Upcoming ships:
2.0.4-20.04.25-09.05.25:
Ships:Allegiant: Front bays sprite harmonised with the rest and a general bow sprite improvement. Shipcore sprites harmonised with conquest parts.
Paradigm: Entire shipcore sprites harmonised with conquest parts.
Scoophead: Scoophead Fast-Cruiser/Cruiser added
Buffalo Mk3: Hangar sprite coverage increased even further.
Wolf LP: more spritework done.
Snake: sprite cleaned up.
Mudskipper LP: done something to the sprite.
Weapons:Single Barrel Mjolnir: Weapon Body size increase.
Octuple Machine Gun: activated. Micro update range increased to 600. Thx scarface.
Atropos Pod: added.
Website:Varunastra plus note added. It was a failure but the files are still accessible.
Mod files:Readme added
2.0.3 Hotfixes:
Ships:Paradigm: Independent Spawn rates adjusted (hopefully no paradigm only merc fleets)
Many many bug fixes.
2.0.3-07.04.25-20.04.25:
Ships:Paradigm: Price raised to 400000, added to independent markets should be very extremly rare.
Allegiant:Price raised to 400000, Ship text adjusted, added to independent markets should be extremly rare.
idol: increased mass to 16000, and changed manouverability
Weapons:Heavy Graviton Beam: Flux per second raised to 260
Regular version:Management of spawning of the supers in factions the idol at all and weather or not the supers are boardable can be achived via the new executables in the missing supers mod folder. Checking if the idol will load or not or if the supers are boardable will have to be done manually for now but markers after a # in the second line of the concerning json in the factions folder and csv in the hulls folder have been added. The faction files should be selfexplainatory. Executables for mac and linux can be found in the so named folders they have to be moved out into the missing supers folder to be executed.
The baseline is: idol does not spawn, the supers are unboardable and wont spawn in factions they will always be discoverable as blueprints.
Retro version:Pelagornis sprite put back into place
Ergonomics:Added Version Checker intigration added
Direct download link added to version checker file
Missions:Bad Timing: Changed a ship name
2.0.2-09.03.25-30.03.25:
Ships:Reaper: added back unchanged as an optional vessel. Will be activated with for now with the boardables ship.csv
Nebula Mk.II (P): visuals adjusted
Condor (A): visuals adjusted. Stats changed back to vanilla stats. Stats changed back to the vanilla stats
Lasher (A): visuals adjusted. Stats changed back to vanilla stats. Stats changed back to the vanilla stats. Missile mounts changed to ballistic. Removed ballistic range finder.
Venture (A): hullmod changed to militarised subsystems. Stats changed back to the vanilla stats
Mudskipper (A): hullmod changed to militarised subsystems. Stats and arcs changed back to the vanilla stats. Launch bay added shipsystem changed to flare launcher hints to "CARRIER, LINER" behaviour. Mount changed to composite. DP increased to 4. visuals adjusted.
Colossus (A): hullmod changed to militarised subsystems. Stats changed back to the vanilla stats
Mule (A): hullmod removed. Stats changed back to the vanilla stats. Build in armored weapon mounts
Triumph: Small aft mount sprites changed to 9 (3) o clock -i finally understood Kokadosh-
Hawk: Left small missile hardpoint changed into an actual hardpoint. Bounds, shields and collision radius adjusted.
Crescendo: Shipsystem reverted back to targeting feed on everythign with hangars.
Triumph: More work done on aft, dual gauss center pushed further to the back.
Ragnarok: Some sprite rework done on the front and secondary bay modules.
Weapons:Mjolnir SB: shot/energy reduced to 500
Website:Old thread changed reverted to 0.96 look due to the emergence of legacy mod index.
New version:Special version added with many of the 0.97 changes reverted back and non modular supercapitals, Due to the work starting a few hours befor the 0.98 release it will release in that version.
Missions:Stopped showing bad timing mission over last hurra as i think that the method i used to achive that might mess with the listing of missions from other mods. It will now be displayed at the bottom like all other mod missions.
2.0.1 Hotfixes:
Mjolnir SB: flux per shot raised to 550
Chrysaor: changes now actuall included
Zweihander: Removed from midline ship.csv
2.0.1-02.01.25-09.03.25 A Hotfix to add somestuff and to fix mistakes you guys or I find is pretty likely. Just keep the last version around in a backup folder for a while.
General Changes-Cutlass: Cutlass dual machine gun changed to machine gun. Cutlass is now a DEM Strike Fighter, hull and armor reduced by 200 and 10. cutlass rr reduced to 15 range reduced to 4750 overall manouverability reduced. Added no weapon flux hullmod to cutlass.
-Chrysaor: Crysaor max flux reduced to 13750 op points increased to 240 armor increase to 1100 hullpoints increased to 10500 Flux vents reduced to 700 Chrysaor redesign. Deployment points increased to 45 turn acc reduced to 4 accel reduced to 25 max turn reduced to 7.
-Paradigm: Adjusted mount idnumbers on Paradigm. Paradigm all variants adjusted so that they use broadsides when appropriate. Paradigm armor around medium missile launchers adjusted. Paradigm observation bridge adjusted, advanced turret gyros build in. Paradigm armor reduced to 1500 flux reduced to flux cap 22000 hitpoints reduced to 15000 .
-Ragnarok: Path markings removed from ragnarok completely. Ragnarok the bonk is back and
exactly like it was in 0.9.1.
-Anchor: added delicate machinery to the 2 industrial and the core ship.
-Broadsword MkII: missile position adjusted. Broadsword Mk2 crew increased to 2
-Triumph: missile now look like they can fit dragon warhead and missiles are now hidden "in the tubes", tubes now have "shadows on the tube "below" it. Dual gauss weird looking shape comming from the wird shine put on it mittigated by flipping the barrels glow adjusted. Triumph middle of the front reworked to high hull points of left/right bow module reduced to 10000 Module and core size exchanged. Triumph observation deck (bridge) look adjusted. Triumph aft visuals improved. 2nd Triumph variant (for now) based on Kokadoshs variant.
-Sovereign: corner propulsion flux cap reduced to 10000 battery flux cap increased to 16000.
-Atlas Mk3: weapon arcs adjusted.
-Wolf (Path): safety overrights bulid. Engine Shield Center on the wolf path adjusted to wolf vanilla look aditional thrusters added. Wolf LP redrawn.
-missp_idol now missp_continuum done might be nerfed if I ever make something bigger at the moment it is the replacement for the reaper as i try to use as little ai sprites as possible and knowingly havent yet.
-Allegiant redesign reclassification rebalance displayed class name fix. Allegiant flux cap reduced to 10000 dissipation reduced to 500 Allegiant and Chrysaor Skeleton Crew reduced by 200 and 275.
-venture pirate: will be removed as it is not "missing". Allegiant DP points increased to 55.
-Missing weapons modpack created contents: Atropos large, salamander large, graviton large, swarmer medium, mjolnir single barrel, atropos medium.
-Mjolnir sb: name adjusted, per shot flux damage increased to 550
-Gamble: Gamble renamed to that. Price adjusted.
-Zweihander DEM 2 Gorgon Launchers created.
-Warliner: now Hawk class Carrier. Redesigned
-Buffalo Mk3: touched up. 2 small missile launchers added
-Crescendo: temporary pelagornis rework created.
-Dominator: path ship system changed to fast missile racks, flux capacity reduced to 5000 vents to 200.
Bug Fixes:-Super Ship modules now show up on the superships in the production and doctrin ship lists not only looking better but making them easier to find in the production screen.
-Snake: rr reduced to 17
Other Changes:-All platforms now hidden in codex.
-Mod icon changed.
-Link to version 0.9.1 fixed.
-Ship spawn rarity (especially) in fleets now actually reduced. All faction files updated to current layout.
-Modular ship strike craft control now implemented.
-Slowdown upon module loss has been implemented.
-Icon changed of, the linked hullmod.
-Operations center removed from all supersized vessels.
-Modules while now appear as frigates to the enemy ai (at least they should, its beyond me how to test that) if not the module size will go back down in the next one.
Lore:-Claymore, Paradigm, Chrysaor, Triumph, Allegiant have had their text rewritten. Other text have been added as well. Some text will be held back for now. Bad Timing Mission text adjusted.
General notes:-Linked Hull: Turns out there was no difference between the prercompiled and uncompiled files. Still had to put some work in to get things to work. Weapon control is not in the works as it was not actually part of SWP Linked Hull.
-Factions files have been added to the data/world folder to make super ships spawn again you have to move alll the faction files out of the world/factions/Ai usable folder in to the world/factions folder.
If you then also replace the ship csv in the data/hulls folder with the ship.csv in the folder data/hulls/boardable super vessels will become salvagable.
-This update will replace the current 0.97 version.
-There are changes that slipped through the cracks or where to small to mention. For example loads of changes for the supersized ships are unmentioned.
2.0.0-18.12.2024 IceFire takes over mod.
-Lots of small things i did befor taking notes or just where not of note not mentioned here.
-Superships now multipart vessels. The ships speed gets reduced when propulsion modules get destroyed.
-Nagato renamed to Triumph. Triumph designition changed to Artillery Platform.Siege Coil Gun renamed to Siege Gauss Cannon.
-Dominion renamed to Sovereign. Sovereign designation changed to Assault Platform.
-Anchor designation changed to Expedition Vessel.
-Pelagornis removed (might be added back).
-Ragnarok designetion now Improvised Weapons Platform. Shipsystem now changed to dynamic_stabilier.
-Pelican renamed to Allegiant, Allegiant flux dissipation reduced to 1100 speed increased to 45 mass reduced to 2800.
-Staple renamed to Paradigm, Paradigm shield efficency improved to 1.3, max fuel reduced to 350, 4 small energy and 2 medium missile mounts removed, reduced op points to 315,reduced armor to 1550 and hull to 17500, reduced burnfactor by 1, some weapon arcs changed , number 1 (old number 2) large ballistic turret moved forward a pixel, added large missile hardpoint.
-Removed unnecessary ships that weakend the fleets that used them or did not fit the mods stated purpose.
-Crysaor price reduced to 310000, cargo reduced to 345.
-Cutlass Space Superiority Fighter added.
-id_idol removed for redesign.
-claymore shields and armor reduced reduced to 900.
-(hopefully) fixed the msm ships blocking other ships from spawning.
-added safety overrights to path mudskipper.
-Starliner MkIII added a wing.
-Lowered fleet points of all heg aux to one over their regular version, reduced op to vanilla levels.
-Mule (A) Slower, cargo reduced to 225.
-Venture (A) speed lowered to 35.
-Raised condor (A) armor by 200 reduced speed by 5.
-Colossus (A) should now behave like a civilian freighter, ship speed reduced by 5, reduced Colossus (A) op by 5.
-Lasher speed lowered by 5.
-Release day fixes to the missile tubes.
-Starliner MkII decreased wings to 1. Removed Civ hullmod. Removed ecccm and high resolution sensors.
-Civie Buffalo Tech Level changed to midline, engine style also changed to midline.
-Nebula Mk.II removed civ hullmod. Removed Civ hullmod. Removed eccm.