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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Missing Ships Mod 2.0.4  (Read 59917 times)

Zedait

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Re: [0.98a] Missing Ships Mod 2.0.2 27/03/25
« Reply #75 on: April 08, 2025, 03:51:40 PM »

Everythings working on my end, thanks for the fixes
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ShpunkY

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Re: [0.98a] Missing Ships Mod 2.0.2 30/03/25
« Reply #76 on: April 09, 2025, 09:02:13 PM »

What happened to this ship  :'(
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IceFire

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Re: [0.98a] Missing Ships Mod 2.0.2 27/03/25
« Reply #77 on: April 11, 2025, 09:05:40 AM »

Damn, been a while since I checked up on this mod. The reskins are looking nice
Happy you like it.

What happened to this ship  :'(
That is the Anchor.
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boristheblade

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Re: [0.98a] Missing Ships Mod 2.0.2 30/03/25
« Reply #78 on: April 13, 2025, 07:40:03 PM »

Hello, just downloaded the supercap version and tryed following the instructions to active it. Seeing the front page instruction is outdated and the xxx.faction files already have the s removed i wanted to ask if all i have to do now is rename

"default_ship_roles+Idol remove all of the text that isnt default_ship_roles to activate it.json"

to

"default_ship_roles.json"

to get the ships to spawn?
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IceFire

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Re: [0.98a] Missing Ships Mod 2.0.2 30/03/25
« Reply #79 on: April 14, 2025, 03:36:27 AM »

Hello, just downloaded the supercap version and tryed following the instructions to active it. Seeing the front page instruction is outdated and the xxx.faction files already have the s removed i wanted to ask if all i have to do now is rename

"default_ship_roles+Idol remove all of the text that isnt default_ship_roles to activate it.json"

to

"default_ship_roles.json"

to get the ships to spawn?
That should enable at the very least the supercaps to spawn in factions. That the s is removed is a mistake on my side it seems I forgot to add them after testing. This is a convoluted way to configure this anyways. The goal is to do this via a config file.
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Hero_Swe

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Re: [0.98a] Missing Ships Mod 2.0.2 30/03/25
« Reply #80 on: April 16, 2025, 08:22:24 PM »

Ah. I read only the original post with the supers and since I didn't find any files in that folder I thought they were enabled by default. I just gotta put them AI usable files in there now for them to show up right? Cause I've been playing for a while now (Cycle 216) and I still haven't seen a single one in a market or BP.
« Last Edit: April 17, 2025, 06:43:34 AM by Hero_Swe »
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BeingEvil666

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Re: [0.98a] Missing Ships Mod 2.0.2 30/03/25
« Reply #81 on: April 17, 2025, 08:44:30 AM »

Fatal missp_idol not found
Need help
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IceFire

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Re: [0.98a] Missing Ships Mod 2.0.2 30/03/25
« Reply #82 on: April 17, 2025, 12:05:36 PM »

Fatal missp_idol not found
Need help
Which edition and in which configuration do you have a logcat/error message.
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BeingEvil666

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Re: [0.98a] Missing Ships Mod 2.0.2 30/03/25
« Reply #83 on: April 17, 2025, 04:21:48 PM »

Current 98 edition and mod
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AfricanWarrior

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Re: [0.98a] Missing Ships Mod 2.0.2 30/03/25
« Reply #84 on: April 18, 2025, 08:36:19 AM »

There seems to be a problem with the image for the Pelagornis-class since it looks squished. I'm using both the main and retro version of missing ships side-by-side.

Skinny Pelagornis
Spoiler

[close]

If it just requires a simple fix, I'd be happy with some guidance on how to rectify it.

Edit: Just figured it out and semi-fixed it, the width was set to 242 instead of 442
« Last Edit: April 18, 2025, 09:13:37 AM by AfricanWarrior »
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IceFire

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Re: [0.98a] Missing Ships Mod 2.0.2 30/03/25
« Reply #85 on: April 18, 2025, 02:08:15 PM »

Current 98 edition and mod
The next version is around the corner. The management of the the idol, superships spawning and behing boardable has been revampt as, more information on that will follow in the changelog and the content section of the supersized ships. If something went wrong on my, end its likely with the old method. I will need the section of the log concerning this error if this does not change things for you.

There seems to be a problem with the image for the Pelagornis-class since it looks squished. I'm using both the main and retro version of missing ships side-by-side.

Skinny Pelagornis
Spoiler

[close]

If it just requires a simple fix, I'd be happy with some guidance on how to rectify it.

Edit: Just figured it out and semi-fixed it, the width was set to 242 instead of 442
Fixed and uploaded.
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Vilekyrie

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Re: [0.98a] Missing Ships Mod 2.0.2 30/03/25
« Reply #86 on: April 18, 2025, 03:08:55 PM »

Hello, I noticed that both this mod and BigBean's Ship Compilation both have a Buffalo Mk. III. I am wondering if this causes any conflicts if both are installed as they both share the same name and seem to both be modified carriers with close looking appearances. Does one overwrite the other or do they both spawn alongside each other with the same name?
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IceFire

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Re: [0.98a] Missing Ships Mod 2.0.2 30/03/25
« Reply #87 on: April 19, 2025, 01:19:21 AM »

Hello, I noticed that both this mod and BigBean's Ship Compilation both have a Buffalo Mk. III. I am wondering if this causes any conflicts if both are installed as they both share the same name and seem to both be modified carriers with close looking appearances. Does one overwrite the other or do they both spawn alongside each other with the same name?
I dont know the history of how that ship came into this mod however i am pretty sure that as this has never lead to any conflicts throughout the years.

Gameplay wise they have a different internal name meaning that if proper ship id conventions are followed every mod on the site could have an buffalo mk3 and the game would still launch fine.
« Last Edit: April 21, 2025, 12:53:00 AM by IceFire »
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BeingEvil666

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Re: [0.98a] Missing Ships Mod 2.0.2 30/03/25
« Reply #88 on: April 19, 2025, 10:24:48 AM »

Current 98 edition and mod
The next version is around the corner. The management of the the idol, superships spawning and behing boardable has been revampt as, more information on that will follow in the changelog and the content section of the supersized ships. If something went wrong on my, end its likely with the old method. I will need the section of the log concerning this error if this does not change things for you.

There seems to be a problem with the image for the Pelagornis-class since it looks squished. I'm using both the main and retro version of missing ships side-by-side.

Skinny Pelagornis
Spoiler

[close]

If it just requires a simple fix, I'd be happy with some guidance on how to rectify it.

Edit: Just figured it out and semi-fixed it, the width was set to 242 instead of 442
Fixed and uploaded.
190356 [Thread-2] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: D:\games\Starsector\starsector-core\..\mods\Missing Super Ships-2.0.2 (data\variants\idol\missp_idol_standard.variant)]
190504 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [missp_idol] not found!
java.lang.RuntimeException: Ship hull spec [missp_idol] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.oO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
« Last Edit: April 19, 2025, 10:31:19 AM by BeingEvil666 »
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IceFire

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Re: [0.98a] Missing Ships Mod 2.0.3 30/03/25
« Reply #89 on: April 20, 2025, 12:34:02 PM »


2.0.3-07.04.25-20.04.25
Ships:
Paradigm: Price raised to 400000, added to independent markets should be very extremly rare.
Allegiant:Price raised to 400000, Ship text adjusted, added to independent markets should be extremly rare.
idol: increased mass to 16000, and changed manouverability

Weapons:
Heavy Graviton Beam: Flux per second raised to 260

Regular version:
Management of spawning of the supers in factions the idol at all and weather or not the supers  are boardable can be achived via the new executables in the missing supers mod folder. Checking if the idol will load or not or if the supers are boardable will have to be done manually for now but markers after a # in the second line of the concerning json in the factions folder and csv in the hulls folder have been added. The faction files should be selfexplainatory. Executables for mac and linux can be found in the so named folders they have to be moved out into the missing supers folder to be executed. I do not know if they work i just followed the instructions on how to build crossbuild.

The baseline is: idol does not spawn, the supers are unboardable and wont spawn in factions they will always be discoverable as blueprints.

Retro version:
Pelagornis sprite put back into place

Ergonomics:
Added Version Checker intigration added
Direct download link added to version checker file (i dont use trios so i dont know if that did the trick)

Missions:
Bad Timing: Changed a ship name
« Last Edit: April 21, 2025, 12:15:37 PM by IceFire »
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