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Do you find it requires support to deal with heavily armored targets? Its anti shield ability is impressive when it gets in range of the storm needler, but I would imagine it struggles to get through armor (only devastators, they aren't good at it, and they don't point forward).
I know it seems counter-intuitive, but for some reason, this is an armour-shredder, even frontally. The only thing I would say it struggles with is if it is trying to deal with multiple highly armoured capitals simultaneously. This suggests that it uses flux to shred armour, so I'm guessing it's the TPCs in combination with all the fragmentation damage? I don't run that damage analysis mod, so I'm not sure what's happening there.
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I can see the TPCs being effective, especially with skill and S-Mags support. 250 damage is slightly better penetration than a Hephaestus now that I think about it; 2 TPCs with S-mags is 750 DPS, with a huge burst up front (something like 25k damage at 2500 DPS?). Hmmm maybe that's why it struggles with multiple armor bricks at the same time, because it needs that burst to recharge for the next stripping. Pure speculation on my part!
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Nearly opposite of how I build mine, but hey, if it works it works.
May I ask how you build yours? I'm having a hard time envisioning what the "opposite" of my build might look like.
Sure! The biggest difference is that I go much lighter on PD than you do, much heavier on HE, and a medium investment in missiles.
Typically I do flaks in the center front, vulcans center rear, and use 3x Hephaestus in the larges. I also am using ballistic rangefinder + single LACs in the smalls and rear flank mediums, and triple HACs up front in the mediums (along with armored weapons mounts and gunnery implants to keep the recoil under control). To compensate for the lower PD, I install omni shields. Sometimes I put a vulcan on the rearmost 2 small slots (not the one that can fire forward) and 1 of the forward 2, sometimes I'll add IPDAI to give a 50% damage bonus to my scant PD (yes, I like regular flaks over dual so much that I do regular + IPDAI instead of duals, especially if I've got a few other PD on the ship).
I'm not using S-expanded magazines, so have a larger investment in missiles, whereas you're using the slots for budget support (which I don't think is bad: pilums are effective harassment for how cheap they are). Annis or PCLs are my go to for aggressive officers - they don't need ECCM, and for the PCLs I don't even use expanded missile racks. I still debate between the 2. On the one hand, annis have double DPS and can be just oppressive. On the other, the PCLs make the lack of frontal PD irrelevant and are a nastier individual ordinance.
I'm also experimenting with high investment: linked dragonfires (yes, really). I need to take more data, but 4 of them hitting a target at once makes for impressive deletion even if there are only 6 salvos. For the dragonfire I'm doing ECCM, so my capacitors are lower, but ECCM dragonfires are just nasty (if again short on ammo). I've seen this onslaught under AI control mow consecutively through remnants, killing something like 80 DP in short order and collapsing the entire enemy front... before then being completely dry of missiles with 98 OP + a skill invested in them. It's certainly fun to watch, but I don't know if its worth it.
(Side note: Medium Dragonfires are much better value than larges as they have a reasonable refire delay. 2 ammo is still a very low base amount, but with 3 I'd go for them every time, so I'm not sure what the right choice would be! I'd pay 15 for 3 base ammo dragonfires in the medium mount for sure, but that's stretching the value of a medium mount a bit.)
(Second side note: being in an Afflictor or Harbinger while there are dragonfires flying around is fun as it rewards well-times system activation so much. Nothing makes me cackle in glee like a Radiant's shield mysteriously going down right before the red death beams hit, or making them do 6k damage instead of 4k...)
My build has less anti-shield than yours, so is going to have trouble pushing back a radiant if it is solo, and is also more vulnerable to being surrounded and downed with mass missile fire. Both those things are factors I need to compensate for with my other ships (some squalls from a backline/nearby vessel go a long way to helping with both!). I don't really want it just diving in like you use yours, so I use aggressive instead of reckless and am sparing with the eliminate orders. Skills and an officer means that its not even as overfluxed as I'd like; I'm considering swapping the front large to a Mjolnir as I think Vanshillar has said he does on his Onslaughts. When I get in a situation where an enemy is in trouble, this ship capitalizes very quickly, as it has so much anti-hull/armor DPS.