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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] JaydeePiracy  (Read 50935 times)

VNGamer555

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Re: [0.97a] JaydeePiracy
« Reply #15 on: December 25, 2024, 02:06:35 AM »

Is it save compatible?
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Jaydee8652

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« Reply #16 on: December 25, 2024, 12:31:09 PM »

Is it save compatible?

Make a backup first, but it should be fine to add mid save.
« Last Edit: March 19, 2025, 12:55:01 PM by Jaydee8652 »
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YukitoOnline

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Re: [0.97a] JaydeePiracy
« Reply #17 on: February 19, 2025, 08:58:57 PM »

Confused...
So... Pirates will have chance to get these ships?
lol
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Jaydee8652

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Re: [0.97a] JaydeePiracy
« Reply #18 on: February 22, 2025, 08:51:57 AM »

Confused...
So... Pirates will have chance to get these ships?
lol

"Its called JaydeePiracy because the first one was a pirate ship and the mod was originally created to share that one ship."

I hate when mods change their names, it makes the backend so much more annoying, so I'm simply sticking with JDP. Ultimately most mod names are arbitrary anyway.
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Shinr

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Re: [0.97a] JaydeePiracy
« Reply #19 on: February 22, 2025, 10:44:16 AM »

You could always change from JDPiracy to JDPack.
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zunwar

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Re: [0.97a] JaydeePiracy
« Reply #20 on: March 03, 2025, 04:47:56 AM »

General Feedback!
I Love the Shoebill! Though it's too passive for its weapon loadout. Adding a Aggressive Officer does help in Vanilla but when using "AI Tweaks mod" adding the COMBAT in hints does help. Makes the ship act similar to the Legion in battle. I also tried changing the system to reserve deployment and hmm... Yeah nevermind. Great mod! Ps the The Penrose movement is a bit clunky. It looks weird like it when it's moves. Maybe add more weight to it might help or decreasing its acceleration might give it more of a weight to its movement.
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Jaydee8652

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Re: [0.97a] JaydeePiracy
« Reply #21 on: March 03, 2025, 10:12:52 AM »

Ps the The Penrose movement is a bit clunky. It looks weird like it when it's moves. Maybe add more weight to it might help or decreasing its acceleration might give it more of a weight to its movement.

I've talked about this with a few others and its a bit controversial, but the Penrose moving weird is intentional, its meant to unnerve you. Whether it accomplishes that or just looks goofy is debatable, bit for now I'm keeping it how it is.

Also for gameplay, it's already fast enough and has enough mass to be a brutal ramming ship just at its normal speed. Giving it even more mass... I think it would be bad.

The real solution would just be to reduce its manoeuvrability, but if I did that I would want to give it a buff elsewhere to keep it intimidating. At one point I did plan to reverse engineer the reflective shields script from SWP, but given the controversy surrounding that I just decided not to touch it.
« Last Edit: March 03, 2025, 10:45:26 AM by Jaydee8652 »
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LocustJester

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Re: [0.97a] JaydeePiracy
« Reply #22 on: March 04, 2025, 09:07:55 PM »

very very minor suggestion: since the XIV battlegroup and the Lion's Guard have their own unique design types in vanilla, and vanilla XIV/LG ships all properly fit into those design types instead of the generic "Midline" "Low tech" groups (including the Executor which doesn't have LG in it's name but belongs in the LG design type anyways), could you make it so that the XIV and LG-themed ships (Supremator, Arcubus) added by this mod also belong to the unique design types instead of generic midline/low tech?
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Jaydee8652

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Re: [0.97a] JaydeePiracy
« Reply #23 on: March 05, 2025, 05:44:27 AM »

very very minor suggestion: since the XIV battlegroup and the Lion's Guard have their own unique design types in vanilla, and vanilla XIV/LG ships all properly fit into those design types instead of the generic "Midline" "Low tech" groups (including the Executor which doesn't have LG in it's name but belongs in the LG design type anyways), could you make it so that the XIV and LG-themed ships (Supremator, Arcubus) added by this mod also belong to the unique design types instead of generic midline/low tech?

I so thought I'd already fixed that.

'Tis done

I won't push an update just for it but its fixed in the dev build.
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SturmOgre

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Re: [0.97a] JaydeePiracy
« Reply #24 on: March 06, 2025, 11:25:21 AM »

I've just got a quick question about the Arcubus. Is it supposed to be able to equip an ITU/DTC alongside it's own targeting core?
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Jaydee8652

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Re: [0.97a] JaydeePiracy
« Reply #25 on: March 06, 2025, 02:13:59 PM »

I've just got a quick question about the Arcubus. Is it supposed to be able to equip an ITU/DTC alongside it's own targeting core?

Currently? Yes. In future after my next balance pass? Probably not.

The Arcubus has some nerfs slated for it and that will probably be the first change when I get around to that sort of thing.
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YukitoOnline

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Re: [0.97a] JaydeePiracy
« Reply #26 on: March 19, 2025, 04:46:01 PM »

Nice update  ;)
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Aposkus

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Re: [0.98a] JaydeePiracy
« Reply #27 on: March 31, 2025, 07:37:35 AM »

Heya, just wanted to say, this is an amazing mod. Enjoyed playing with the new heggie capital(gotta be one of my favorite one, and I personally think it fits really well into the Hegemony arsenal), as well as the new campaign layer stuff.
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N8

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Re: [0.98a] JaydeePiracy
« Reply #28 on: April 02, 2025, 10:29:29 AM »

I have this mod installed alongside AOTD and SOTF, and I can't install the planetkiller on the launch site, I even console command added more of it to my inventory (and the SOTF variant) and the thing does not work.
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Yukisuna

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Re: [0.98a] JaydeePiracy
« Reply #29 on: April 06, 2025, 04:43:46 AM »

Do you happen to have a download link to last 0.97a release of your mod? I can only find the newest one, and it breaks my heart  :(
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