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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: Anubis-class Cruiser  (Read 36103 times)

Alex

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Anubis-class Cruiser
« on: December 20, 2024, 11:05:22 AM »

Blog post here.
« Last Edit: December 20, 2024, 11:07:34 AM by Alex »
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BigBrainEnergy

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Re: Anubis-class Cruiser
« Reply #1 on: December 20, 2024, 11:33:58 AM »

It's... surprisingly similar to a ship I was making. A high tech-cruiser with large energy turret (mine only had one) and a fighter bay. Needless to say, I like it!

*EDIT*
Wow, I also had the idea of only giving the ship a large turret and no mediums or small to encourage the use of a paladin... now I REALLY like it.
« Last Edit: December 20, 2024, 11:37:23 AM by BigBrainEnergy »
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TL;DR deez nuts

Wyvern

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Re: Anubis-class Cruiser
« Reply #2 on: December 20, 2024, 11:35:55 AM »

Neat!

One thing I'd suggest, though, having piloted mod ships with some strong thematic similarities: Consider making the ship system grant a speed boost to (nearby) fighters. It just feels bad if you hit your special ship system of zoominess and suddenly your fighters get left behind.

(Now, okay, this is a cruiser. Maybe it's slow enough that even with Temporal Shell, fighters can keep up. In which case: Good job, no further anything needed. But I still feel it's worth mentioning this potential issue now, while it might still be addressed if it's an actual issue for this ship.)
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Wyvern is 100% correct about the math.

Spyro

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Re: Anubis-class Cruiser
« Reply #3 on: December 20, 2024, 11:43:24 AM »

Mom come pick me up I'm scared.
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BigBrainEnergy

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Re: Anubis-class Cruiser
« Reply #4 on: December 20, 2024, 11:48:10 AM »

"Look at what they need to mimic a fraction of our power!"

The tachyon lance said to the HIL while watching Alex make 20 different design changes to encourage players to actually use the paladin.
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TL;DR deez nuts

cake

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Re: Anubis-class Cruiser
« Reply #5 on: December 20, 2024, 11:52:26 AM »

3 heavy energies, temporal shell- man I see why it's so heavily nerfed
I wonder how it'd go shield shunted
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Gothars

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Re: Anubis-class Cruiser
« Reply #6 on: December 20, 2024, 11:53:41 AM »

Cool ship!
But, I have to ask: the hullmod seems very complex just to funnel players into equipping two Paladins. It basically changes the entire weapon meta for just this one ship. Why not just make them build-in weapons?

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FunnyScope

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Re: Anubis-class Cruiser
« Reply #7 on: December 20, 2024, 11:57:10 AM »

Ah, a blog post on the same day Christmas break is starting! Truly wonderful. I'd been looking forward to one for quite some time  ;D

I really like the way it looks. The size and all of the restrictions on flux and weaponry make suspension-of-disbelief-sense to me. And with the stats and weapons loadout it brings, it reminds me of low tech in a way, what with being underfluxed and really needing to bring PD. But in a distinctly high-tech way. Yeah, I'm going to have fun testing this one out.

(Also the teasers for "as opposed to being [REDACTED]" are very exciting, I can't wait)
(Also also does the first draft remind anyone else of a Kite (S)-class?)
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Lawrence Master-blaster

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Re: Anubis-class Cruiser
« Reply #8 on: December 20, 2024, 12:02:48 PM »

Well, that's... interesting. An "overpowered" cruiser held in check by flux dissipation/capacity, both of which are roughly in the middle between Shrike and Fury?

I feel like it will be OP in player hands but weak in AI hands because of the Temporal Shell which requires "planning".
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SCC

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Re: Anubis-class Cruiser
« Reply #9 on: December 20, 2024, 12:05:09 PM »

I searched "brilliant" in the blog post and got no hits, I searched this thread for it also and got no hits, either. Did someone turn off the lights while you were looking at the ship?

As for the gameplay aspect of this ship, I wish that instead of all that, it could only fire a single large energy weapon at a time.  I suppose there would still remain an issue with tachlances, where you could fire them one after another constantly, but, uh, is that really such a big issue?

Morgan Rue

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Re: Anubis-class Cruiser
« Reply #10 on: December 20, 2024, 12:06:21 PM »

...I am reminded of the fact that I use Scarabs in antifighter / point defense duty for if there's a large volume of fighters. Temporal Shell + IPDAI'd Tactical Lasers does pretty well against fighters & missiles even under AI control. Can also just not build in the hullmod to force fighter targeting priority with the Tacticals. It seemed... overkill in most situations? Time-dilated beam weapons can be very effective at killing fighters.

The Anubis itself seems generally very interesting! For piloting one myself, I'd be curious about comparatively flux-efficient energy weapons eg Autopulse or HILs. I... suspect APLs would be generally decent, though I'd also be unlikely to mount more than two. Funny full strike configuration with 3 APLs, 2 Typhoon Launchers and a Longbow wing though...

Very likely to just flux out instantaneously. It'd be funny to try, though.
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Dauntless.

Thaago

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Re: Anubis-class Cruiser
« Reply #11 on: December 20, 2024, 12:10:31 PM »

Well that's neat! A cruiser with temporal shell is going to be interesting for sure, especially with the flux gymnastics to make triple lance non-viable. Reducing the value of vents/caps is different from anything else which is fun. I wonder though... Safety Overrides?
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Mishrak

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Re: Anubis-class Cruiser
« Reply #12 on: December 20, 2024, 12:26:22 PM »

What are your thoughts on being able to neural-link reset the subsystem?  This seems like a prime candidate for creating a mess with that.
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Ragnarok101

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Re: Anubis-class Cruiser
« Reply #13 on: December 20, 2024, 12:39:42 PM »

I...really dislike this.

The kludge of options to try and make people use Paladins really doesn't seem how it should be done. If you're so concerned with it, just build-in one on a central point so that the two large energies can work, it's not like a Paragon where a massive pile of beams and range buffs exist to make the tach lances ship-deleters.

Like maybe it works better in sim but a pile of debuffs is enough for me to relegate this to the trash. Maybe it'd see use if Astrals got buffed and I decided on a carrier+support high-tech fleet, but at the moment? Not worth it.
« Last Edit: December 20, 2024, 12:41:37 PM by Ragnarok101 »
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Midnight Kitsune

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Re: Anubis-class Cruiser
« Reply #14 on: December 20, 2024, 12:41:43 PM »

I agree with Gothars; this seems like a very convoluted way to get players to use Paladins. So why not make them built in and dial back the nerfs? Also, even though you mentioned that players usually choose missiles or ballistics for universal mounts, you just made that choice for them in this ship, what with the extreme difference between slightly slower missile fire rate and DOUBLE flux generation ... >.>
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