Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Pages: 1 2 3 [4] 5 6 7

Author Topic: [0.97a-RC11] Station Augments 1.2.1  (Read 39397 times)

NikoTheGuyDude

  • Captain
  • ****
  • Posts: 465
    • View Profile
Re: [0.97a-RC11] Station Augments 1.0.3a
« Reply #45 on: November 19, 2024, 08:45:57 AM »

Hi, just wanted to say Ive had this mod installed on my 290+ mod playthroughs twice now and I havent had issues, not even on my 90 hour save (besides the slight slowdown at around the 40 hour mark because fleets get huge and spammy)

Please check your save file size.
Logged

Hathwaythere

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.97a-RC11] Station Augments 1.0.3a
« Reply #46 on: December 02, 2024, 10:46:45 AM »

Heya, I've experienced the save bloat bug(I managed not to notice until it reached over 1.2 gigabytes). Would you like the save? I haven't deleted it yet and I don't know if it's useful for any potential debugging on your end.
Logged

NikoTheGuyDude

  • Captain
  • ****
  • Posts: 465
    • View Profile
Re: [0.97a-RC11] Station Augments 1.0.3a
« Reply #47 on: December 02, 2024, 11:12:17 AM »

Heya, I've experienced the save bloat bug(I managed not to notice until it reached over 1.2 gigabytes). Would you like the save? I haven't deleted it yet and I don't know if it's useful for any potential debugging on your end.


Wouldn't hurt.
Logged

VioletGrey

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.97a-RC11] Station Augments 1.0.3a
« Reply #48 on: January 02, 2025, 09:18:57 AM »

any news on a fix for this mod?
Logged

NikoTheGuyDude

  • Captain
  • ****
  • Posts: 465
    • View Profile
Re: [0.97a-RC11] Station Augments 1.0.3a
« Reply #49 on: January 02, 2025, 04:46:52 PM »

Its coming after the next big update for WWLB, which will be a while.
Logged

NikoTheGuyDude

  • Captain
  • ****
  • Posts: 465
    • View Profile
Re: [0.97a-RC11] Station Augments 1.0.3a
« Reply #50 on: February 02, 2025, 05:32:18 PM »

THE MOD HAS BEEN FIXED!! 1.0.4 IS OUT WOOHOO
Logged

cghhj

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.97a-RC11] Station Augments 1.0.4
« Reply #51 on: February 02, 2025, 07:06:49 PM »

Glad to have the mod fully released!
May I have the permision to Localization and sharring it on the Chinese Starsctor fans forum? (https://www.fossic.org)
« Last Edit: February 02, 2025, 07:19:46 PM by cghhj »
Logged

NikoTheGuyDude

  • Captain
  • ****
  • Posts: 465
    • View Profile
Re: [0.97a-RC11] Station Augments 1.0.4
« Reply #52 on: February 02, 2025, 07:50:53 PM »

Glad to have the mod fully released!
May I have the permision to Localization and sharring it on the Chinese Starsctor fans forum? (https://www.fossic.org)

Yes, go ahead
Logged

NikoTheGuyDude

  • Captain
  • ****
  • Posts: 465
    • View Profile
Re: [0.97a-RC11] Station Augments 1.1.0
« Reply #53 on: February 07, 2025, 03:29:45 PM »

New update just dropped. Use SA_genSpecialContent AND SA_generateAugments commands to update.
Logged

cghhj

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.97a-RC11] Station Augments 1.1.0
« Reply #54 on: February 07, 2025, 06:57:25 PM »

Code
159680 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/utilities/niko_MPC_marketUtils
java.lang.NoClassDefFoundError: data/utilities/niko_MPC_marketUtils
at niko_SA.augments.hydroponics.checkDeficits(hydroponics.kt:44) ~[?:?]
at niko_SA.augments.hydroponics.apply(hydroponics.kt:34) ~[?:?]
at niko_SA.MarketUtils.addStationAugment(MarketUtils.kt:104) ~[?:?]
at niko_SA.MarketUtils.addStationAugment$default(MarketUtils.kt:92) ~[?:?]
at niko_SA.SA_settings.applyPredefinedAugments(SA_settings.kt:55) ~[?:?]
at niko_SA.niko_SA_modPlugin.onNewGameAfterEconomyLoad(niko_SA_modPlugin.kt:66) ~[?:?]
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.ui.O.dismiss(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.ui.impl.for.dismiss(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.ui.int.Ò00000(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.ui.int.processInput(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.ui.W.o00000(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]
Caused by: java.lang.ClassNotFoundException: data.utilities.niko_MPC_marketUtils
at java.base/java.net.URLClassLoader.findClass(URLClassLoader.java:349) ~[?:?]
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:557) ~[?:?]
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:490) ~[?:?]
... 21 more

Crashes when starting new campain. Almost nake game crashes either.
Logged

NikoTheGuyDude

  • Captain
  • ****
  • Posts: 465
    • View Profile
Re: [0.97a-RC11] Station Augments 1.1.0
« Reply #55 on: February 07, 2025, 07:00:49 PM »

Updated, fixed.
Logged

cghhj

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.97a-RC11] Station Augments 1.1.1
« Reply #56 on: February 07, 2025, 08:57:43 PM »

Code
125703 [Thread-2] ERROR niko_SA.SA_debugUtils  - java.lang.NoSuchFieldException: threatEvalAI
125806 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException: null
at niko_SA.ReflectionUtils.get(ReflectionUtils.kt:135) ~[?:?]
at niko_SA.ReflectionUtils.get$default(ReflectionUtils.kt:123) ~[?:?]
at niko_SA.augments.shieldShunt.applyInCombat(shieldShunt.kt:60) ~[?:?]
at niko_SA.scripts.effectApplierScript.advance(effectApplierScript.kt:33) ~[?:?]
at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.A.new.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]
Conflics with AI Tweaks https://fractalsoftworks.com/forum/index.php?topic=28428.0
Crashes when entering battle.
Logged

NikoTheGuyDude

  • Captain
  • ****
  • Posts: 465
    • View Profile
Re: [0.97a-RC11] Station Augments 1.1.1
« Reply #57 on: February 07, 2025, 08:58:57 PM »

How do you know this is AI tweaks? have you tried without it?
Logged

cghhj

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.97a-RC11] Station Augments 1.1.1
« Reply #58 on: February 07, 2025, 09:09:02 PM »

Yes, deactvate AI Tweaks can enter combat without problem, actvate AI Tweaks and booms.
Logged

NikoTheGuyDude

  • Captain
  • ****
  • Posts: 465
    • View Profile
Re: [0.97a-RC11] Station Augments 1.1.1
« Reply #59 on: February 07, 2025, 09:16:32 PM »

Yes, deactvate AI Tweaks can enter combat without problem, actvate AI Tweaks and booms.

Im not sure how to fix this. For now, disable the custom AI in AI tweaks.
Logged
Pages: 1 2 3 [4] 5 6 7