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Author Topic: I wish pirates weren't just murderous  (Read 1803 times)

Pizzarugi

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I wish pirates weren't just murderous
« on: October 27, 2024, 06:56:55 AM »

The problem I have with pirates in this game, like a lot of similar factions in other games, is that they hardly do their profession and instead opt to kill anyone in sight. They don't even loot, they just kill whatever fleet they engage with and move on. It's kind of a bummer that the Luddic Path do piracy a lot better than the pirates do by coercing you to pay them to not have your fleet attacked.

I would love if pirates did the same, or even had more advanced ways of going about it. They might not just rob you at gunpoint for credits, they may also want you to give up a portion of your supplies, fuel, etc in exchange for not being attacked.
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Dadada

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Re: I wish pirates weren't just murderous
« Reply #1 on: October 27, 2024, 07:27:57 AM »

E: So tl;dr: +1

I wish they would at least occasionally ask us instead to give/jettison all/half of our cargo and/or X credits or Y% of credits, with a decent chance they'd attack us anyway after the coercion, but maybe they were bluffing and they'll leave peacefully if we refuse...
 -> makes the world more engaging and realistic

I would also like to see them to occasionally bolster their forces (within reason, say RNG says they have 891 excess crew) with salvage if they win a fight, say a pirate fleet defeats a Heg one and RNG drops 1 capital and 2 destroyers, these would be rearmed and added to said fleet.
 -> spices up the game

EE: Maybe in general with a very low chance some fleets could contain one or a few vessels from outside their faction, with a more modest chance for pirates to contain some captured "found" ;^) vessels.
« Last Edit: October 27, 2024, 07:38:26 AM by Dadada »
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Amoebka

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Re: I wish pirates weren't just murderous
« Reply #2 on: October 27, 2024, 08:48:07 AM »

If you drop some cargo before the pirate fleet reaches you, they will go check it out instead of attacking you. The more valuable the drop, the better your chances to avoid combat.

No, the game never tells you about this.
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Dadada

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Re: I wish pirates weren't just murderous
« Reply #3 on: October 27, 2024, 08:51:37 AM »

Mind: Blown.
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Bungee_man

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Re: I wish pirates weren't just murderous
« Reply #4 on: October 27, 2024, 12:43:15 PM »


I would also like to see them to occasionally bolster their forces (within reason, say RNG says they have 891 excess crew) with salvage if they win a fight, say a pirate fleet defeats a Heg one and RNG drops 1 capital and 2 destroyers, these would be rearmed and added to said fleet.
 -> spices up the game

EE: Maybe in general with a very low chance some fleets could contain one or a few vessels from outside their faction, with a more modest chance for pirates to contain some captured "found" ;^) vessels.

I really like that idea. I was thinking something like adding 'blueprints' to the pirates ship table after a successful raid that decay in emphasis every month after the raid. So, right after a successful raid on a minor Hegemony world, you'd start seeing the occasional XIV Enforcer for a while in their fleets.
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Megas

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Re: I wish pirates weren't just murderous
« Reply #5 on: October 27, 2024, 12:57:07 PM »

I really like that idea. I was thinking something like adding 'blueprints' to the pirates ship table after a successful raid that decay in emphasis every month after the raid. So, right after a successful raid on a minor Hegemony world, you'd start seeing the occasional XIV Enforcer for a while in their fleets.
Babysitting the core worlds if player does not want pirates getting new ships?  No thanks.  Babysitting my worlds is bad enough.  I do not want to babysit NPCs' core worlds too.  I probably would be encouraged to sat bomb all the core worlds off the map just to deny the pirates their blueprints after I tire of babysitting.

Babysitting the core worlds in earlier releases with non-stop pirate raids was awful.  Not much time to explore or grind Ordos before I had to stop everything I was doing just to travel long distance to intercept pirates attacking the core worlds (or occasionally mine) or extra-large expedition from the factions I just defended threatening my colonies.  Not only did I need to watch my colonies, but also the core worlds because they could not defend themselves against huge pirate hordes.
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Dadada

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Re: I wish pirates weren't just murderous
« Reply #6 on: October 27, 2024, 02:51:27 PM »

I really like that idea. I was thinking something like adding 'blueprints' to the pirates ship table after a successful raid that decay in emphasis every month after the raid. So, right after a successful raid on a minor Hegemony world, you'd start seeing the occasional XIV Enforcer for a while in their fleets.
Sounds good to me.

How I understood the post: "Blueprints" would decay and only yield a few spawn the occasional non pirate ships in pirate fleets for a while. Well, unless the effect can really stack up, but I don't think that is the intention... Sure, it certainly would increase str and autoresolve str a bit but nothing major, more like: Little effect but adds flavour and may occasionally, rarely annoy the player a bit if the fleet contains 2 captured (non pirate) capitals or a few fast HT (Phase) ships...

E: And pirate contacts/arms dealers could even now provide yet another excuse reason for the occasional non pirate ship in a pirate fleet... "shrug" EE: For a second I forgot my beloved pirate Afflictor exists. :D


E3: How about factions have X% (let's say 5%) chance per fleet to field 2d3-1=1 to 5 vessels from another faction, double or triple (the) chance for pirates, Lions Guard and Heg military don't field "other" vessels and what about Pathers?
How are the "foreign" vessels equipped?
thinking.png
« Last Edit: October 27, 2024, 04:00:16 PM by Dadada »
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Doctorhealsgood

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Re: I wish pirates weren't just murderous
« Reply #7 on: October 27, 2024, 03:49:03 PM »

would be funny to see the pirates managing to get their hands on a single paragon or something like that from time to time
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happycrow

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Re: I wish pirates weren't just murderous
« Reply #8 on: October 27, 2024, 04:01:03 PM »

Pirates are pretty inventive with designs -- rather than straight-up using another faction's vessels, what might be fun would be further variants (I mean, wtf would pirates DO with a Paragon if they got their hands on a blueprint to play with? Besides something extremely ill-advised and insane?) -- this is grist for the modders' mill, honestly. Create a whole SLEW of different pirate designs which tend to pop up in "areas" of the map based on what one presumes are pirate subfactions (but never explicitly spelled out bc the main character doesn't get to know).
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Doctorhealsgood

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Re: I wish pirates weren't just murderous
« Reply #9 on: October 27, 2024, 04:07:58 PM »

Pirates are pretty inventive with designs -- rather than straight-up using another faction's vessels, what might be fun would be further variants (I mean, wtf would pirates DO with a Paragon if they got their hands on a blueprint to play with? Besides something extremely ill-advised and insane?) -- this is grist for the modders' mill, honestly. Create a whole SLEW of different pirate designs which tend to pop up in "areas" of the map based on what one presumes are pirate subfactions (but never explicitly spelled out bc the main character doesn't get to know).
they do use other ships if you sell the blueprints in the black market though
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happycrow

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Re: I wish pirates weren't just murderous
« Reply #10 on: October 27, 2024, 04:45:40 PM »

So I can sell them a Paragon blueprint in the BM and then pirates will get it?  Wild.
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Doctorhealsgood

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Re: I wish pirates weren't just murderous
« Reply #11 on: October 27, 2024, 11:38:12 PM »

So I can sell them a Paragon blueprint in the BM and then pirates will get it?  Wild.
Yep.
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Azzarel

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Re: I wish pirates weren't just murderous
« Reply #12 on: October 28, 2024, 02:46:39 AM »

I would love if pirates did the same, or even had more advanced ways of going about it. They might not just rob you at gunpoint for credits, they may also want you to give up a portion of your supplies, fuel, etc in exchange for not being attacked.

I would also like to see them to occasionally bolster their forces (within reason, say RNG says they have 891 excess crew) with salvage if they win a fight, say a pirate fleet defeats a Heg one and RNG drops 1 capital and 2 destroyers, these would be rearmed and added to said fleet.
 -> spices up the game

These are similar to the bandits in Mount & Blade: other than Sea Raiders that would outright attack you whether they have number and unit quality advantage or not (drink from your skull!), all types of bandit would try to extort money, so you can choose between pay or fight. Bandits can also recruit prisoners from the defeated warband, so larger bandit group, especially the mounted one, can occationally bolster some dangerous high-ranked faction units.

Another thing I like about bandits designed in M&B is their variety: different faction has different type of bandit spawn with Looters the universal one, and there are deserters comprised of mid-tiered units from the faction.
To translate these ideas to Starsector: for example, Pirates could field some d-mod ships from faction in the same system. Pirate fleets from Umbra would field some midline or Lion's Guard ships from Sindrian, the ones from Donn would field some high tech ships from Tri-Tachyon, etc...
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Doctorhealsgood

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Re: I wish pirates weren't just murderous
« Reply #13 on: October 28, 2024, 07:20:53 AM »

I would love if pirates did the same, or even had more advanced ways of going about it. They might not just rob you at gunpoint for credits, they may also want you to give up a portion of your supplies, fuel, etc in exchange for not being attacked.

I would also like to see them to occasionally bolster their forces (within reason, say RNG says they have 891 excess crew) with salvage if they win a fight, say a pirate fleet defeats a Heg one and RNG drops 1 capital and 2 destroyers, these would be rearmed and added to said fleet.
 -> spices up the game

These are similar to the bandits in Mount & Blade: other than Sea Raiders that would outright attack you whether they have number and unit quality advantage or not (drink from your skull!), all types of bandit would try to extort money, so you can choose between pay or fight. Bandits can also recruit prisoners from the defeated warband, so larger bandit group, especially the mounted one, can occationally bolster some dangerous high-ranked faction units.

Another thing I like about bandits designed in M&B is their variety: different faction has different type of bandit spawn with Looters the universal one, and there are deserters comprised of mid-tiered units from the faction.
To translate these ideas to Starsector: for example, Pirates could field some d-mod ships from faction in the same system. Pirate fleets from Umbra would field some midline or Lion's Guard ships from Sindrian, the ones from Donn would field some high tech ships from Tri-Tachyon, etc...
The bulk of pirate fleets should mainly still be the standard pirate ships as i think most pirate crews aren't gonna make it big and get the chance of getting their hands at a fancy shiny ship but yeah would be neat
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Daynen

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Re: I wish pirates weren't just murderous
« Reply #14 on: October 29, 2024, 10:56:02 PM »

Real pirates shouldn't be going after big, well-armed fleets anyway; they should be chasing down merchants and supply fleets for easy loot.  They should be interested more in fast raiding ships and combat freighters so they can chase something down, blow up the escorts and hold the logistics ships at gunpoint, not engage a Hegemony armada.  Safety overrides should be their bread and butter and they should be ultra-aggressive in a fight right up until the moment they think they might lose, at which point they should be turning tail and running because they're not there to challenge a navy; they're there to score easy money.

Realistically, if they got their hands on a paragon they'd more likely tear it apart for useful tech for their smaller, faster fleets...and they honestly shouldn't have permanent bases on planets either; they should be trying to stay hidden, possibly even nomadic, to avoid the authorities.  Seriously, Kanta's Den is just BEGGING for a Heggie sat-bomb.

Ironically, I have to agree that the Luddic Path act more like pirates than the pirates do.  At least they actually stop you and demand money before they attack.
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