59:07 AM »

don't think money is the problem... Mana is

                                                          !!NEED MORE MANA!!

..::mana transfer~~~~~~~~X

PS:  ::)
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-the ABOMINATION - in progress

BombasticBattleship

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #200 on: June 24, 2012, 05:31:09 PM »

don't think money is the problem... Mana is

                                                          !!NEED MORE MANA!!

..::mana transfer~~~~~~~~X

PS:  ::)

I would go with additional pylons.
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Gaizokubanou

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #201 on: June 24, 2012, 10:06:22 PM »

You must construct additional pylons.

Talking about resource buildings, I remember first time I played Starcraft as Zerg, I massed Overlord because it could fly and took no food supply.  I was sad to find out that they had no attack.
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CrashToDesktop

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #202 on: June 25, 2012, 12:48:49 PM »

Alex! I demand more patch notes! ;D






Nah, take your time.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

arwan

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #203 on: June 25, 2012, 09:44:17 PM »

don't think money is the problem... Mana is

                                                          !!NEED MORE MANA!!

..::mana transfer~~~~~~~~X

PS:  ::)

I would go with additional pylons.

i remember needing more minerals in red alert.. the original.
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

zakastra

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #204 on: June 25, 2012, 11:05:57 PM »


I remember needing more Spice in Dune 2 the original.

Fixed that up for you.
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Oh DRM, bane of the carrier captain...

Vandala

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #205 on: June 26, 2012, 05:34:18 AM »

Ah, Dune 2. You can still play that game by-the-way.

It's so refreshing to play it after so very long, I remember it being a hard game but now, with the ability to use the right mouse button and the multi select it has become so easy its ridiculous.
You can literally finish all three houses in an afternoon.

Also, it has multi-player. And you can easily make your own maps, its as easy as modding Starfarer.
http://www.youtube.com/watch?v=xYU_JitBRww
http://sourceforge.net/apps/mediawiki/dunelegacy/index.php?title=Main_Page
http://sourceforge.net/projects/dunelegacy/
http://haikuware.com/directory/view-details/games/strategy/dune-legacy

PS: The sounds are so awesome to hear, even today!
« Last Edit: June 26, 2012, 05:36:04 AM by Vandala »
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IIE16 Yoshi

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #206 on: June 26, 2012, 08:22:01 AM »

don't think money is the problem... Mana is

                                                          !!NEED MORE MANA!!

..::mana transfer~~~~~~~~X

PS:  ::)

I would go with additional pylons.

i remember needing more minerals in red alert.. the original.

Sigh lows, needed.
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Catra

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #207 on: June 26, 2012, 12:14:28 PM »

do the sensor drones bonus apply to the one ship or to the entire side?
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CrashToDesktop

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #208 on: June 26, 2012, 12:26:36 PM »

do the sensor drones bonus apply to the one ship or to the entire side?
Probably just the one ship.  What would happen if you have many apogees? ;D
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Upgradecap

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #209 on: June 26, 2012, 12:31:27 PM »

do the sensor drones bonus apply to the one ship or to the entire side?
Probably just the one ship.  What would happen if you have many apogees? ;D

Apogeeception?
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