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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] JaydeePiracy  (Read 51083 times)

PJ_2005

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Re: [0.98a] JaydeePiracy
« Reply #45 on: April 29, 2025, 07:45:29 PM »

I have this mod installed alongside AOTD and SOTF, and I can't install the planetkiller on the launch site, I even console command added more of it to my inventory (and the SOTF variant) and the thing does not work.
I am having the same issue, any idea whats causing it?
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PJ_2005

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Re: [0.98a] JaydeePiracy
« Reply #46 on: April 29, 2025, 09:41:38 PM »

I have this mod installed alongside AOTD and SOTF, and I can't install the planetkiller on the launch site, I even console command added more of it to my inventory (and the SOTF variant) and the thing does not work.
I am having the same issue, any idea whats causing it?
Thinking of what mods might impact this, I wonder if you (jaydee) accounted for the IX battlegroup?
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PJ_2005

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Re: [0.98a] JaydeePiracy
« Reply #47 on: April 29, 2025, 11:16:52 PM »

I have this mod installed alongside AOTD and SOTF, and I can't install the planetkiller on the launch site, I even console command added more of it to my inventory (and the SOTF variant) and the thing does not work.
I am having the same issue, any idea whats causing it?
Thinking of what mods might impact this, I wonder if you (jaydee) accounted for the IX battlegroup?
to add another one, could it be Suitable Star Systems?
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Jaydee8652

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Re: [0.98a] JaydeePiracy
« Reply #48 on: April 30, 2025, 01:22:19 AM »

I have this mod installed alongside AOTD and SOTF, and I can't install the planetkiller on the launch site, I even console command added more of it to my inventory (and the SOTF variant) and the thing does not work.
I am having the same issue, any idea whats causing it?


Oh Kaysaar you!

It's Animated Colony Items, they told me they fixed it on their end like a month ago but checking now I don't think they ever pushed the update, I might have to poke them again.

Remove the planetkiller from the animated colony items special_items.csv for now, that should fix it unless this is something else.



EDIT: Just talked with Kaysaar, it is still present. They're messing with trying to fix the codex issues I think so don't have suitable release candidate to fix it. My previous advice should work.
« Last Edit: April 30, 2025, 01:33:15 AM by Jaydee8652 »
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Brandfarlig

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Re: [0.98a] JaydeePiracy
« Reply #49 on: May 02, 2025, 02:18:40 AM »

I've run into a problem where the nascent gravity well for a A History Mystery is inaccessible because it's too close to another system. Tried jumping in several times at varying distance but no dice.

Could someone tell me the name of the system?  I figure I can jump in with console commands (if that works, don't know how "systems" without stars work)

I'm running adjusted sector so that may have interfered with the placement.

I really enjoy this mod so I would like to finish the quests on this playthrough if possible.
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Jaydee8652

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Re: [0.98a] JaydeePiracy
« Reply #50 on: May 02, 2025, 09:08:11 AM »

I've run into a problem where the nascent gravity well for a A History Mystery is inaccessible because it's too close to another system. Tried jumping in several times at varying distance but no dice.

Could someone tell me the name of the system?  I figure I can jump in with console commands (if that works, don't know how "systems" without stars work)

I'm running adjusted sector so that may have interfered with the placement.

I really enjoy this mod so I would like to finish the quests on this playthrough if possible.

So the name is Unknown Location like the Alpha Site, so that won't work, probably.

The system id is "jdp_Hiroc", and it contains the planets Hiroc and Convair.



For future reference:
The system now has the internal name of jdp_unknown location
« Last Edit: May 10, 2025, 05:37:04 AM by Jaydee8652 »
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Brandfarlig

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Re: [0.98a] JaydeePiracy
« Reply #51 on: May 02, 2025, 10:05:56 AM »

So the name is Unknown Location like the Alpha Site, so that won't work, probably.

The system id is "jdp_Hiroc", and it contains the planets Hiroc and Convair.

Thanks. You're unfortunately correct, it didn't work. Tried jdp_hiroc, hiroc and searching for systems.

Oh well, next campaign.
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Jaydee8652

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Re: [0.98a] JaydeePiracy
« Reply #52 on: May 02, 2025, 01:57:56 PM »

So the name is Unknown Location like the Alpha Site, so that won't work, probably.

The system id is "jdp_Hiroc", and it contains the planets Hiroc and Convair.

Thanks. You're unfortunately correct, it didn't work. Tried jdp_hiroc, hiroc and searching for systems.

Oh well, next campaign.

As a last resort, you could do "survey all", then the planets would appear in the list, you could see location, and then teleport when in devmode, but that would permanently mess up your save.

I'll add a specific devcommand for this in the next update.
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ROFLtheWAFL

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Re: [0.98a] JaydeePiracy
« Reply #53 on: May 07, 2025, 05:41:04 PM »

I think I might've broken a quest.

Spoiler
So I accepted the quest, heeded the suggestion of building a colony to help me out. Put up a station, upgraded it to star fortress. I also installed an interstellar relay from Industrial Revolution, and had Dustkeeper fleets from RAT, meaning there were patrol fleets around the planet. When I finally got around to going to the system to fight Penrose... it's not there. Not in orbit around the planet at least, and not showing up with the neutrino detector either. The quest to defeat the Penrose is still in my missions tab, though. Is it possible the patrol fleets and the star fortress killed it by themselves?
[close]
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Jaydee8652

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Re: [0.98a] JaydeePiracy
« Reply #54 on: May 09, 2025, 09:40:28 AM »

I think I might've broken a quest.

Spoiler
So I accepted the quest, heeded the suggestion of building a colony to help me out. Put up a station, upgraded it to star fortress. I also installed an interstellar relay from Industrial Revolution, and had Dustkeeper fleets from RAT, meaning there were patrol fleets around the planet. When I finally got around to going to the system to fight Penrose... it's not there. Not in orbit around the planet at least, and not showing up with the neutrino detector either. The quest to defeat the Penrose is still in my missions tab, though. Is it possible the patrol fleets and the star fortress killed it by themselves?
[close]

Omega isn't hostile, so they shouldn't engage by themselves. If you fought Omega through NEX or More Miliary Missions it might cause this to happen?

I'll investigate.
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ROFLtheWAFL

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Re: [0.98a] JaydeePiracy
« Reply #55 on: May 10, 2025, 10:29:39 AM »


Omega isn't hostile, so they shouldn't engage by themselves. If you fought Omega through NEX or More Miliary Missions it might cause this to happen?

I'll investigate.

I should clarify that the Omega ship was in orbit of the planet when I got there originally. In fact I tried to fight it and it kicked my ass. I did reload a save (the ship was still there after the save loaded), established a colony, then *** off while the station and relays and ground batteries were being built. It's only after I came back some time later that I saw the ship was gone.
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Jaydee8652

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Re: [0.98a] JaydeePiracy
« Reply #56 on: May 10, 2025, 02:12:56 PM »


Omega isn't hostile, so they shouldn't engage by themselves. If you fought Omega through NEX or More Miliary Missions it might cause this to happen?

I'll investigate.

I should clarify that the Omega ship was in orbit of the planet when I got there originally. In fact I tried to fight it and it kicked my ass. I did reload a save (the ship was still there after the save loaded), established a colony, then *** off while the station and relays and ground batteries were being built. It's only after I came back some time later that I saw the ship was gone.

Okay so, if the Omega faction ever end up hostile to the player faction, your patrols will attack the Penrose and potentially kill it by themselves. If you ever dealt with the Omega faction not in a Hypershunt, they will have been made hostile and therefore the Penrose was killed.

If you want to try again, there's an option in the Galatia dev directory you get when in dev mode that will start the quest again.



I think the only way to fix this permanently is to make my own clone of the Omega faction. Hrrr.
« Last Edit: May 10, 2025, 03:03:09 PM by Jaydee8652 »
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ROFLtheWAFL

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Re: [0.98a] JaydeePiracy
« Reply #57 on: May 10, 2025, 04:09:24 PM »

Okay so, if the Omega faction ever end up hostile to the player faction, your patrols will attack the Penrose and potentially kill it by themselves. If you ever dealt with the Omega faction not in a Hypershunt, they will have been made hostile and therefore the Penrose was killed.

If you want to try again, there's an option in the Galatia dev directory you get when in dev mode that will start the quest again.

I think the only way to fix this permanently is to make my own clone of the Omega faction. Hrrr.

Good to know, thanks! I guess I'll use the dev fix then.

Also, I don't know if this is a base game thing or a mod thing (probably Nex), but every time I've encountered a Hypershunt for the first time, a small Omega fleet chases me down not long after and demands something from me. You can give it AI cores or fight it, and I guess fighting it made the Omega faction hostile.
« Last Edit: May 10, 2025, 04:13:45 PM by ROFLtheWAFL »
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LocustJester

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Re: [0.98a] JaydeePiracy
« Reply #58 on: May 12, 2025, 06:53:47 PM »

The Penrose isn't treated as an unique or restricted ship by the game, so when the game pulls ships from the omega faction, it can potentionally create fleets that consist of multiple Penroses, for example in station defence missions from MMM, and the Veil of Knowledge encounter from AoTD
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