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Author Topic: Looking for a mod that adds powerful small ships  (Read 1306 times)

Lone_Ape

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Looking for a mod that adds powerful small ships
« on: October 15, 2024, 08:33:20 AM »

Ive been rocking the hyperion very late into the game for the longest time, but im kind of getting tired of all the vanilla small ships
Is there an updated mod for high DP up to cruiser size ships that play around being small and nimble while having the firepower to contest capitals?
As fun as it is to have a line of super heavy capitals, i want to play around the wolfpack while being able to contest all the large fleets

Been enjoying the banshee of dustkeepers (i think its called banshee. The purple ship), but havent run into it in my new playthrough, last time i got it so late that i had 6 capitals rolling around and it was kind of redundant
« Last Edit: October 15, 2024, 12:32:36 PM by Lone_Ape »
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Killer of Fate

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Re: Looking for a mod that adds powerful small ships
« Reply #1 on: October 15, 2024, 09:40:19 AM »

nonsensical answer, thus put in spoiler in case you don't want to read it
Spoiler
I'm working on reworking the entire vanilla balance to be more... Spread out in terms of ship strength... But that won't be ready until some time...

The issue with small ships is that their weapons tend to be really bad. For example small energy weapons are purposefully gimped to prevent ships that use them from being able to deal damage to most of the enemies in the game. IR Pulse Laser is a weapon you give to your worst enemy to make them SUFFER... For example. And AMB is a weapon designed specifically to make Phase Ships ridiculously obnoxious to use. One that is also very unviable on typical larger High Tech ships like Fury. Which is also bad due to a horrible system that usually just breaks the AI and causes it to become suicidal...

My goal is to just beat this game with a hammer until everything works backwards...

By the time I'm finished, we are going to forget this entire conversation took place. But hopefully you'll still be around. Or my head will explode before I'm finished or something...

Hopefully someone will recommend real mods soon... Cause I'm sure plenty of people enjoy the Hyperion as well... And uh... Are really disappointed with the fact that Frigates and Destroyers are forced into defensive or support roles rather than competent attack ones due to how tanky the late game ships can be... And how ineffective smaller weapons are due to how armour and shields work. With infinite regenerative durability and such. And/or endless damage reduction.

But I recently saw this post??? Which, I assume presents that certain High Tech frigate options usually perceived as highly incompetent, unreliable and awful in terms of fun factor are actually viable? Which... Good for us, I suppose.
https://fractalsoftworks.com/forum/index.php?topic=30766.0

Which translates to... People arguing that there are more strong frigate options and destroyer options in the game, arriving to this post soon and explaining that to you. Which I heavily disagree with...
[close]
« Last Edit: October 15, 2024, 11:01:27 AM by Killer of Fate »
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Daynen

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Re: Looking for a mod that adds powerful small ships
« Reply #2 on: October 15, 2024, 09:46:40 AM »

Try Hazard Mining Incorporated.  Get a Monjeau.  Think you might enjoy it.
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Phenir

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Re: Looking for a mod that adds powerful small ships
« Reply #3 on: October 15, 2024, 12:17:41 PM »

All of these are frigates unless specified otherwise.

Ship and Weapon pack has the excelsior. Phase ship that spends flux to fire its main weapons (which do more damage the more flux you have) and to cloak. Ship system deletes nearby projectiles to generate flux. While cloaked, it repairs hull and armor. Manual vent causes bolts to arc to nearby targets and do damage based on vent rate (I've 100-0 a dominator in one vent with this). It's one of a kind and spawns as a derelict so have fun looking for it. It's extremely strong though. Interstellar Imperium has a bounty that adds a literal bootleg version of the ship but it's not inferior by any means.

Diable has the Valiant. It's a special destroyer with custom weapons and systems. Also one of a kind. The Versant is also pretty cool. It's a transforming frigate, but it's seen better days.

Gensokyou has Yatagarasu. Frigate with a large energy and HEF and extremely fast. Also gensokyou adds a 1200 range large energy, so yeah.

Iron shell has the Courageous and the Valorous. Courageous is a ballistic tempest while the Valorous is an overgunned (2 medium ballistic) frigate with a dodge maneuver that reflects projectiles including missiles. Also has a xiv vanguard that trades burn drive for a faster forward movement system that also does damage if it rams the enemy.

Knights of Ludd has the snowdrop, what if vanguard was a destroyer. Also a boss version of hyperion.

Tahlan has the Darnus, twin medium energies with dodge. The Exo Pico, super kite with termi drones. The Trill, only 1 small energy but it does more damage the higher your flux is. The legio daemon frigates are all crazy in their own way.

Underworld has the Venomx. 2 medium ballistics backed up by temporal shell.

VIC has the Nybbas. Large energy on a phase frigate with both phase hullmods built in and 40% timeflow at all times. Near impossible to capture because of the anchor though.
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Pizzarugi

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Re: Looking for a mod that adds powerful small ships
« Reply #4 on: October 17, 2024, 12:22:02 PM »

VIC has the Nybbas. Large energy on a phase frigate with both phase hullmods built in and 40% timeflow at all times. Near impossible to capture because of the anchor though.

I was about to chime in with this. The Nybbas is an absolute monster of a frigate. It can teleport like the Hyperion as well as phase so it's a frustratingly slippery ship to fight against. While it only possesses one single large weapon mount, that's all it really needs. You give that thing a Tachyon Lance and the +beam range mod, it's gonna spend the whole fight teleporting behind enemies and blowing out their engines. Imagine what a swarm of these things can do.
« Last Edit: October 17, 2024, 12:24:26 PM by Pizzarugi »
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Cryovolcanic

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Re: Looking for a mod that adds powerful small ships
« Reply #5 on: October 17, 2024, 01:46:02 PM »

Emergent Threats adds some interesting Hyperion variants.

For destroyers, I like NES ships and weapons and the Vale-class from Tahlan.

Amazigh ships also has some super frigates and destroyers, but I don't know how to access them without the console.
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Zumberge

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Re: Looking for a mod that adds powerful small ships
« Reply #6 on: October 17, 2024, 01:49:41 PM »

Say you're a shoot-em-up fan without saying you're a shoot-em-up fan. ;)  Anyway, in addition to what everyone else has said:

Holy Covenant of Kemet's Safflower line of ships - they're yellow and green, really distinct.  Four of the five range from light frigate to heavy destroyer, have mostly front-facing firepower, and a maneuverability system that runs off of multiple charges so you can get in, out, around, and other prepositions.

Machina Void Shipyards has the Ascalon, which I would describe as a Brawler and Scarab mashed together: Two medium hardpoints of the former and a Temporal Shell analogue from the latter.  MVS ships have higher than average PPTs so it's entirely possible to get a SO build going on it that can stick around as long as non-SO ships while still buzzing around at a top speed of 260 and hosing down targets with twin Assault Chainguns without choking on flux.

Gensokyo Manufacture's Miko.  A phase skimming player bait destroyer with a bursty main gun that just throws out homing amulets micro-missiles whenever any of its shots hit home.

FSF Military Corporation may have an applicable ship but it's spoiler territory.  Hint: Do the mission line for Lili Yang.

Arma Armatura's Valkazard.  Or a lot of the mod's ships in general, since they tend to be agile glass cannon mechs.

Honorable mentions that don't quite fit the bill but come close:

Amazigh's Ship Foundry's Henki and Pneuma, two destroyers (Pneuma's an early bounty) with a system that you just hold a direction and press a button and it goes.  Firepower is sort of standard for midline destroyers, since it's the mobility which is the focus.

Nes' Ship and Weapon Pack's Fluorspar.  A very pretty-looking crystalline ship with a bizarre intertialess drive ship system.  Nothing outside of the ordinary in terms of weapon capability for a high tech destroyer, but I seem to recall that there are Fun interactions with the ship system and beam weapons.

Foundation of Borken ship design as a general rule is very nimble - instead of shields or a phase cloak, they have something called a "deepspace dive," which is mechanically a short phase dive with multiple charges.  This does mean that frigates are mobile and can riposte with the best of them, but even the cruisers have the potential to be mobile flankers.


Amazigh ships also has some super frigates and destroyers, but I don't know how to access them without the console.

You posted this just as I was typing.  How'd I remember the Pneuma but not the four supership starts from ASF?
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mark.sucka

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Re: Looking for a mod that adds powerful small ships
« Reply #7 on: October 18, 2024, 04:22:32 PM »

Roiders Union has got you covered.  Not in that they have small ships per say, but that they can make existing small ships punch substantially above their vanilla weight class.  You can add non-regenerative fighter wings to any frigate for a very modest OP cost to unlock the bay (2 OP) and then a 50% premium on the standard LPC cost.  It can add substantially to a frigate's power in short-term engagements, where SO would be normal course for the ship.

2 OP buys you 4 mining pods for extra PD & enemy aggression distraction
10 OP buys you 6 wasps for countering enemy strike craft
20 OP buys you 3 sarissa for heavy shield damage & anti-strikecraft support
20 OP buys you 3 warthogs for heavy armor damage & overwhelm enemy PD
14 OP buys you 3 broadswords for shield damage & overwhelm the enemy PD
14 OP buys you 5 claws to disable unshielded ships
11 OP buys you 2 gladius for general PD / anti-strikecraft / light damage dealing
26 OP get you another 2 ion beams & 2 burst lasers courtesy of a wing of xyphos.

These might not seem like good trades, but keep in mind their guns don't use your flux.  For example, adding the xyphos to a wolf means spending 26 OP but saves you 30 OP worth of vents just to keep those 2 ion beams always up, plus free PD in their burst lasers.  This allows you to devote all your OP towards long range sustained pressure lasers, rather than reserving any of the small energy mounts for PD.

You're also getting additional armor & hull & sometimes shields in the form of your strike craft that the enemy has to chew through, prolonging how long it takes to kill you (unless they skip over dealing with your strike craft).  A Hound spending 2 of its 38 OP to bring 4 mining pods to the fight just upped the damage the enemy has to deal from ~2500 damage to ~5500 damage.
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Cryovolcanic

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Re: Looking for a mod that adds powerful small ships
« Reply #8 on: October 22, 2024, 05:32:49 PM »

Nes' Ship and Weapon Pack's Fluorspar.  A very pretty-looking crystalline ship with a bizarre intertialess drive ship system.  Nothing outside of the ordinary in terms of weapon capability for a high tech destroyer, but I seem to recall that there are Fun interactions with the ship system and beam weapons.

Amazigh ships also has some super frigates and destroyers, but I don't know how to access them without the console.

You posted this just as I was typing.  How'd I remember the Pneuma but not the four supership starts from ASF?

The Fluorspar basically has a backstab ability. It circles behind enemy ships and its shots can land "critical hits". The AI tends to get itself killed, but I imagine the ship is quite OP in player hands.

Re the four superships, I don't know how to unlock them. I used the console to nuke my way through the missions but I still don't have the supership starts unlocked in Nex.

Edit - also a fan of Roider Union, but for the music, not for the ships :)
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