Any chance of a quick rock-paper-sissors chart showing what (all things being equal) ships should beat what? Obviously given how the game works all things are never equal, but it would be nice to know, for example whether I should be sending drones, or interceptors, or heavy fighters to face enemy interceptors for example.
Likewise in the codex it would be nice in addition to the flavour text to have a 'tips' underneath giving very basic 'this is a battleship, use it to go toe to toe with the enemy', 'this is a frigate, use it to protect the flanks of your capital ships', 'this is a carrier, do not put it in direct combat' kind of advice.