Station Augments: Hullmods for your stations
CAN BE ADDED TO A SAVE (USE SA_generateAugments COMMAND) - CANNOT BE REMOVED
Adds station "augments" which allow you to modify your orbital station. While not as expansive as hullmods, this collection will still make stations just a bit more engaging.
Augments can be find by salvaging, and are an uncommon find. They do
NOT dilute the loot pool, instead adding more loot in total. Augments can also be obtained by destroying a station with augments.
Augments are also applied to NPC markets (Currently, theyre manually placed via modsettings).
The entire augment system was designed with other mods in mind, meaning other mods can create their own augments and apply augments to their own markets
without a hard dependency.
Modding information
HOW TO INTERACT WITH STATION AUGMENTS AS A MODDER
How to... define a new augment
- Create a new stationAttachment class
- Create a new stationAugmentStore.allAugments entry (see stationAugmentStore for examples)
It's pretty simple!
How to... add an augment to a market
- Either...
- Call market.addStationAugment() directly...
- Or...
- If the market exists after procgen, add a key-value pair of marketId to augmentId (as defined in the allAugments entry) to modSettings under "niko_stationAugments" and "MarketsWithAugments"
Modsettings can survive invalid marketIds and augmentIds, but they will throw warnings.
Examples
- Bubble shield: A massive shield that surrounds the station and protects it from harm. Doesnt block ships, but blocks projectiles.
- SAFETY OVERRIDES: Need I explain this one? Faster firerate, better flux, CR drain.
- KL-Pattern Shield Shunt: Shield shunt, but it gives the modules a damper field instead.
- Axial overclocking: Makes the station spin REALLY FAST.
- Economy conversion: Expensive, nerfs the stations in-combat performance, but adds +1 industry slot to the market.
And more...
Download: Removed due to instability
Repo:
https://github.com/nikothedude/Station-AugmentsChangelog
1.0.3a
SAVE COMPATIBLE
Hotfix for crashes
1.0.3
SAVE COMPATIBLE
Fixed reflection breaking on non-vanilla orbital stations
1.0.2
SAVE COMPATIBLE
Fixed a crash when using fighter temporal cores on a non-star fortress
1.0.1
SAVE COMPATIBLE
Fixed a bug where campaign-level effects would apply without the hullmod being applied
Fixed fighter AI uplink crashing
Rare augments made slightly rarer
1.0.0
SAVE COMPATIBLE
Full release
Shield shunt and regenerative drones are no longer available off windows (would crash the game otherwise)
Finally fixed UI performance
0.1.1dev
Removes a hard dependency on WWLB
0.1.0dev
PROBABLY SAVE COMPATIBLE?
Added new augments
Reinforced bulkheads - Always known
Also prevents modules from detaching or breaking apart
Armored Weapon Mounts
ECCM Package
Automated repair unit
Stabilized shields
ECM Package
Resistant flux conduits
+20% ECM rating, +1.1x defense rating
Nav Relay
+20% Nav rating, +1 burn to nearby fleets
Command center
Infinite CP for defending fleets, +10% accessability
Economic Conversion - Rare
+1 industry on the market
30 AP
Worse flux and hull stats
Augments made cheaper across the board
Redid the distribution of augments across the core worlds
New lunasettings
0.0.2dev
NOT SAVE COMPATIBLE
Adds new augments
Fighter temporal cores: +30% timeflow to fighters and drones launched by the station
Volatile reactor fuel: Ever wanted to turn your station into a bomb? Now you can!
Fighter AI uplink - Applies the station's AI core to fighers and drones
You can now get augments by fighting stations with them
Removed defense garrison - it just sucks and is unlikely to function
Augments now have icons
Augment blueprints are now blue to distinguish themselves
Augments somewhat more common
Fixed all the major bugs with the UI
0.0.1dev
Removed a hard dependency of WWLB