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Starsector 0.98a is out! (03/27/25)

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Author Topic: Anything desperately in need of Balance Pass next version (Add yours here)  (Read 29712 times)

Wyvern

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #105 on: December 25, 2024, 10:31:25 PM »

DO on my vanilla install requires **six** prior industry skills.  (Sincerely), what am I missing?
You must have Hull Restoration on that character already. Respec out of Hull Restoration and you'll see the requirements drop to four skills of a lower tier.

It takes five skill points to pick up the first top-tier skill in a category (four lower skills as pre-reqs, plus one for actually getting the top skill.) It takes eight skill points to pick up a second: six for pre-reqs, two for both top-tier skills.

...Not that this is a useful option for Industry in particular, given the way the two top skills work at complete cross-purposes. And, huh. Cybernetic Augmentation's bonuses explicitly exclude ships with AI cores, so having both of those is probably a bad plan too*. Support Doctrine doesn't work at cross-purposes to Best of the Best, but it's also just a really bad skill (for my playstyle). So I guess this only really matters for combat skills?

(*Oh, hm. It's unclear, but it at least feels like Cybernetic Augmentation + Automated Ships + Neural Link might be a functional combo? The Neural Linked automated ship wouldn't have an AI core in it, but it's not clear from the skill text whether or not it would count as "having an officer" or "being the flagship" for purposes of Cyber Aug.)
« Last Edit: December 25, 2024, 10:41:21 PM by Wyvern »
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Wyvern is 100% correct about the math.

SCC

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #106 on: December 26, 2024, 12:18:26 AM »

(*Oh, hm. It's unclear, but it at least feels like Cybernetic Augmentation + Automated Ships + Neural Link might be a functional combo? The Neural Linked automated ship wouldn't have an AI core in it, but it's not clear from the skill text whether or not it would count as "having an officer" or "being the flagship" for purposes of Cyber Aug.)
it's pretty good imo
[close]
Also huh, I never actually read the tooltip well enough to realise cyber aug doesn't work for AI ships.

Killer of Fate

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #107 on: December 26, 2024, 02:07:25 AM »

let's rework Remnants around 0.8 shields
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Lawrence Master-blaster

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #108 on: December 26, 2024, 02:34:04 AM »

Why would the most technologically advanced ships in the Sector have mid(literally and figuratively) shields? If you want to nerf Remnant, just increase the DP costs. Although the only Remnant ship that I feel is out of line is the Radiant. And increasing its DP would not make it less out of line because AI doesn't care about DP.

Two Gazers and a Dragonfire would really honor the name Trident.

It's a cool idea, but unless the Dragonfire is launched at least 5 seconds after the Gazers, you end up with rather backwards "EX first, KI second" attack.

If you want three DEMs, make them Gorgons. Six Gorgons at 25 DP is... pretty okay?
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Killer of Fate

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #109 on: December 26, 2024, 02:41:26 AM »

Why would the most technologically advanced ships in the Sector have mid(literally and figuratively) shields? If you want to nerf Remnant, just increase the DP costs. Although the only Remnant ship that I feel is out of line is the Radiant. And increasing its DP would not make it less out of line because AI doesn't care about DP.
cheap, more space for flux capacitors and vents

Remnant drones don't have to be jack-of-all trades gods of warfare. They could be like Shrikes but not bad. General nuisance that wins by excessive firepower.

u know... I did this in my mod, and it's pretty funny :3

But yeah, i do not expect anything as progressive to appear in vanilla. I was just kidding
« Last Edit: December 26, 2024, 02:47:57 AM by Killer of Fate »
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Draba

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #110 on: December 26, 2024, 03:00:15 AM »

Light assault gun could use a buff.
It's not a good choice against frigates (kinetics also get shields of any size and do sameish or better against hull, railgun has much better hitrate, needler burst overload).
Killing unshielded fighters is not something ships with ballistics have trouble with.
Obviously not good against anything bigger but that's intended AFAIK.

160 flux/s on a frigate feels too much for what it does.

Quote
2. Autopulse laser with s-mod extended mag is busted, i guess it need to be toned down a bit.

It's certainly good, but I don't think it's OP. There's not really any ship on which it dominates the other options. It's a harder sidegrade to plasma cannons on an Odyssey, a very niche early/midgame option for Sunder, one out of many powerful weapons for a Paragon, and one of a rare handful of alternatives to HIL on the Executor. It's good enough to be interesting, but by no means any better than it has to be to be interesting.
I'd go a step further and say it's on the weaker side among the L energies, even with S mags.
Ships using it often get themselves killed with the burst flux buildup, and it has trouble against hull since charges are spent on shields/target switching.

The competition is plasma/HIL/tacyhon lance, it's a hard sell despite being one of my favorite weapons for the style points.
With pulse lases buffed it's even rougher, 2 pulses cost the same OP and have 2.4x as much sustained damage with better efficiency (no burst, -100 range, -50 hit strength does hurt ofc).
Player Radiant is the 1 case I can think of where autopulse can look better than the alternatives.
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Princess of Evil

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #111 on: December 26, 2024, 03:07:13 AM »

People who say mobility is useless when Radiant is literally just a Paragon with mobility:
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Proof that you don't need to know any languages to translate, you just need to care.

Killer of Fate

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #112 on: December 26, 2024, 03:11:16 AM »

People who say mobility is useless when Radiant is literally just a Paragon with mobility:
Paragon doesn't have 4 medium synergy missile slots
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Spyro

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #113 on: December 26, 2024, 03:15:57 AM »

Phase Skimmer with Systems Expertise is so nuts the Radiant could might as well have only those 5 larges and nothing else, and it would still be scary.
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SCC

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #114 on: December 26, 2024, 03:19:42 AM »

The larges are more important, yes, but even the medium mounts are useful. Packing 4 IR Autolances speeds up destroying enemy ships a lot.

Lawrence Master-blaster

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #115 on: December 26, 2024, 03:46:44 AM »

LAG is so bad that I often forget it even exists. Could really use a big of HAG treatment(slightly better efficiency, less spread)
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Killer of Fate

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #116 on: December 26, 2024, 03:55:29 AM »

LAG is so bad that I often forget it even exists. Could really use a big of HAG treatment(slightly better efficiency, less spread)
it has perfect accuracy...
The issue with buffing LAG is that then Light Mortar would be even more useless...
Buff both if you are going that way
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Phenir

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #117 on: December 26, 2024, 05:29:21 AM »

DO on my vanilla install requires **six** prior industry skills.  (Sincerely), what am I missing?

I am out of state right now visiting family, but if this discussion is going on later I can screen cap it.  Is my install just badly out of date somehow even though it's 0.97?
It needs 6 only if you take hull restoration first. That's true for all capstone skills. If you take a capstone, then taking the other capstone requires two more lower level skills.
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Doctorhealsgood

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #118 on: December 26, 2024, 06:06:35 AM »

Light mortar is useless?
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Sometimes i feel like my brain has been hit by salamanders not gonna lie.

Megas

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #119 on: December 26, 2024, 06:19:11 AM »

With new Cybernetic Augmentation, Radiant is fine.  If anything, most of the automated ships are not strong enough to be worth Automated Ships instead of new Cybernetic Augmentation.  Most Remnant ships are too balanced with human ships, and Derelicts are just bad (though Rampart is okay).  If I do not use Radiant, I think why am I using Automated Ships instead of Cybernetic Augmentation?  (I get Automated Ships primarily to enable ship recovery because I collect ships.)
« Last Edit: December 26, 2024, 06:21:40 AM by Megas »
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