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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: Anubis-class Cruiser  (Read 36101 times)

cake

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Re: Anubis-class Cruiser
« Reply #150 on: December 23, 2024, 03:10:35 PM »


Hmm, probably not very well? It has a strong (0.6) shield and its armor is not great.

My thinking here is to just remove the shield to get rid of overloads- you can be riskier with no shield to overload
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Ripmorld

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Re: Anubis-class Cruiser
« Reply #151 on: December 23, 2024, 06:18:41 PM »

Funny little doodle for the new ship , just because
Spoiler
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Oh, nice!

Why add a complicated "double flux for energy weapons" effect when you could just raise shield efficiency to 0.4? I don't think a simple 0.4 number looks less normal than reading a complicated effect on top of another already complicated effect, making it appear double nerfed and complicating mental calculations. And lore wise, just write that this ship specializes in the use of hyper flux efficient weapons and shields.

It'd be .3, which is just unusually low, since right now it's .6 (but, ok, you could handwave that, sure) but the other point is this would mean you have to reduce the flux stats further to get the same effect, which would also affect any ballistic weapons on the ship.
thx for the compliments :3
On another note , and I think im kinda speaking for a lot of the player here. I believe overall this ship is pretty balanced with respect to its dp. With a dp of 18 you just can't have the ship get too good of stats , and thats pretty understandable. However , looking at the 3 large energy mounts and the temporal shell system just makes us think about all the cool strategies this ship can pull off , yet we are just disappointed to feel how handicapped the ship is when we test it with the design compromise hullmod.

I think the issue regarding the ship isn't its being underpowered, the issue is that this ship doesnt *feel* good to use , mainly because its tied to the expectations . Which I why Im thinking of instead of nerfing every other weapon and making this ship unable to mound any energy weapon except paladin PD, I think its good if we have some form of buff (e.g. +200 range for PD weapon) for the PD mounted on this ship and give it a decent flux stat and increase its dp somewhat substantially (e.g. to 25 or 27) to make this ship dp inefficient except for being a support boat.

That way this ship will feel good to use for the players ( you can use it as a decent combat destoyer its just really dp ineffcient , for example Doom) , aaand it can be serving as a good PD support ship thats well worth its price.
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TheLaughingDead

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Re: Anubis-class Cruiser
« Reply #152 on: December 23, 2024, 07:07:08 PM »

I think the issue regarding the ship isn't its being underpowered, the issue is that this ship doesnt *feel* good to use , mainly because its tied to the expectations . Which I why Im thinking of instead of nerfing every other weapon and making this ship unable to mound any energy weapon except paladin PD, I think its good if we have some form of buff (e.g. +200 range for PD weapon) for the PD mounted on this ship and give it a decent flux stat and increase its dp somewhat substantially (e.g. to 25 or 27) to make this ship dp inefficient except for being a support boat.
Worth keeping in mind, we've only used a mod that acts as a mockup of the Anubis and haven't used the ship itself yet. Also, the next update will include a bunch of other stuff including new enemies and balance changes that could change how we view elements of the Anubis. All this talk about how the ship "feels" when it isn't even out yet may be jumping the gun a little bit...
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mortache

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Re: Anubis-class Cruiser
« Reply #153 on: December 23, 2024, 10:49:29 PM »


Why add a complicated "double flux for energy weapons" effect when you could just raise shield efficiency to 0.4? I don't think a simple 0.4 number looks less normal than reading a complicated effect on top of another already complicated effect, making it appear double nerfed and complicating mental calculations. And lore wise, just write that this ship specializes in the use of hyper flux efficient weapons and shields.

It'd be .3, which is just unusually low, since right now it's .6 (but, ok, you could handwave that, sure) but the other point is this would mean you have to reduce the flux stats further to get the same effect, which would also affect any ballistic weapons on the ship.
[/quote]
Yep I know its unusually low, that is the entire point of the ship being unique. "Double flux from energy weapons" is also unusual, right? Even then, instead of 0.3 I suggested 0.4 which doesn't look odd (lol) next to 0.6 and 0.8. But you're of course correct about ballistics, maybe the ship could rely more on missiles then.
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Princess of Evil

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Re: Anubis-class Cruiser
« Reply #154 on: December 24, 2024, 12:16:08 AM »


Hmm, probably not very well? It has a strong (0.6) shield and its armor is not great.

My thinking here is to just remove the shield to get rid of overloads- you can be riskier with no shield to overload
On a high-tech support ship with shields two shield classes higher than normal, it's akin to shooting off your leg to fix a badly trimmed nail.

Yep I know its unusually low, that is the entire point of the ship being unique. "Double flux from energy weapons" is also unusual, right? Even then, instead of 0.3 I suggested 0.4 which doesn't look odd (lol) next to 0.6 and 0.8. But you're of course correct about ballistics, maybe the ship could rely more on missiles then.
No matter what you try, it'll still gravitate towards ballistics and missiles on the mediums. Even if you give ballistics +100% flux on top of the range reduction, they'll still be better than (also +100%) energy weapons.
Like, that line of reasoning doesn't make sense. A reduction in flux would hurt both weapon types. Sure? Right now, it disproportionally hurts energy weapons. (Small and medium) ballistics *are* better than energy. Even if you bring them to the same range. Energy weapons are already flux hungry, so no one would think to put in any, unless you wanna meme with gravitons.
« Last Edit: December 24, 2024, 12:21:57 AM by Princess of Evil »
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Kragh

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Re: Anubis-class Cruiser
« Reply #155 on: December 25, 2024, 06:04:55 AM »

However , looking at the 3 large energy mounts and the temporal shell system just makes us think about all the cool strategies this ship can pull off , yet we are just disappointed to feel how handicapped the ship is when we test it with the design compromise hullmod. 

That's on you ngl, I didn't get any expectations about the 3 large weapon emplacements because of the flux increase. Personally I'm just happy there's finally a good ship to use one of my favorite weapon. I've pretty much always used them on things like Paragon or Odyssey. Also, you don't know how the patch will affect things so it's too early to comment on how the ship feels.
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Doctorhealsgood

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Re: Anubis-class Cruiser
« Reply #156 on: December 25, 2024, 07:40:29 AM »

It IS a crusier with 3 larges and T.Shell. Compromises were inevitable.
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Tarnish

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Re: Anubis-class Cruiser
« Reply #157 on: December 25, 2024, 01:50:08 PM »

I feel like this is a great chance to have a few variants. The AI will almost never be able to use the ship effectively without the Paladin PD locked in the side slots. As a high tech cruiser, it’ll probably show up in TT fleets and possibly Indie or Diktat fleets.

This could have three versions—a TT edition with Paladins built-in and medium energy slots for gravitons, with Design Compromises limited to just 50% extra energy weapon flux. An indie version, with three large energy weapons and universals, as shown, without the benefit of advanced TT conduits, plausibly also purchased by the Diktat. Neither fleet is particularly good at outfitting its ships in lore. And then, a pirate version with Compromised Design, inflicting severe penalties, but including two large missile slots instead of the energy slots. Have the Pirates have seized some from a shipment to Nortia or the Diktat.

This would provide a conservative option, using the TT version, a complex option, using the stock/indie chassis, and a silly/ramshackle option, using the (P) variant.
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Bungee_man

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Re: Anubis-class Cruiser
« Reply #158 on: December 25, 2024, 03:04:04 PM »

I feel like this is a great chance to have a few variants. The AI will almost never be able to use the ship effectively without the Paladin PD locked in the side slots. As a high tech cruiser, it’ll probably show up in TT fleets and possibly Indie or Diktat fleets.

Now that you mention Diktat fleets, they're still missing something that reliably damages stations. That's probably not this ship (though, depending on how an HIL build does, it could serve that role for the player), but I remember getting positive reception for a suggestion to give regular Diktat fleets their Dominators back, as a grandfathered-in platform for the PCL, akin to the B-52 in today's world.

This could have three versions—a TT edition with Paladins built-in and medium energy slots for gravitons, with Design Compromises limited to just 50% extra energy weapon flux. An indie version, with three large energy weapons and universals, as shown, without the benefit of advanced TT conduits, plausibly also purchased by the Diktat. Neither fleet is particularly good at outfitting its ships in lore. And then, a pirate version with Compromised Design, inflicting severe penalties, but including two large missile slots instead of the energy slots. Have the Pirates have seized some from a shipment to Nortia or the Diktat.

As for variants, I agree with the sentiment surrounding not building in Paladins - that just restricts the ship too much, and takes away a lot of the fun of making crazy things work. Gigacannon Executor and Reaper Astral are some of the highlights of our community. It will be interesting to see how AI factions build this ship, though.

Unlike the Retribution, which is rather doomed off the bat on the basis of its system, the Anubis's shield and ship system make it survivable enough that it seems possible to design suboptimal but engaging builds to fight against. Three Paladins and a pair of Sabots seems like a decent default build for NPC factions in general - underfluxxed but covers all the bases. A single HIL variant could do some interesting things, presenting a meaningful but hard-to-kill threat without being too unforgiving for NPCs to handle, and maybe fielding a pair of flux-efficient kinetics up front. Beyond those two options, an overdriven build fielded by either mercenaries or particularly ambitious Tri-Tach commanders would be a decent hint for people looking to build their own in a creative way.
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Princess of Evil

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Re: Anubis-class Cruiser
« Reply #159 on: December 26, 2024, 12:01:59 AM »

a suggestion to give regular Diktat fleets their Dominators back, as a grandfathered-in platform for the PCL, akin to the B-52 in today's world.

Dom (LG) with 2 large energies and no other changes.
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Killer of Fate

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Re: Anubis-class Cruiser
« Reply #160 on: December 26, 2024, 12:06:11 AM »

a suggestion to give regular Diktat fleets their Dominators back, as a grandfathered-in platform for the PCL, akin to the B-52 in today's world.

Dom (LG) with 2 large energies and no other changes.
Dominators don't fit Sindrian Diktat imo with their highly aggressive play and the need to separate itself from the Hegemony
I don't even remember them ever having Dominators

I feel like with the Kinetic Blaster revealing they have been mingling with Tri-Tachyon they should gain access to some High Tech junk like Furies and Shrikes. Which are cheap, disposable High Tech ships that are cheaper than Low Tech counterparts

On the other hand keep LG unchanged... No more LG variants are necessary, just keep them as they are

And if it comes to Phase Ships. Andrada doesn't seem to be interested in them at all. But considering Sindrian Diktat army is generally quite different and relies on seemingly whatever they can grab, I wouldn't mind them having Afflictors and Shades. I used to think it would be a good idea to give Afflictors and Shades to the Hegemony instead of Gremlins and Grendels. But I changed my mind...

Also, it would be neat if Sindrian Diktat gained access to AMBs, but phase ships would be generally very rare. Like Doctrine setting 1
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Bungee_man

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Re: Anubis-class Cruiser
« Reply #161 on: December 26, 2024, 05:09:43 AM »

a suggestion to give regular Diktat fleets their Dominators back, as a grandfathered-in platform for the PCL, akin to the B-52 in today's world.

Dom (LG) with 2 large energies and no other changes.

A lowtech PD brick with a constantly-firing HIL that never needs to engage its shield could be entertaining. Was thinking something like a leftover from the original rebellion that sticks around in the general fleet because nothing else fills the role, despite not meshing with their new doctrine or allegiance.

The great irony is that "underfluxed ship fielding HILs and/or Paladins while trying to get something done with a set of medium missiles" is going to be what a lot of early Anubis builds look like.



Dominators don't fit Sindrian Diktat imo with their highly aggressive play and the need to separate itself from the Hegemony

Does Diktat have an aggressive fleet composition? Beyond just broadly "midline", I don't really see a strategy in how their fleets are set up, in contrast to the Hegemony's "Onslaught/Legion wrecking ball with some Condors hiding behind it for support and attrition" and the Path's aggressive SO spam that overwhelms small exploration fleets that rely on defeat in detail. Brawler and Centurion are a relatively defense-oriented set of frigates, with (non-SO) Hammerhead and Sunder being very technical ships, and Eagle/Falcon being very conservative and support-oriented (at least when not running a lance or SO build). Executor is a good anchor, but I don't really see it getting used well by their fleets.

Might be cool to give them EP when building their destroyers and assign them to escort Executors if any are present. Building everything around supporting their custom battleship fits their ship lineup and their lore.

Quote
I don't even remember them ever having Dominators

Pretty sure they had them before the faction rework. At any rate, they originated from a Hegemony task force that rebelled, so they definitely started out with some.
« Last Edit: December 26, 2024, 05:12:22 AM by Bungee_man »
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Killer of Fate

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Re: Anubis-class Cruiser
« Reply #162 on: December 26, 2024, 05:17:57 AM »

Sindrian Diktat has 4 level Aggression. Meaning they get assigned Aggressive and Reckless officers as opposed to Steady the way Hegemony, Persean League and Independents do
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Lawrence Master-blaster

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Re: Anubis-class Cruiser
« Reply #163 on: December 26, 2024, 07:18:08 AM »

Dom (LG) with 2 large energies and no other changes.

That... would be actually pretty damn good with Autopulses. Basically a baby Onslaught.
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Princess of Evil

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Re: Anubis-class Cruiser
« Reply #164 on: December 26, 2024, 07:27:54 AM »

The biggest downside is that it would no longer be a meme to have Gigacannons in Diktat's weapon pool.
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