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Author Topic: Starfarer 0.53a (Released) Patch Notes  (Read 368059 times)

hadesian

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #180 on: June 19, 2012, 01:07:11 PM »

Pretty much any ship you start with (at least initially) should be able to deal with single pirate lashers and hounds. Most will deal with two or three at once once you really get the hang of the controls and the flow of combat.
Modding the ship can help maintain it's future usability and general combat use.
For instance I very highly recommend using the Strike Variant for the Wolf.
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Changes as of May 24, 2013
  • Reinvented Starsector.
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CrashToDesktop

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #181 on: June 19, 2012, 05:17:57 PM »

Personally, I prefer the CS version of the wolf, one grav and 3 tac of lasery death. ;D
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Starlight

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #182 on: June 21, 2012, 05:17:34 AM »

Unless you start with a Dram Tanker, in which case you facepalm, delete the character and restart, since comoddity trading isn't in the game yet and a Hound will kick your ass.
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Starlight; Vulpine Space-Adventurer.  Fond of lasers.

Temjin

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #183 on: June 21, 2012, 06:10:53 AM »

Unless you start with a Dram Tanker, in which case you facepalm, delete the character and restart, since comoddity trading isn't in the game yet and a Hound will kick your ass.

Except you can't start with a Dram unless you've lost all your ships.
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zakastra

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #184 on: June 21, 2012, 08:07:09 AM »

Unless you start with a Dram Tanker, in which case you facepalm, delete the character and restart, since comoddity trading isn't in the game yet and a Hound will kick your ass.

Unless you were to go to a station, and sell all that fuel......
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Oh DRM, bane of the carrier captain...

Thaago

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #185 on: June 21, 2012, 10:10:01 AM »

Starting with a Dram is actually really nice, especially if you have some money stored up. You can jump straight to a destroyer half the time after selling all the fuel.
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hadesian

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #186 on: June 21, 2012, 10:13:28 AM »

Starting with a Dram is actually really nice, especially if you have some money stored up. You can jump straight to a destroyer half the time after selling all the fuel.
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CrashToDesktop

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #187 on: June 21, 2012, 10:15:16 AM »

Arg, don't start up that conversion again on quotes... ;D
And yea, 350 fuel gets you about 5000 credits, which is REALLY nice!
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Upgradecap

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #188 on: June 21, 2012, 10:22:11 AM »

Arg, don't start up that conversion again on quotes... ;D
And yea, 350 fuel gets you about 5000 credits, which is REALLY nice!
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Shoat

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #189 on: June 21, 2012, 11:13:39 AM »

Unless you start with a Dram Tanker, in which case you facepalm, delete the character and restart, since comoddity trading isn't in the game yet and a Hound will kick your ass.

A dram is basically "Yeah, here's a useless ship and 10000 credits instead of a useful ship and 5000, so go buy whatever the *** you want".
And it's also not included in the player starting ship pool, only in the respawn ships.
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CrashToDesktop

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #190 on: June 21, 2012, 11:22:39 AM »

@Upgrade
*grits teeth*
"grrrr..."
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

CrashToDesktop

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #191 on: June 23, 2012, 07:58:08 AM »

Well, Alex should be back tomorrow if he's right on one week, I await new patch notes. ;D
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I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Upgradecap

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #192 on: June 23, 2012, 07:59:31 AM »

Well, Alex should be back tomorrow if he's right on one week, I await new patch notes. ;D

Yes... Yes....

If everything goes correct, that is...

MWHAHAHAHAHA :)
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keptin

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #193 on: June 23, 2012, 03:45:37 PM »

Really looking forward to ship systems and I hope they're as moddable as they seem.  Sure wish these patches came sooner--can you imagine if Alex won $100M and put it all into development.  Awww yeahh.

Uomoz

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #194 on: June 23, 2012, 05:02:23 PM »

Really looking forward to ship systems and I hope they're as moddable as they seem.  Sure wish these patches came sooner--can you imagine if Alex won $100M and put it all into development.  Awww yeahh.

I think it's more about actual dev-time more then a money ""issue"". After all if he gets money he gets maybe more coders and stuff (like Notch did) but in the end SF wouldn't be his game anymore.

In the end:
Spoiler
soon
[close]
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