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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a-RC8] Station Augments 2.1.3  (Read 49532 times)

JenkoRun

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Re: [0.97a-RC11] Station Augments 1.0.0
« Reply #15 on: September 13, 2024, 12:58:06 PM »

Congrats on the full release, I've been waiting for this before giving it a try, gonna try that bomb! :D
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NikoTheGuyDude

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Re: [0.97a-RC11] Station Augments 1.0.1
« Reply #16 on: September 14, 2024, 11:50:27 AM »

Updates with a few fixes and tweaks.
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N3N

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Re: [0.97a-RC11] Station Augments 1.0.0
« Reply #17 on: September 17, 2024, 01:49:18 PM »

Station augments has been fully released!

Hey,
Thank you for this interesting mod.  ;)

Could you please make a short video/gif or screenshots, to show how to use this?

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NikoTheGuyDude

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Re: [0.97a-RC11] Station Augments 1.0.0
« Reply #18 on: September 20, 2024, 01:19:06 PM »

Station augments has been fully released!

Hey,
Thank you for this interesting mod.  ;)

Could you please make a short video/gif or screenshots, to show how to use this?

I could, but it's rather simple. Just go to a market with a station, and you see a dialog option that opens the augment menu. You dont need a screenshot for that.
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N3N

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Re: [0.97a-RC11] Station Augments 1.0.0
« Reply #19 on: September 20, 2024, 01:23:00 PM »

I could, but it's rather simple. Just go to a market with a station, and you see a dialog option that opens the augment menu. You dont need a screenshot for that.

Ah, sorry, I didn't see this.  ;)
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Sqiurmo

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Re: [0.97a-RC11] Station Augments 1.0.1
« Reply #20 on: September 21, 2024, 03:50:44 PM »

Getting a crash when engaging a fleet with a friendly station that has the Temporal Fighter augment applied.

Code
515165 [Thread-3] DEBUG mmm.campaign.ForceAutoResolveInjector  - ForceAutoResolve: force=false, threshold=1,444.027, player_strength=280.226, allies_strength=440.226, enemy_strength=412.579
516561 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at niko_SA.augments.fighterTimeflow$FighterTimeflowEffectScript.advance(fighterTimeflow.kt:62)
at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source)
at com.fs.starfarer.combat.A.new.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

The main issue is that the station doesn't actually have the augment applied in the station augment screen, but it is still taking up the 20 AP cost, so I can't even remove is just before combat.
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NikoTheGuyDude

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Re: [0.97a-RC11] Station Augments 1.0.1
« Reply #21 on: September 21, 2024, 06:18:41 PM »

Getting a crash when engaging a fleet with a friendly station that has the Temporal Fighter augment applied.

Code
515165 [Thread-3] DEBUG mmm.campaign.ForceAutoResolveInjector  - ForceAutoResolve: force=false, threshold=1,444.027, player_strength=280.226, allies_strength=440.226, enemy_strength=412.579
516561 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at niko_SA.augments.fighterTimeflow$FighterTimeflowEffectScript.advance(fighterTimeflow.kt:62)
at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source)
at com.fs.starfarer.combat.A.new.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

The main issue is that the station doesn't actually have the augment applied in the station augment screen, but it is still taking up the 20 AP cost, so I can't even remove is just before combat.

Not sure why it doesn't appear, but you can use SA_removeAugment SA_fighterTimeflow to get rid of it, hopefully.
Anyway, a fix for that crash will release soon.
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Koojun

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Re: [0.97a-RC11] Station Augments 1.0.2
« Reply #22 on: September 22, 2024, 03:49:32 PM »

Not sure why it doesn't appear, but you can use SA_removeAugment SA_fighterTimeflow to get rid of it, hopefully.
Anyway, a fix for that crash will release soon.

I have the exact same problem, and i can't remove any of the augments once i install them without commands, once i put them and get out of the interface and come back to it, it just shows it like the augment isn't applied but it actually is since the effects can be seen (+10% market access for exemple)
And when i click on the augment to try to maybe remove it, it just doesn't do anything.
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NikoTheGuyDude

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Re: [0.97a-RC11] Station Augments 1.0.2
« Reply #23 on: September 22, 2024, 04:20:28 PM »

Not sure why it doesn't appear, but you can use SA_removeAugment SA_fighterTimeflow to get rid of it, hopefully.
Anyway, a fix for that crash will release soon.

I have the exact same problem, and i can't remove any of the augments once i install them without commands, once i put them and get out of the interface and come back to it, it just shows it like the augment isn't applied but it actually is since the effects can be seen (+10% market access for exemple)
And when i click on the augment to try to maybe remove it, it just doesn't do anything.

That is seriously confusing and I dont get why thats happening, since I cant replicaet it locally.
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NikoTheGuyDude

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Re: [0.97a-RC11] Station Augments 1.0.2
« Reply #24 on: September 22, 2024, 04:23:23 PM »

Can you try removing and re-adding the station via commands?
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shmone-else

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Re: [0.97a-RC11] Station Augments 1.0.2
« Reply #25 on: September 27, 2024, 09:16:11 AM »

A relatively minor issue but it seems like the mod doesn't support the Remnant stations from TASC, and when you try it'll print NullPointerException:null into the colony text box.
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NikoTheGuyDude

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Re: [0.97a-RC11] Station Augments 1.0.2
« Reply #26 on: September 27, 2024, 10:26:18 AM »

A relatively minor issue but it seems like the mod doesn't support the Remnant stations from TASC, and when you try it'll print NullPointerException:null into the colony text box.

Known bug. Will be fixed later.
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NikoTheGuyDude

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Re: [0.97a-RC11] Station Augments 1.0.3
« Reply #27 on: September 28, 2024, 07:35:59 AM »

Fixed
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Dunkleberg

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Re: [0.97a-RC11] Station Augments 1.0.3a
« Reply #28 on: October 03, 2024, 03:37:51 PM »

Also getting a nullpoint error, but no crash when trying to use the mod with a diable avionics station.
Are you going to add stations from other mods to the list or is it going to stay vanilla/Tasc for now?
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NikoTheGuyDude

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Re: [0.97a-RC11] Station Augments 1.0.3a
« Reply #29 on: October 03, 2024, 05:14:14 PM »

Also getting a nullpoint error, but no crash when trying to use the mod with a diable avionics station.
Are you going to add stations from other mods to the list or is it going to stay vanilla/Tasc for now?

This should have been fixed in the latest version.
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