Title Basically.
I have a campaign that's been recently interrupted by this error repeatably and seemingly randomly that has made it rather frustrating to progress. As far as I can tell, as I am not familiar with xml or coding in general, its from some sort of conflict on a player colony that I didn't experience prior. In Recent events it grew to size 5, got a high command industry thrown on it, and increased its volatile deposit through TaSC. (Edit; no volatile deposit, wrong colony I'm a moron)
Here is the Error:
796807 [Thread-3] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\saves\save_JustitiaNovia_5523313926726240186...
796812 [Thread-3] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 2
796812 [Thread-3] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 3
796902 [Thread-3] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Industrial.Evolution-3.3.e]
796904 [Thread-3] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Persean Chronicles-3.0.9]
798135 [Thread-3] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Error loading
798135 [Thread-3] ERROR com.fs.starfarer.campaign.save.CampaignGameManager - Failed calling method
---- Debugging information ----
message : Failed calling method
cause-exception : java.lang.NullPointerException
cause-message : null
method : com.fs.starfarer.campaign.econ.PlanetConditionMarket.readResolve()
class : com.fs.starfarer.campaign.econ.PlanetConditionMarket
required-type : com.fs.starfarer.campaign.econ.PlanetConditionMarket
converter-type : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number : 739913
class[1] : com.fs.starfarer.campaign.CustomCampaignEntity
class[2] : indevo.industries.artillery.projectiles.MissileCarrierEntityPlugin
class[3] : java.util.HashMap
converter-type[1] : com.thoughtworks.xstream.converters.collections.MapConverter
class[4] : indevo.utils.trails.MagicCampaignTrailPlugin
class[5] : indevo.utils.trails.MagicCustomCampaignTrailEntityScript
class[6] : java.util.ArrayList
converter-type[2] : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[7] : com.fs.util.container.repo.ObjectRepository
class[8] : com.fs.starfarer.campaign.StarSystem
class[9] : com.fs.starfarer.campaign.fleet.CampaignFleet
class[10] : boggled.scripts.BoggledTerraformingRequirement$RequirementContext
class[11] : boggled.campaign.econ.industries.BoggledCommonIndustry
class[12] : boggled.campaign.econ.industries.BoggledBaseIndustry
class[13] : com.fs.starfarer.campaign.econ.Market
class[14] : indevo.industries.salvageyards.industry.SalvageYards
class[15] : com.fs.starfarer.campaign.ai.CampaignFleetAI$FleetAssignmentData
class[16] : com.fs.starfarer.campaign.ai.AssignmentModule
class[17] : com.fs.starfarer.campaign.ai.ModularFleetAI
class[18] : mmm.missions.DefenseMission$MissionData
class[19] : java.util.LinkedHashMap
class[20] : com.fs.starfarer.campaign.rules.Memory
class[21] : com.fs.starfarer.campaign.econ.Submarket
class[22] : com.fs.starfarer.campaign.CampaignPlanet
class[23] : com.fs.starfarer.campaign.CircularOrbit
class[24] : com.fs.starfarer.loading.specs.FactionProduction
class[25] : com.fs.starfarer.campaign.Faction
class[26] : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[27] : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[28] : com.fs.starfarer.campaign.econ.Economy
class[29] : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[30] : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[31] : com.fs.starfarer.campaign.Hyperspace
class[32] : com.fs.starfarer.campaign.CampaignEngine
converter-type[3] : com.fs.starfarer.campaign.save.I
version : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: Failed calling method
---- Debugging information ----
message : Failed calling method
cause-exception : java.lang.NullPointerException
cause-message : null
method : com.fs.starfarer.campaign.econ.PlanetConditionMarket.readResolve()
class : com.fs.starfarer.campaign.econ.PlanetConditionMarket
required-type : com.fs.starfarer.campaign.econ.PlanetConditionMarket
converter-type : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number : 739913
class[1] : com.fs.starfarer.campaign.CustomCampaignEntity
class[2] : indevo.industries.artillery.projectiles.MissileCarrierEntityPlugin
class[3] : java.util.HashMap
converter-type[1] : com.thoughtworks.xstream.converters.collections.MapConverter
class[4] : indevo.utils.trails.MagicCampaignTrailPlugin
class[5] : indevo.utils.trails.MagicCustomCampaignTrailEntityScript
class[6] : java.util.ArrayList
converter-type[2] : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[7] : com.fs.util.container.repo.ObjectRepository
class[8] : com.fs.starfarer.campaign.StarSystem
class[9] : com.fs.starfarer.campaign.fleet.CampaignFleet
class[10] : boggled.scripts.BoggledTerraformingRequirement$RequirementContext
class[11] : boggled.campaign.econ.industries.BoggledCommonIndustry
class[12] : boggled.campaign.econ.industries.BoggledBaseIndustry
class[13] : com.fs.starfarer.campaign.econ.Market
class[14] : indevo.industries.salvageyards.industry.SalvageYards
class[15] : com.fs.starfarer.campaign.ai.CampaignFleetAI$FleetAssignmentData
class[16] : com.fs.starfarer.campaign.ai.AssignmentModule
class[17] : com.fs.starfarer.campaign.ai.ModularFleetAI
class[18] : mmm.missions.DefenseMission$MissionData
class[19] : java.util.LinkedHashMap
class[20] : com.fs.starfarer.campaign.rules.Memory
class[21] : com.fs.starfarer.campaign.econ.Submarket
class[22] : com.fs.starfarer.campaign.CampaignPlanet
class[23] : com.fs.starfarer.campaign.CircularOrbit
class[24] : com.fs.starfarer.loading.specs.FactionProduction
class[25] : com.fs.starfarer.campaign.Faction
class[26] : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[27] : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[28] : com.fs.starfarer.campaign.econ.Economy
class[29] : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[30] : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[31] : com.fs.starfarer.campaign.Hyperspace
class[32] : com.fs.starfarer.campaign.CampaignEngine
converter-type[3] : com.fs.starfarer.campaign.save.I
version : not available
And Here is the Planet in Question:
<market cl="PCMarket" z="264372">
<id>market_system_1f1d:planet_0</id>
<name>Yamayaquil</name>
<primaryEntity cl="Plnt" ref="2350"></primaryEntity>
<memory cl="Memory" ref="3803"></memory>
<surveyLevel>PRELIMINARY</surveyLevel>
<cond z="264373">
<st>no_atmosphere</st>
<st>IndEvo_ArtilleryStationCondition</st>
<st>rare_ore_ultrarich</st>
<st>IndEvo_RuinsCondition</st>
<st>pre_collapse_facility</st>
<st>very_hot</st>
<st>ore_rich</st>
<st>ruins_scattered</st>
</cond>
<surveyed z="264374">
<st>no_atmosphere</st>
<st>IndEvo_ArtilleryStationCondition</st>
<st>very_hot</st>
</surveyed>
</market> <----------------------------------------------------------------------------------------------------------------- line 739913
<sc z="264375">
<indevo.industries.artillery.scripts.CampaignAttackScript z="264376">
<targetMap z="264377"></targetMap>
<blockedAreas z="264378"></blockedAreas>
<stationFireInterval z="264379" i="2.0" a="3.0" c="2.356512" e="0.0" ie="false"></stationFireInterval>
<forcedTargetMap z="264380"></forcedTargetMap>
<terrain cl="CampaignTerrain" z="264381" type="IndEvo_artillery_range_terrain" radius="0.0">
<loc z="264382">592.4219|2385.9458</loc>
<vel z="264383">0.0|0.0</vel>
<j0>{"f6":90,"f0":"Null","f1":true,"f2":[255,240,200,255],"f4":"1e3822"}</j0>
<ow ref="13"></ow>
<orbit cl="COrbt" z="264384" r="0.0" op="0.0" ca="0.0">
<e cl="CampaignTerrain" ref="264381"></e>
<f cl="CCEnt" ref="264334"></f>
</orbit>
<cL cl="Sstm" ref="2326"></cL>
<ls cl="Plnt" ref="2323"></ls>
<me z="264385">
<d z="264386"></d>
</me>
<sc z="264387"></sc>
<tags z="264388">
<st>fading_out_and_expiring</st>
<st>terrain</st>
<st>non_clickable</st>
</tags>
<alwaysUseSensorFaderBrightness>true</alwaysUseSensorFaderBrightness>
<plugin cl="indevo.industries.artillery.terrain.ArtilleryTerrain" z="264389" tid="IndEvo_artillery_range_terrain" n="Unknown">
<entity cl="CampaignTerrain" ref="264381"></entity>
<params z="264390" bWIE="12000.0" mR="0.0" n="In artillery range">
<e cl="CCEnt" ref="264334"></e>
</params>
</plugin>
</terrain>
<range>12000.0</range>
<terrainRange>12000.0</terrainRange>
<disabled>false</disabled>
<isDone>true</isDone>
<entity cl="CCEnt" ref="264334"></entity>
<type>missile</type>
<devmodeInterval z="264391" i="5.0" a="5.0" c="5.0" e="2.4429994" ie="false"></devmodeInterval>
</indevo.industries.artillery.scripts.CampaignAttackScript>
</sc>
<tags z="264392">
<st>NO_ORBITAL_STATION</st>
<st>station</st>
<st>use_station_visual</st>
<st>IndEvo_Artillery</st>
</tags>
<j1>{"f0":55,"f1":55,"f2":40,"f3":-1,"f4":-1,"f5":"IndEvo_ArtilleryStation"}</j1>
<la z="264393" enum-type="CaEnLa">STATIONS</la>
<p cl="indevo.industries.artillery.entities.ArtilleryStationEntityPlugin" z="264394">
<e cl="CCEnt" ref="264334"></e>
<type>missile</type>
<disrupted>false</disrupted>
</p>
<fleetForVisual z="264395" sS="450.0" sP="450.0" mO="false" f="222.30408" n="Missile defence platform" aM="true" nFIN="true" sM="true" dF="90.0">
<loc z="264396">592.4219|2385.9458</loc>
<vel z="264397">0.0|0.0</vel>
<j0>{"f6":0,"f0":"Null","f2":[255,240,200,255],"f4":"1e37d4","f5":true}</j0>
<o ref="2361"></o>
<orbit cl="COrbt" z="264398" r="0.0" op="100.0" ca="0.0">
<e cl="Flt" ref="264395"></e>
<f cl="CCEnt" ref="264334"></f>
</orbit>
<cL cl="Sstm" ref="2326"></cL>
<ls cl="Plnt" ref="2323"></ls>
<me z="264399">
<d z="264400">
<e>
<st>$fleetType</st>
<st>patrolSmall</st>
</e>
<e>
I apologize for not using Pastebin or its alternatives, I couldn't get them to work. Is there anything I can do for my campaign? With this, it's really a coin flip if a save works or not. Occasionally it does, other times it does not, this also applies to the backups unfortunately. It may just be easier to abandon the colony or something, oh well.
Thank you for the help.