- Bombing runs and fighters firing at a ship while directly on top of it will no longer hit the bounds, but rather other points inside the hull
[/li][/list]
So bombers are supposed to drop their bomb payload within the ship's boundaries?
Also some more suggestions:
AI changes for dealing with different missile variants:
Swarmers are to be considered VERY LOW priority for taking on the shield and dodging for frigate and larger ships. This prevents shields from trying to block a missile while they should be blocking/dodging the Onslaught firing helborne cannons at it.
Annihilator missiles are to be considered projectiles rather than missiles for all intents and purposes.
Missiles that carry an explosive payload are much higher priority to blocking than Fragmentation or Kinetic Missiles.
Change AI behavior for a special 'Mining' behavior for using bomb bays and phase charges.
Make the Phase charge cost lower OP and make it a SMALL missile weapon.
VASTLY increase the health on and add armor to: Cluster Bombs, Standard Bombs, Frag Bombs, and Phase Charges. They're far too easily countered by flak guns.
Make the AI that's being told to capture points to keep close and not to pursue enemies until it's captured and to block the loss of a point when set to defend.
Make the AI drop and quickly-raise it's shield if it cannot rotate it fast enough to block a blow (Only of it's OMNI) and there's no other high-threat weapons firing at it.