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Author Topic: Polarized armor  (Read 1680 times)

BigBrainEnergy

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Polarized armor
« on: January 09, 2025, 07:35:37 AM »

This skill is much better on larger ships than smaller ones, which isn't necessarily a bad thing, but the gap seems a bit too wide at the moment.

Something that could help without making the skill too powerful is letting the effect scale up faster on smaller hulls. For example, it could be that capitals get the full effect at 100% hard flux (in other words, unchanged), cruisers get it at 75% hard flux, destroyers at 50%, and frigates at 25%. While it would be even better on the dominator, it's not like the dominator is all that strong currently so I don't think it's an issue.

Polarized Armor:
  • Maximum damage reduction by armor increased from 85% to 90%
  • Up to +50% armor for damage reduction calculation only, based on current hard flux level
  • EMP damage taken reduced by up to 50%, based on current hard flux level
  • Full effect reached at (25%/50%/75%/100%) hard flux, based on ship size

?
How it feel to get an officer with polarized armor in the early game (you only have frigates)

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« Last Edit: January 09, 2025, 10:53:10 AM by BigBrainEnergy »
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Princess of Evil

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Re: Polarized armor
« Reply #1 on: January 09, 2025, 07:49:21 AM »

Hilariously enough, it wouldn't change much on other ship classes, but would be a sizable buff to cruisers.
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BigBrainEnergy

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Re: Polarized armor
« Reply #2 on: January 09, 2025, 07:58:13 AM »

Hilariously enough, it wouldn't change much on other ship classes, but would be a sizable buff to cruisers.

Seems fair to me. It doesn't need to be good on frigates, but at least this way they easily get the full effect. The emp resistance has value. Most cruisers don't generally go for heavy armor anyways, and the dominator is hardly dominating the game. Making armor tanking better for them seems fine to me.
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Princess of Evil

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Re: Polarized armor
« Reply #3 on: January 09, 2025, 07:59:39 AM »

Yep. Plus, cruisers need a little something. And so do the like 2-3 heavy armor destroyers.
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Megas

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Re: Polarized armor
« Reply #4 on: January 09, 2025, 10:23:36 AM »

How would this affect Shunted or no-shield ships, who always get half effect regardless of (hard) flux levels?

Aside from flagship (where I use Polarized primarily for faster venting), I use Polarized Armor primarily on no-shield/shunted ships who do not care how high their hard flux level is.
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BigBrainEnergy

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Re: Polarized armor
« Reply #5 on: January 09, 2025, 10:27:14 AM »

How would this affect Shunted or no-shield ships, who always get half effect regardless of (hard) flux levels?

Aside from flagship (where I use Polarized primarily for faster venting), I use Polarized Armor primarily on no-shield/shunted ships who do not care how high their hard flux level is.

There's a couple ways of handling it: the first is they always get half the full effect (as they do currently).

The other way is to stick to what the tooltip says and treat them as if they have 50% hard flux. So half for capitals, 2/3 for cruisers, and 100% for destroyers and frigates. Which honestly sounds fair if you decide to shunt a frigate or destroyer. Even with that, they aren't going to last long. Except maybe the vanguard with its damper field.
« Last Edit: January 09, 2025, 11:15:52 AM by BigBrainEnergy »
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Killer of Fate

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Re: Polarized armor
« Reply #6 on: January 09, 2025, 10:30:11 AM »

buff Hound, Cerberus, Vanguard, Mudskipper, Buffalo MKII armour and hull
Swap the venting elite effect with reduced EMP damage, but make the reduced EMP damage act on maximum level when a ship is without a shield. Make that effect elite though, to clarify

Buff Derelicts by giving them significantly more hull, armour and mobility. Swap Neural Link with Automated Fleets. Nerf Radiant.
Profit?

Or alternatively just buff Hound, Cerberus, Vanguard, Mudskipper, Buffalo MKII

These kind of ships are what is supposed to benefit from Polarised Armour. That and Enforcer, Manticore...

But swapping that Elite effect with that EMP effect would actually make Polarised Armour significantly more versatile.
« Last Edit: January 09, 2025, 10:32:08 AM by Killer of Fate »
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Megas

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Re: Polarized armor
« Reply #7 on: January 09, 2025, 10:49:43 AM »

No-shield ships want the added EMP resistance.  It goes well with stronger armor.  The armor and EMP pairing should stick together.  This is why Polarized Armor is so good for them.  They cannot block incoming ion.

Meanwhile, faster venting is good for inefficient or over-gunned non-SO ships that may need to vent in the enemy's face.  No good for SO users who are incapable of venting, though.
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PixiCode

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Re: Polarized armor
« Reply #8 on: January 09, 2025, 11:27:59 AM »

I don’t know if it’s your intention to relate those frigates and destroyers to polarized armor or just asking for hull buffs Fate, but for polarized armor, it doesn’t really have much of an effect on hull hp. I’m not 100% sure about it, but I had been testing Hellbore on fully stripped armor with and without polarized armor on a shieldless ship and it had no impact on the damage.

Maybe it would have an impact if somehow your minimum armor is reducing damage more than the minimum modifier without PA?
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Killer of Fate

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Re: Polarized armor
« Reply #9 on: January 09, 2025, 12:04:34 PM »

I don’t know if it’s your intention to relate those frigates and destroyers to polarized armor or just asking for hull buffs Fate, but for polarized armor, it doesn’t really have much of an effect on hull hp. I’m not 100% sure about it, but I had been testing Hellbore on fully stripped armor with and without polarized armor on a shieldless ship and it had no impact on the damage.

Maybe it would have an impact if somehow your minimum armor is reducing damage more than the minimum modifier without PA?
So something like minimum armour remained does not equal to 5% but 10% instead?
Overpowered. Just like Field Modulation.
Do that immediately
YESSSSSSSSSSSSSSSSS
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PixiCode

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Re: Polarized armor
« Reply #10 on: January 09, 2025, 12:09:33 PM »

Just to be clear I wasn’t suggesting that  was just saying how polarized armor has a mechanic that changes the most armor can reduce damage from some value to a slightly better value. Was saying I don’t think polarized armor does anything for hull as it is currently unless the minimum armor is somehow big enough to have that change be a factor.

I don’t have an opinion on raising minimum armor besides it would be silly on the Invictus and Onslaught. Maybe that’s good? Idk!
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Killer of Fate

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Re: Polarized armor
« Reply #11 on: January 09, 2025, 12:11:02 PM »

Just to be clear I wasn’t suggesting that  was just saying how polarized armor has a mechanic that changes the most armor can reduce damage from some value to a slightly better value. Was saying I don’t think polarized armor does anything for hull as it is currently unless the minimum armor is somehow big enough to have that change be a factor.

I don’t have an opinion on raising minimum armor besides it would be silly on the Invictus and Onslaught. Maybe that’s good? Idk!
Make Onslaught 50 DP. And Invictus as of now is hopelessly weak
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Dadada

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Re: Polarized armor
« Reply #12 on: January 09, 2025, 04:32:13 PM »

>Polarized Armor
Yeah, I am not against a moderate buff for this skill if we are talking about smaller vessels like destroyers/frigates. Yeah...
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Princess of Evil

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Re: Polarized armor
« Reply #13 on: January 10, 2025, 01:06:35 AM »

Invictus's effective armor is 1000, less than most decent cruisers.
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Killer of Fate

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Re: Polarized armor
« Reply #14 on: January 10, 2025, 02:12:50 AM »

Invictus's effective armor is 1000, less than most decent cruisers.
it has 40k health though, that makes it so tanky that if you don't bring enough weapons you are going to run out of peak operating time before killing it

Spoiler
I'm of the opinion that it should receive significantly more OP but have its health halved. So that it can rely on Reinforced Bulkhead and Blast Doors for health gain, or spend that additional OP for better weapons. And also so it can equip proper offensive hullmods. Like Expanded Missile Racks and ECCM...

But eh, might be too experimental.

Also, it should have a large OP pool like Onslaught and Paragon, also to heavily encourage getting Augmented Drive. And... Additionally. I think it could have its maximum and skeleton crew count halved. 2k is already huge. It doesn't need to be 4k imo...
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« Last Edit: January 10, 2025, 02:14:22 AM by Killer of Fate »
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