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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Author Topic: New historian option: location of lv7 officer  (Read 636 times)

Fenrir

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New historian option: location of lv7 officer
« on: December 20, 2024, 06:31:12 AM »

"the historian discloses the possible location of a reputable captain or war hero in cryosleep. (2 sp)"
honestly looking for that level 7 officer is quite a pain, and I believe it part of the reason why people tend to favor hand-picked lv6 officers over them.
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*cough* try tossing the PK into a black hole *cough*

Wyvern

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Re: New historian option: location of lv7 officer
« Reply #1 on: December 20, 2024, 09:22:43 AM »

Huh. Yeah, this is a good idea.

Occasionally I'll luck out and pick up one or two of these early on.

Other games (for an example, the most recent run I've been playing), I just... don't find any of them.
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Wyvern is 100% correct about the math.

BigBrainEnergy

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Re: New historian option: location of lv7 officer
« Reply #2 on: December 20, 2024, 10:12:08 AM »

That's a good idea. It gives you guaranteed way to find one eventually without making it too easy, and it's a fitting option for the historian.
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TL;DR deez nuts

PixiCode

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Re: New historian option: location of lv7 officer
« Reply #3 on: December 20, 2024, 11:42:44 AM »

I feel a bit mixed on exceptional officers. Pretending exceptional officers actually being level 7 isn’t bugged since it’s fixed next patched, I feel like they’re a bit too powerful to have a guaranteed way of finding them. They feel alright to me when there’s no way to ‘force’ finding them - you have to scour the whole sector and hope you get lucky. It’s a single player game, having some special sauce some saves is fine hehe. But, a historian option makes it easier to force it.

(Also on that note, if you never find exceptional officers in this current patch it may be because they can spawn as level 5 officers in current patch. You can get unlucky and have 0 level 7 officers in your save. It’s fixed in next patch.)
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Tranquility

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Re: New historian option: location of lv7 officer
« Reply #4 on: December 20, 2024, 02:58:53 PM »

Huh. Yeah, this is a good idea.

Occasionally I'll luck out and pick up one or two of these early on.

Other games (for an example, the most recent run I've been playing), I just... don't find any of them.

In addition to what PixiCode already said, it's also not guaranteed that any exceptional officers even spawn in the sector at the start. All sectors have the potential for 4 exceptional officers, yes, but it's entirely possible to have 0 exceptional officers generate at the start; in that case, you have to find all of them from randomly-generated hyperspace wrecks. And these can despawn even if you don't pick up the exceptional officer, and since the game increments the "exceptional officer" count per spawned wreck (up to 4 times, if starting with 0 exceptional officers in the sector) but never ever decrements it, it's quite possible to have no level 7 officers even if you salvage every single salvageable object in all the star systems.

(That said, a Historian option to find them wouldn't hurt, I think, especially since it's not like the Historian shows up so frequently that it makes manually finding such officers irrelevant.)
« Last Edit: December 20, 2024, 03:05:11 PM by Tranquility »
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PixiCode

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Re: New historian option: location of lv7 officer
« Reply #5 on: December 20, 2024, 04:08:42 PM »

Ooh that’s even more than I’m aware of - I thought it was more like 3-4 exceptional officers and that they don’t generate in hyperspace derelicts.

If that’s the case, a historian option to help out doesn’t sound as crazy, necessarily. I’m only against it because I’m afraid of the min-max approach, but also the more I think on it the more it’s probably useful to at least let a new player experience it. Exceptional officers are very cool to play with for at least 1 campaign.
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Phenir

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Re: New historian option: location of lv7 officer
« Reply #6 on: December 20, 2024, 06:02:08 PM »

You don't get to decide the skills of that officer, so rather than min maxing, it forces you to go outside your designed fleet to accommodate that officer or else they'll just be sub par (for a level 7 officer).
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PixiCode

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Re: New historian option: location of lv7 officer
« Reply #7 on: December 20, 2024, 06:18:54 PM »

You can retrain the personality and which skills are elite on exceptional officers. They can fit into any fleet with minimal augmentation of your fleet unless you’re purposefully limiting yourself, which is not a problem a challenge play-through would have since the point is already to avoid min-max scenarios. The less room there is to get them guaranteed, the better, imo.

To reiterate like said earlier so it doesn’t derail, I do think this the OP actually a good idea at heart. It’s good to make sure players who might not do too many playthroughs get an extra potential route to see an exceptional officer.

Anyway. I really can’t think of a fleet that can’t use 4 exceptional officers, even duplicates of all 4. Having 5 elite skills without requiring automated ships is worth the adjustment to your fleet. I’m working off of memory though so maybe I’m forgetting one of the presets. My experience is from reading the patch notes when the presets were introduced and when I had a save where I got 3 of them once and I thought they’d be inferior to my custom made officers until I noticed I could retrain them like my other officers.

That’s different from, closest example I can think of, Sentinel ships which are slightly random to which ones you’ll be able to salvage per run and an onslaught won’t quite fit into every fleet.
« Last Edit: December 20, 2024, 06:23:10 PM by PixiCode »
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Bungee_man

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Re: New historian option: location of lv7 officer
« Reply #8 on: December 20, 2024, 06:36:09 PM »

I thought it was fixed to two at some point. It's always been exactly two for me, at any rate.
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