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Starsector 0.98a is out! (03/27/25)

Author Topic: [0.97a-RC11 modded] Aggressive/Fearless personalities changes intentional/bug?  (Read 1381 times)

StriderGunship

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Had two normal and one modded playthroughs in total (not including the current one). Never had any problems, build/playstyle more or less the same. Aggressive officers get themselves surrounded in a way they never did before and die. Same goes to Glimmers. A Radiant build that literally NEVER once died in my previous playthroughs that can 1v3 three capitals easily gets itself surrounded by three cruisers and I actually had to save it from dying, that was the last straw. During sim testing it also often sits on its Skimmer charges instead of disengaging and venting. Ship AI died such easily avoidable deaths extremely rarely and was very competent and reliable in all my previous playthroughs. They also drop their shield all the time for no reason and get easily avoidable damage.

Also, that thing when ships turn their fresh armor absolutely murders some of the ships that have a lot of fixed hardpoints, and in other cases it leads to ships taking damage they wouldn't get if they just kept shooting.

Heard but not tested myself that reckless officers became worse too.

The last version before this patch I played is [0.95.1a-RC6]

Mods list: https://imgur.com/a/upSNfaZ
« Last Edit: September 16, 2024, 01:03:22 PM by StriderGunship »
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Histidine

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Fearless is a Reckless equivalent, not Aggressive (although that wouldn't explain a difference between game versions).

Anyway it's probably easier to ask in General Discussion if people have noticed any such changes. You could also check out the AI Tweaks mod, although it doesn't seem like it touches on your issue.

(I didn't notice any mods in the list that should be tampering with AI ship behavior, but I can't guarantee none of them are)
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StriderGunship

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Fearless is a Reckless equivalent, not Aggressive (although that wouldn't explain a difference between game versions).

Anyway it's probably easier to ask in General Discussion if people have noticed any such changes. You could also check out the AI Tweaks mod, although it doesn't seem like it touches on your issue.

(I didn't notice any mods in the list that should be tampering with AI ship behavior, but I can't guarantee none of them are)

At least 2-3 people confirmed the issue on Discord, and I personally see that (aggressive+) AI straight up gets itself surrounded almost on purpose.
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Tranquility

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...

At least 2-3 people confirmed the issue on Discord, and I personally see that (aggressive+) AI straight up gets itself surrounded almost on purpose.

As far as I know, while there were some incremental AI changes (and more will come in a future update), I don't think there were any fundamental changes to AI personalities from 0.95.1a to 0.97a.

Reckless AI specifically ignores other enemy ships for threat calculation purposes - it's basically the ship assigning itself an Eliminate order on whatever its current target is. That alone makes Reckless-piloted ships liable to get themselves surrounded by other ships unless you actively wrangle them using your own orders.

You also have to consider that both Aggressive and Reckless personalities specifically want close in within the range of their own PD weapons, meaning they'll treat, for example, Vulcan Cannons and PD Lasers as actual anti-ship weapons. Naturally, this also tends to get them surrounded by enemy ships too, although Aggressive does try to respect other enemy ships while closing in.

If you want ships to not actively put themselves in danger, I'd suggest sticking to Steady or Cautious personalities, as well as start looking into ship loadouts that don't force them into close-quarters combat. Also keep in mind that enemy fleets using faster, more numerous, or more aggressive ships than yours will, by their vary nature, typically surround your ships anyways, so there's never a guarantee that your own ships will stop getting into sticky situations.

StriderGunship

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At least 2-3 people confirmed the issue on Discord, and I personally see that (aggressive+) AI straight up gets itself surrounded almost on purpose.

As far as I know, while there were some incremental AI changes (and more will come in a future update), I don't think there were any fundamental changes to AI personalities from 0.95.1a to 0.97a.

Reckless AI specifically ignores other enemy ships for threat calculation purposes - it's basically the ship assigning itself an Eliminate order on whatever its current target is. That alone makes Reckless-piloted ships liable to get themselves surrounded by other ships unless you actively wrangle them using your own orders.

You also have to consider that both Aggressive and Reckless personalities specifically want close in within the range of their own PD weapons, meaning they'll treat, for example, Vulcan Cannons and PD Lasers as actual anti-ship weapons. Naturally, this also tends to get them surrounded by enemy ships too, although Aggressive does try to respect other enemy ships while closing in.

If you want ships to not actively put themselves in danger, I'd suggest sticking to Steady or Cautious personalities, as well as start looking into ship loadouts that don't force them into close-quarters combat. Also keep in mind that enemy fleets using faster, more numerous, or more aggressive ships than yours will, by their vary nature, typically surround your ships anyways, so there's never a guarantee that your own ships will stop getting into sticky situations.

Fearless and aggressive weren't as dumb as they are now.
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