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Starsector 0.98a is out! (03/27/25)

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Author Topic: Basic laser pd needs a damage buff badly  (Read 2612 times)

FooF

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Re: Basic laser pd needs a damage buff badly
« Reply #30 on: January 08, 2025, 05:32:59 AM »

I'm don't think balancing anything around an automated ship is wise. It isn't the typical use-case by a wide, wide margin.

Tac Lasers with HE just gives them a more defined role, that's all. I know it's supposed to be a generalist but I think the game has passed it by. HE makes a ship raise shields for good reason, which is all the Tac Laser was really doing anyway. At least it would make a ship pay more if they decided to tank it. There are more involved/complicated ways of buffing the Tac Laser but this is among the simplest. It's still not a lot of damage, it would be useless against shields, and it still has the aggravating slow beam speed.
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Princess of Evil

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Re: Basic laser pd needs a damage buff badly
« Reply #31 on: January 08, 2025, 05:42:21 AM »

Counterplay is HVD. Remnant frigates are allergic to HVDs.

Also: not everything needs a counterplay, this isn't DOTA.
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Megas

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Re: Basic laser pd needs a damage buff badly
« Reply #32 on: January 08, 2025, 05:55:32 AM »

HE Tactical Laser would ruin current HSA-altered Tac Laser builds that want the hard-flux on shields.  The only other beam that might substitute would be LR PD with ePD, which is not as damaging and requires ePD; and if LR PD gets changed to frag damage too, then there is nothing left for small HSA beams.  While burst PD is better, that requires sMags and ePD.  Tactical Laser does not need that much investment.

Scarab also can stack Tacticals with Temporal Shell.

That said, HE Tactical Laser would be more useful in its primary use of long-range zapping of unshielded targets.  It would make it easier to fry the likes of Vanguard and Hound (and Derelicts).
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Toxcity

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Re: Basic laser pd needs a damage buff badly
« Reply #33 on: January 08, 2025, 06:05:10 AM »

HE tac laser would be a menace on midline ships.
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BigBrainEnergy

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Re: Basic laser pd needs a damage buff badly
« Reply #34 on: January 08, 2025, 06:16:15 AM »

LRPD currently has double the range of the basic pd, so an alternative to increasing the damage would be raising the range to 1000 to stay at double the pd laser. It would match range with the tac laser at the same dp, but tac laser has 50% more dps so you would still use it for offensive purposes while the improved beam speed of the lrpd would make it better at pd. In this case it would really need the increase to 10k beam speed.

But I really do like the idea of the lrpd having the same emitter as the basic pd laser, but with a modified lens. It could even be a post-collapse innovation, which would tie the explanation for its mechanics back into the lore. The description could say something about desperate admirals frustrated by the pd laser's lack of range when fighting the persean league.
« Last Edit: January 08, 2025, 06:21:06 AM by BigBrainEnergy »
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HeimrArnadalr

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Re: Basic laser pd needs a damage buff badly
« Reply #35 on: January 08, 2025, 10:01:15 PM »

HE tac laser would be a menace on midline ships.

Exactly why I want it. It would give the Eagle some stronger teeth against armor (which is where I find a lot of otherwise-good Eagle builds struggle).
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Killer of Fate

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Re: Basic laser pd needs a damage buff badly
« Reply #36 on: January 09, 2025, 01:03:47 AM »

HE tac laser would be a menace on midline ships.

Exactly why I want it. It would give the Eagle some stronger teeth against armor (which is where I find a lot of otherwise-good Eagle builds struggle).
Just give Chaingun 600 range

also... Advanced Optics Phase Lance exists btw
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BigBrainEnergy

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Re: Basic laser pd needs a damage buff badly
« Reply #37 on: January 09, 2025, 01:17:58 AM »

Just give Chaingun 600 range

That's funny, I was just testing a 600 range chaingun on the eagle. It's got great dps against lighter targets, but also forces the eagle to get fairly close. It felt pretty fair. I'd honestly like to see this change because even if it breaks something and becomes overpowered, exactly how that happens would be useful to know.

If this did happen, I'd also like to see the heavy mortar get an efficiency buff.
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Killer of Fate

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Re: Basic laser pd needs a damage buff badly
« Reply #38 on: January 09, 2025, 02:53:05 AM »

Just give Chaingun 600 range

That's funny, I was just testing a 600 range chaingun on the eagle. It's got great dps against lighter targets, but also forces the eagle to get fairly close. It felt pretty fair. I'd honestly like to see this change because even if it breaks something and becomes overpowered, exactly how that happens would be useful to know.

If this did happen, I'd also like to see the heavy mortar get an efficiency buff.
I balance Chaingun having 600 range by giving Heavy Mortar 800 range. But generally I just start raising all the Medium and Light ballistic weapons' range by 100. And then start buffing Heavy Blaster, and then I proceed to break the entire game's balance.
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Killer of Fate

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Re: Basic laser pd needs a damage buff badly
« Reply #39 on: January 09, 2025, 03:22:16 AM »

@BigBrainEnergy

btw, I'm super happy you tried out a change I proposed and liked it
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