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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Author Topic: [0.97a-RC11] Missing Ships Mod 2.0.0 19/12/24  (Read 716 times)

IceFire

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[0.97a-RC11] Missing Ships Mod 2.0.0 19/12/24
« on: December 19, 2024, 12:56:04 AM »

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Hello,

just some ships to either plug holes in the range of ships or to add faction specific ships.



Spoiler
Superlarge Vessels

Triumph

Midline Weapons Platform, armed with 3 long range dual gauss cannons and 2 lrm dem missiles tubes. A rarely used system subjugator and symbol of domain power. (the model and looks of the build in missiles and tubes is still not done)
Spoiler
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Anchor

Exploration Vessel, originaly used for the rare occasion that a survey mothership and its drones found something of such note, that it had to be investigated befor the colonization fleets arrived.

Sovereign

Old Weapons Platform reportatly, occasionally used to intimidate newly accuired systems or, subjugate rebelling ones.

Ragnarok

A gargantuan platform with no clear manufacturer could be a modified sporeship blueprint or something else. Maybe a ramshackle vessel for rich rebelling, systems that need to take down a Domain weapons platform and want or need to do so with, an equal vessel. (path markings will be removed in next update)

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Spoiler
Capital ships

Paradigm

Midline Fast Battleship, with 3 large centerline Ballistic mounts and a large missile hardpoint, based on the conquest. Improved PD armor and shields. Slower.

Allegiant

Heavy Carrier.

Chrysaor

Fast Fleet Carrier, either with decend pd or limited direct striking capability.

Small Crafts

Claymore

A Superheavy Strike Craft, with high range and good staying power.

Cutlass

Powerful fast and durable Strike Craft, with a relativly difficult support profile.

[close]



Spoiler
Cruisers

Gamblett

Heavy escort cruiser, with slim support profile for traders and other independent fleets

Warliner

Multirole Combat Carrier, with a slim support profile for traders or other independent fleets.

Destroyers

Nyx

Affordable escort destroyer, slim logistical profil.

Buffalo

A major conversion of the standard Buffalo-class freighter hull, the Mk.III sacrifices almost all of its cargo capacity in exchange for mounting twin Fighter Bays.

[close]



Spoiler
Cruisers

Venture (A)

Uparmored but slower.

Colossus

Uparmored but slower.

Destroyers

Condor

Uparmored but slower.

Mule

Uparmored but slower.

Frigates

Mudskipper

Uparmored but slower.

Lasher

Uparmored but slower.

Fighters

Broadsword Mk.II

Broadsword, with two fighter swarmers added

[close]



Spoiler
Cruisers

Starliner Mk.III

Fast makeshift carrier.

Dominator (LP)

Fast Missile Cruiser.

Destroyers

Condor (LP)

Fast Carrier.

Frigates

Wolf (LP)

Convoy hunter, with stripped down technologie.

Mercury (LP)

Path supplyfleet runner. (Should only spawn in those).

Hermes (LP)

Path supplyfleet runner. (Should only spawn in those).

Mudskipper Mk.III (LP)

High speed missile boat.

Small Craft

Snake

Superheavy makeshift bomber.
[close]



Spoiler
Capital ships

Atlas Mk.III (P)

Heavy carrier for pirates.

Cruisers

Venture(P)

Improved pd but lower speed. Missiles are more resistand to electronic warfare.

Starliner Mk.III (P)

Reconnaissance and electronic warfare support carrier.

Destroyers

Nebula Mk.II (P)

Electronic warfare support carrier.
[close]


Download

Link to version 0.97a
Link to version 0.96a
Link to version 0.95a
Link to version 0.9.1a


CREDITS:
IceFire Maintainer
Scarface Original-Creator of the modpack
Nautilus81-Original-DESCRIPTION OF SHIPS:Atlas Mk.III,Claymore,Buffalo Mk.III,Nyx
Archaeon-Original-DESCRIPTION OF SHIPS:Broadsword Mk.II, Colossus (A), Condor (A), Mudskipper, Mule, Triumph, Nail, Nebula Mk.II, Starliner Mk.II, Venture, Pirate Venture


CHANGELOG
Spoiler
2.0.0-18.12.2024 IceFire takes over mod. Lots of small things i did befor taking notes or just where not of note not mentioned here.
-Superships now multipart vessels. The ships speed gets reduced when propulsion modules get destroyed.
-Nagato renamed to Triumph. Triumph designition changed to Artillery Platform.Siege Coil Gun renamed to Siege Gauss Cannon.
-Dominion renamed to Sovereign. Sovereign designation changed to Assault Platform.
-Anchor designation changed to Expedition Vessel.
-Pelagornis removed (might be added back).
-Ragnarok designetion now Improvised Weapons Platform. Shipsystem now changed to dynamic_stabilier.
-Pelican renamed to Allegiant, Allegiant flux dissipation reduced to 1100 speed increased to 45 mass reduced to 2800.
-Staple renamed to Paradigm, Paradigm shield efficency improved to 1.3, max fuel reduced to 350, 4 small energy and 2 medium missile mounts removed, reduced op points to 315,reduced armor to 1550 and hull to 17500, reduced burnfactor by 1, some weapon arcs changed , number 1 (old number 2) large ballistic turret moved forward a pixel, added large missile hardpoint.
-Removed unnecessary ships that weakend the fleets that used them or did not fit the mods stated purpose.
-Crysaor price reduced to 310000, cargo reduced to 345.
-Cutlass Space Superiority Fighter added.
-id_idol removed for redesign.
-claymore shields and armor reduced reduced to 900.
-(hopefully) fixed the msm ships blocking other ships from spawning.
-added safety overrights to path mudskipper.
-Starliner MkIII  added a wing.
-Lowered fleet points of all heg aux to one over their regular version, reduced op to vanilla levels.
-Mule (A) Slower, cargo reduced to 225.
-Venture (A) speed lowered to 35.
-Raised condor (A) armor by 200 reduced speed by 5.
-Colossus (A) should now behave like a civilian freighter, ship speed reduced by 5, reduced Colossus (A) op by 5.
-Lasher speed lowered by 5.
-+Release day fixes to the missile tubes.
-Starliner MkII decreased wings to 1. Removed Civ hullmod. Removed ecccm and high resolution sensors.
-Civie Buffalo Tech Level changed to midline, engine style also changed to midline.
-Nebula Mk.II removed civ hullmod. Removed Civ hullmod. Removed eccm.
1.0.3-9.12.2023-fixed bunch of stuff, hopefully
1.0.2-8.12.2023-Ship descripion updated Dominion, Pelican, Staple, added Chrysaor , added mission The Bad Timing, Sprite fix on Staple (Compressed sprites reworked), Modpage updated. Cleaned up faction files. Placed additional... Surprise for the most dedicated captains. Play the mod with Super ships and More missions mods active, play station defense mission. It will come eventually. Dont fear it.
1.0.1-27.11.2023-forgot faction files for pirates and midlines
1.0.0-26.11.2023-Split the mod into 6 parts-Dreadnoughts, Midline, Independent, Auxiliary, Path, Pirate-made full 6 pack too. Added Ships to Independents-Venture based battlecruiser, starliner based battlecarrier, nebula based lander, tarsus based escort destroyer, fixed usage of pirate ships by independents. Multiple graphic fixes. Multiple turret/hardpoint fixes. Multiple variant fixes. Multiple cost fixes.
0.5.1-11.10.2023-Added low tech dreadnought, the Dominion Superheavy carrier
0.5.0-5.10.2023-Various string fixes, added Anchor, rebalanced OP to fit in with similar mods and vanilla ships, heg Colo now has fighter bay, Ragnarok AI and turret placement fixed, removed Expedition, reworked bunch of stats across the board.
0.4.1-25.6.2020-Minor fixes, description placeholders, all superships now usable by AI, ragnarok is available to Luddic Path from the start, appears around 400-500 fleet point strength (size 7 planets), To help test it, luddic path now sends expeditions to free markets. Superships are UNBOARDABLE.
0.4-25.11.2019-Ludd Path update, hella path ships, modified weight values so path would use exclusively path ships (ships that were blessed by the ludd, so they can use the fuel "luciferium") and added midline superheavy fighter and several small corrections on other ships and made new mod page layout.
0.3.4-08.11.2019-Bunch of minor balance tweaks, added missile slots to mule, added supercarrier Pelagornis. bunch of other changes i forgot. Made sure so that AI wont be able to use super ships.
0.3.3 hotfix1-29.10.2019-nagato wasnt attacked by enemies, for some reason. fixed
0.3.3-26.10.2019-Introduced Nagato, Nail and broadsword Mk.II. Several corrections and balance changes applied. NAGATO CAN BE ONLY BUILD FROM BLUEPRINT FROM THIS VERSION UNTIL FURTHER NOTICE. Added few descriptions
0.3.2.-15.10.2019-balance update mostly. fixed pirate starliner and made ventures less beefy-hegemony venture could reach 2400 armor easily. that wont do.
0.3.1.hotfix1-09.10.2019-pirate venture had bugged collision detection, remade it, works in my game. renamed starliner and nebula roles.
0.3.1-08.10.2019:fixed starliner and nebula classification, upped maintenance and fleet points of albatross, made pirate venture more combat oriented and changed its built in hangar into converted hangar bay
0.3-07.10.2019:Added pirate ships:Venture, starliner support and nebula support. Added civilian ships:Nyx destroyer and Buffalo wing tender. Added Patrol Craft
0.2.2-26.9.2019:made few graphical improvements on ships, made OP adjustments for few ships, removed two medium energy slots from albatross, fixed expedition, no longer frigate but capital.
0.2.1.hotfix1-26.09.2019:Expedition spawns within 4 factions, with independents being main sellers. i dont know what was wrong, i just rewrote half of the data and somehow it worked. ship was ingame and working, but for some reason wasnt recognized by markets.
0.2.1-31.8.2019:added Expedition and several Hegemony auxiliaries. Upped auxiliary use by hegemony by 0.5.
0.2-20.8.2019:added Atlas Mk.III, made factions use new ships/made ships actually buyable
0.1-18.8.2019:RELEASE
[close]
« Last Edit: December 21, 2024, 12:51:26 PM by IceFire »
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Dazs

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Re: [0.97a-RC11] Missing ships mod 2.0.0 19/12/24
« Reply #1 on: December 19, 2024, 09:38:30 AM »

Hey IceFire
I understand why scarface needed to step away and I wanted to thank you for taking on direct stewardship of the mod with it's own page with your updates. Looking forward to giving it a run after the holidays (and I am done my backlog of mod updates :) )

IceFire

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Re: [0.97a-RC11] Missing ships mod 2.0.0 19/12/24
« Reply #2 on: December 19, 2024, 12:24:37 PM »

Hey IceFire
I understand why scarface needed to step away and I wanted to thank you for taking on direct stewardship of the mod with it's own page with your updates. Looking forward to giving it a run after the holidays (and I am done my backlog of mod updates :) )
Thanks for all the tips and guidance. Looking forward to your feedback when you are done.
« Last Edit: December 21, 2024, 11:31:51 AM by IceFire »
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EnigmaniteZ

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Re: [0.97a-RC11] Missing Ships Mod 2.0.0 19/12/24
« Reply #3 on: December 25, 2024, 03:39:42 AM »

do you have github set up for this mod? plenty of text stuff to fix (bad grammar, mostly) and github would make contributions to much easier
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