It's... surprisingly similar to a ship I was making. A high tech-cruiser with large energy turret (mine only had one) and a fighter bay. Needless to say, I like it!
*EDIT*
Wow, I also had the idea of only giving the ship a large turret and no mediums or small to encourage the use of a paladin... now I REALLY like it.
Nice! That does sound like fun; though i seems like it would take even more wrangling to make the Paladin attactive over a primary-weapon option.
Neat!
One thing I'd suggest, though, having piloted mod ships with some strong thematic similarities: Consider making the ship system grant a speed boost to (nearby) fighters. It just feels bad if you hit your special ship system of zoominess and suddenly your fighters get left behind.
(Now, okay, this is a cruiser. Maybe it's slow enough that even with Temporal Shell, fighters can keep up. In which case: Good job, no further anything needed. But I still feel it's worth mentioning this potential issue now, while it might still be addressed if it's an actual issue for this ship.)
Ahh, that's a good point! Tried it just now, and if you activate TS and just go in one direction (so, worst-case) the Xyphos loses about a ship's length of distance, so, still very comfortably close to the ship by the end. Good thing to check, though!
Mom come pick me up I'm scared.
(Hah!)
"Look at what they need to mimic a fraction of our power!"
The tachyon lance said to the HIL while watching Alex make 20 different design changes to encourage players to actually use the paladin.
Fair, fair.
3 heavy energies, temporal shell- man I see why it's so heavily nerfed
I wonder how it'd go shield shunted
Hmm, probably not very well? It has a strong (0.6) shield and its armor is not great.
Cool ship!
But, I have to ask: the hullmod seems very complex just to funnel players into equipping two Paladins. It basically changes the entire weapon meta for just this one ship. Why not just make them build-in weapons?
I agree with Gothars; this seems like a very convoluted way to get players to use Paladins. So why not make them built in and dial back the nerfs?
I thought about it, actually! The answer is "Gigacannon, and potentially other weapons with a similar profile". Having the slots still be something you can fill with whatever you want just keeps open more possibilities. For example, you could put 5 IR Autolances on it. Would that be good? Probably not, but maybe it could have a role as a dedicated finisher, and TS plays very nicely with that, so *maybe*. Or you could leave one or two slots empty and focus on making it a more effective one-lance support ship. Or any number of things! It's just fun to keep it more open-ended, and I think "one ship changing the weapon meta" is actually a *good* thing here! It's the point, really, to give players something fresh.
Also, even though you mentioned that players usually choose missiles or ballistics for universal mounts, you just made that choice for them in this ship, what with the extreme difference between slightly slower missile fire rate and DOUBLE flux generation ... >.>
("Slightly slower missile fire rate" is, um, half. But you're right that many energy weapons won't be competitive in those slots.)
Ah, a blog post on the same day Christmas break is starting! Truly wonderful. I'd been looking forward to one for quite some time 
I really like the way it looks. The size and all of the restrictions on flux and weaponry make suspension-of-disbelief-sense to me. And with the stats and weapons loadout it brings, it reminds me of low tech in a way, what with being underfluxed and really needing to bring PD. But in a distinctly high-tech way. Yeah, I'm going to have fun testing this one out.
(Also the teasers for "as opposed to being [REDACTED]" are very exciting, I can't wait)
(Also also does the first draft remind anyone else of a Kite (S)-class?)
Thank you

Well, that's... interesting. An "overpowered" cruiser held in check by flux dissipation/capacity, both of which are roughly in the middle between Shrike and Fury?
I feel like it will be OP in player hands but weak in AI hands because of the Temporal Shell which requires "planning".
It's possible! Though it seems to do alright as an escort; part of this is to do with the Paladin being able to shoot over friendlies, which makes it a lot more forgiving in terms of ship positioning.
As for the gameplay aspect of this ship, I wish that instead of all that, it could only fire a single large energy weapon at a time. I suppose there would still remain an issue with tachlances, where you could fire them one after another constantly, but, uh, is that really such a big issue?
Well - yes? It's basically what the AI does if you put them in alternating mode - which I needed to do to get it to fire, due to the massive flux use of the linked group firing - and Anubis spam absolutely erased full-alpha-core Remnants!
...I am reminded of the fact that I use Scarabs in antifighter / point defense duty for if there's a large volume of fighters. Temporal Shell + IPDAI'd Tactical Lasers does pretty well against fighters & missiles even under AI control. Can also just not build in the hullmod to force fighter targeting priority with the Tacticals. It seemed... overkill in most situations? Time-dilated beam weapons can be very effective at killing fighters.
The Anubis itself seems generally very interesting! For piloting one myself, I'd be curious about comparatively flux-efficient energy weapons eg Autopulse or HILs. I... suspect APLs would be generally decent, though I'd also be unlikely to mount more than two. Funny full strike configuration with 3 APLs, 2 Typhoon Launchers and a Longbow wing though...
Very likely to just flux out instantaneously. It'd be funny to try, though.
Hmm, that's a neat idea! Yeah I suspect it would be extremely glass-cannon, but that might just mean it'd be high risk/reward in player hands.
Well that's neat! A cruiser with temporal shell is going to be interesting for sure, especially with the flux gymnastics to make triple lance non-viable. Reducing the value of vents/caps is different from anything else which is fun. I wonder though... Safety Overrides?
The SO dissipation bonus would be affected by the hullmod, too! And the main thing that keeps triple-lance in check is the capacity, though more dissipation would definitely help. Also, with the range being so much lower, focus fire - which is what makes it so overwhelming when the ships are massed - would be much less of an issue. Would be interesting to see how it does, though!
If you're so concerned with it, just build-in one on a central point so that the two large energies can work, it's not like a Paragon where a massive pile of beams and range buffs exist to make the tach lances ship-deleters.
(Per the above, in testing this just doesn't bear out. The TLs delete stuff very easily when massed without all the other stuff.)
Like maybe it works better in sim but a pile of debuffs is enough for me to relegate this to the trash. Maybe it'd see use if Astrals got buffed and I decided on a carrier+support high-tech fleet, but at the moment? Not worth it.
The debuffs exist in the larger context of the ship, which has a number of things going for it, so I don't think it makes sense to dismiss it just because it has the debuffs.
I am rather unsure about this.
Additions are good, for sure, and specialized ships have a place in a fleet environment, but having a ship specifically tailored to make Paladin work, as it were (and by extension make high-tech PD good, I guess) is kinda sweeping the problem under the rug (Paladin being outclassed in the large energy slots).
Anyway, I'd very much like to try it and see how it is.
*thumbs up*
I mean, the Paladin itself *did* get buffed as part of the process here

the name is cool... But considering it's a lesser support ship, calling it Anubis feels too triumphant. Anubis feels like a name you'd give to a capital ship that comes over to conclude the engagement. It'd be funny if it was called something like the Stork (though Drover and Heron being Midline carriers would disrupt that theme I suppose)
That's Tri-Tachyon marketing for you!
I love Paladin and Pilum, even if the official meta relegates them to "meme" status. Finally, they can both be put on the same ship and not need anything else! 
Haha!