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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Missing Ships Mod 2.0.4  (Read 59916 times)

scav342

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Re: [0.97a-RC11] Missing Ships Mod 2.0.1 09/03/25
« Reply #45 on: March 14, 2025, 09:14:56 PM »

i see you update the missing ships mod for 0.97
could l translate to chinese? the translation version will only shared on
www.fossic.org with clear instruction to donwload the original mod from you
piease let me know if this is allowed :)
It is allowed under the stated conditions. However I would prefer for you to translate the next update, as there are more shiptext changes incoming and i want to lighten your workload; if you where intend on updating your translation.
oh that s fine,thank you
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ChocoMoo

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Re: [0.97a-RC11] Missing Ships Mod 2.0.1 09/03/25
« Reply #46 on: March 22, 2025, 02:38:28 PM »

Error when loading Missing midline:
Spoiler
2779 [Thread-4] WARN  com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull [missp_zweihander] from ship_data.csv not found in store
2786 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.ShipHullSpecLoader.super(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
[close]

Edit : Zweihander,missp_zweihander,,Midline,,,500,25,500,,50,0,,130,150,125,30,90,50,NONE,,180,0,1,,,3,3,,,,,,,,,,,,,,,,0,,,
Hmm ::)
« Last Edit: March 22, 2025, 02:43:23 PM by ChocoMoo »
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IceFire

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Re: [0.97a-RC11] Missing Ships Mod 2.0.1 09/03/25
« Reply #47 on: March 23, 2025, 07:06:39 AM »

Error when loading Missing midline:
Spoiler
2779 [Thread-4] WARN  com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull [missp_zweihander] from ship_data.csv not found in store
2786 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.ShipHullSpecLoader.super(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
[close]

Edit : Zweihander,missp_zweihander,,Midline,,,500,25,500,,50,0,,130,150,125,30,90,50,NONE,,180,0,1,,,3,3,,,,,,,,,,,,,,,,0,,,
Hmm ::)
Fixed.
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IceFire

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Re: [0.98a] Missing Ships Mod 2.0.2 27/03/25
« Reply #48 on: March 30, 2025, 10:34:45 AM »


2.0.2 09.03.25-30.03.25

Ships:
Reaper: added back unchanged as an optional vessel. Will be activated with for now with the boardables ship.csv
Nebula Mk.II (P): visuals adjusted
Condor (A): visuals adjusted. Stats changed back to vanilla stats. Stats changed back to the vanilla stats
Lasher (A): visuals adjusted. Stats changed back to vanilla stats. Stats changed back to the vanilla stats. Missile mounts changed to ballistic. Removed ballistic range finder.
Venture (A): hullmod changed to militarised subsystems. Stats changed back to the vanilla stats
Mudskipper (A): hullmod changed to militarised subsystems. Stats and arcs changed back to the vanilla stats. Launch bay added shipsystem changed to flare launcher hints to "CARRIER, LINER" behaviour. Mount changed to composite. DP increased to 4. visuals adjusted.
Colossus (A): hullmod changed to militarised subsystems. Stats changed back to the vanilla stats
Mule (A): hullmod removed. Stats changed back to the vanilla stats. Build in armored weapon mounts
Triumph: Small aft mount sprites changed to 9 (3) o clock -i finally understood Kokadosh-
Hawk: Left small missile hardpoint changed into an actual hardpoint. Bounds, shields and collision radius adjusted.
Crescendo: Shipsystem reverted back to targeting feed on everythign with hangars.
Triumph: More work done on aft, dual gauss center pushed further to the back.
Ragnarok: Some sprite rework done on the front and secondary bay modules.

Weapons:
Mjolnir SB: shot/energy reduced to 500

Website:
Old thread changed reverted to 0.96 look due to the emergence of legacy mod index.

New version:
Special version added with many of the 0.97 changes reverted back and non modular supercapitals, Due to the work starting a few hours befor the 0.98 release it will release in that version.

Missions:
Stopped showing bad timing mission over last hurra as i think that the method i used to achive that might mess with the listing of missions from other mods. It will now be displayed at the bottom like all other mod missions.

Finally took out the time to get an IDE running
« Last Edit: March 30, 2025, 11:06:21 AM by IceFire »
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captainryan117

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Re: [0.98a] Missing Ships Mod 2.0.2 27/03/25
« Reply #49 on: March 30, 2025, 11:09:33 PM »

Damn, been a while since I checked up on this mod. The reskins are looking nice
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XyttheElite117

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Re: [0.98a] Missing Ships Mod 2.0.2 27/03/25
« Reply #50 on: March 30, 2025, 11:40:48 PM »

It miiiiight be a stupid request but...will you make a version with non-modular super capitals but with the new sprites for the more insane players like me? Hihihi :p

Or is there a simple way to do it in the mod files?
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Wort wort wort

mepgear

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Re: [0.98a] Missing Ships Mod 2.0.2 27/03/25
« Reply #51 on: March 31, 2025, 04:53:18 PM »

When starting game there is this error, i suspect it is from missing supers.

7512 [Thread-2] INFO  com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Applying data from ship_data.csv to [missp_triumph_core]
7639 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [missp_siege_gauss_cannon] not found!
java.lang.RuntimeException: Weapon spec [missp_siege_gauss_cannon] not found!
   at com.fs.starfarer.loading.Q.String(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.setHullSpec(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
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gladius2metal

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Re: [0.98a] Missing Ships Mod 2.0.2 27/03/25
« Reply #52 on: April 02, 2025, 11:29:37 AM »

Thank you!

The large image on the first page still links to the 0.97a folder, I suspect it should link to 0.98a.

One question, can I add the ship pack(s) to an existing playthrough without problems? (I guess so, but I won't find blueprints since the game world was created before. Or won't they show up at all?)
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Helmigreg

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Re: [0.98a] Missing Ships Mod 2.0.2 27/03/25
« Reply #53 on: April 02, 2025, 12:39:33 PM »

Hi,
just wanted to let you know, that there's an error with operating systems that differentiate between upper and lower case (linux), due to the naming of the paradigm .png files in missing midline ships. ^^

200072     6467 [Thread-8] ERROR com.fs.graphics.L Error loading [graphics/ships/paradigm/missp_paradigm.png] resource, not found in [/home/gregor/Games/starsector/./mods/Missing Midline Ships-2.0.2,../starfarer.res/res,CLASSPATH]
200073     java.lang.RuntimeException: Error loading [graphics/ships/paradigm/missp_paradigm.png] resource, not found in [/home/gregor/Games/starsector/./mods/Missing Midline Ships-2.0.2,../starfarer.res/res,CLASSPATH]
200074            at com.fs.util.C.Object(Unknown Source)
200075            at com.fs.util.C.Ô00000(Unknown Source)
200076            at com.fs.graphics.L.o00000(Unknown Source)
200077            at com.fs.graphics.L$1.run(Unknown Source)
200078            at java.base/java.lang.Thread.run(Unknown Source)
200079     6521 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain java.lang.RuntimeException: Error loading [graphics/ships/paradigm/missp_paradigm.png] resource, not found in [/home/gregor/Games/starsector/./mods/Missing Midline Ships-2.0.2,../starfarer.res/res,CLASSPATH]
200080     java.lang.RuntimeException: Error loading [graphics/ships/paradigm/missp_paradigm.png] resource, not found in [/home/gregor/Games/starsector/./mods/Missing Midline Ships-2.0.2,../starfarer.res/res,CLASSPATH]
200081            at com.fs.util.C.Object(Unknown Source)
200082            at com.fs.util.C.Ô00000(Unknown Source)
200083            at com.fs.graphics.TextureLoader.Ô00000(Unknown Source)
200084            at com.fs.graphics.TextureLoader.o00000(Unknown Source)
200085            at com.fs.graphics.TextureLoader.o00000(Unknown Source)
200086            at com.fs.graphics.TextureLoader.o00000(Unknown Source)
200087            at com.fs.graphics.oOoO.o00000(Unknown Source)
200088            at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
200089            at com.fs.state.AppDriver.begin(Unknown Source)
200090            at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
200091            at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
200092            at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
200093            at java.base/java.lang.Thread.run(Unknown Source)
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PasDeBras

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Re: [0.98a] Missing Ships Mod 2.0.2 27/03/25
« Reply #54 on: April 02, 2025, 04:04:50 PM »

Hello, thanks for the update, i just wanted to ask if we could get a single mod instead of seven?
I love the mod but 7 checks for updates since we can't automate with TriOS is a headache ;)
thank you for your work!
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CaptainKaroda

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Re: [0.98a] Missing Ships Mod 2.0.2 27/03/25
« Reply #55 on: April 03, 2025, 12:07:02 PM »

A ship modpack where not only can I easily pick what I want, I can do so just by downloading only some of the files, thus saving both time and space? Ludd's blessings on you for a hundred generations.
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PasDeBras

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Re: [0.98a] Missing Ships Mod 2.0.2 27/03/25
« Reply #56 on: April 03, 2025, 12:41:17 PM »

A ship modpack where not only can I easily pick what I want, I can do so just by downloading only some of the files, thus saving both time and space? Ludd's blessings on you for a hundred generations.
It literally takes up more space, and more time to load, and none of those files are linked to a version checker for updates.
No matter how you try and cut it, it isn't really practical.
I'm not complaining, i'm asking. ;)
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42421a

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Re: [0.98a] Missing Ships Mod 2.0.2 27/03/25
« Reply #57 on: April 04, 2025, 07:08:30 PM »

Hey friends,

I keep getting the following error:

Fatal: Ship hull spec [missp_sovereign_re] not found!
Check starsector.log for more info.

Anyone have any solutions?
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IceFire

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Re: [0.98a] Missing Ships Mod 2.0.2 27/03/25
« Reply #58 on: April 04, 2025, 11:53:30 PM »

Helmigreg
Spoiler
Hi,
just wanted to let you know, that there's an error with operating systems that differentiate between upper and lower case (linux), due to the naming of the paradigm .png files in missing midline ships. ^^

200072     6467 [Thread-8] ERROR com.fs.graphics.L Error loading [graphics/ships/paradigm/missp_paradigm.png] resource, not found in [/home/gregor/Games/starsector/./mods/Missing Midline Ships-2.0.2,../starfarer.res/res,CLASSPATH]
200073     java.lang.RuntimeException: Error loading [graphics/ships/paradigm/missp_paradigm.png] resource, not found in [/home/gregor/Games/starsector/./mods/Missing Midline Ships-2.0.2,../starfarer.res/res,CLASSPATH]
200074            at com.fs.util.C.Object(Unknown Source)
200075            at com.fs.util.C.Ô00000(Unknown Source)
200076            at com.fs.graphics.L.o00000(Unknown Source)
200077            at com.fs.graphics.L$1.run(Unknown Source)
200078            at java.base/java.lang.Thread.run(Unknown Source)
200079     6521 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain java.lang.RuntimeException: Error loading [graphics/ships/paradigm/missp_paradigm.png] resource, not found in [/home/gregor/Games/starsector/./mods/Missing Midline Ships-2.0.2,../starfarer.res/res,CLASSPATH]
200080     java.lang.RuntimeException: Error loading [graphics/ships/paradigm/missp_paradigm.png] resource, not found in [/home/gregor/Games/starsector/./mods/Missing Midline Ships-2.0.2,../starfarer.res/res,CLASSPATH]
200081            at com.fs.util.C.Object(Unknown Source)
200082            at com.fs.util.C.Ô00000(Unknown Source)
200083            at com.fs.graphics.TextureLoader.Ô00000(Unknown Source)
200084            at com.fs.graphics.TextureLoader.o00000(Unknown Source)
200085            at com.fs.graphics.TextureLoader.o00000(Unknown Source)
200086            at com.fs.graphics.TextureLoader.o00000(Unknown Source)
200087            at com.fs.graphics.oOoO.o00000(Unknown Source)
200088            at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
200089            at com.fs.state.AppDriver.begin(Unknown Source)
200090            at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
200091            at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
200092            at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
200093            at java.base/java.lang.Thread.run(Unknown Source)
[close]
I want to switch to linux too at some point. I think i renamed the png at one point but an older version must have snuck back in.
gladius2metal
Spoiler
Thank you!

The large image on the first page still links to the 0.97a folder, I suspect it should link to 0.98a.

One question, can I add the ship pack(s) to an existing playthrough without problems? (I guess so, but I won't find blueprints since the game world was created before. Or won't they show up at all?)
[close]
42421a
Spoiler
Hey friends,

I keep getting the following error:

Fatal: Ship hull spec [missp_sovereign_re] not found!
Check starsector.log for more info.

Anyone have any solutions?
[close]
Fixed. thx.

Update:
I was busy with a different mod this week.

PasDeBras
Spoiler
A ship modpack where not only can I easily pick what I want, I can do so just by downloading only some of the files, thus saving both time and space? Ludd's blessings on you for a hundred generations.
It literally takes up more space, and more time to load, and none of those files are linked to a version checker for updates.
No matter how you try and cut it, it isn't really practical.
I'm not complaining, i'm asking. ;)
[close]
Intigrating the version checker file is on the list but recombining the mod isnt. Saving size isnt really an issue with the average mod size but loading times are; there you are right. However splitting the mod was implemented due to a large number of user asking scarface to do so. As i want to keep the mod modular i would have to make a unseperated version for all possible configurations of the 7 parts making up this mod. I would have to make and maintain over a hundred versions of this mod. Having had the time to look at the intigration process for trios, adding it does not seem like a lot, we'll see when i get to that.
« Last Edit: April 05, 2025, 01:06:39 PM by IceFire »
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PasDeBras

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Re: [0.98a] Missing Ships Mod 2.0.2 27/03/25
« Reply #59 on: April 05, 2025, 04:34:55 AM »

Awsome, thanks ! Good luck with the mod mate !
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