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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition  (Read 60545 times)

persocom01

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Re: [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition
« Reply #45 on: February 28, 2025, 01:10:06 AM »

Just out of curiosity, has the author talked about why so many of the Valkyrian weapons work like energy weapons, including having soft flux beams, but are exclusively ballistic for non built-ins? Not complaining. I was just curious.

you can catch @ValkyriaL on discord USC, who was the original author, before this mod went to CN. While testing I was also surprised that the Valkyries used ballistics that behaved like energy weapons. This affected the translation, because if translated directly, their description would say the Valkyries specialize in "lasers", which I changed to "energy damage ballistics" so that it wouldn't betray anyone's expectations.
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balordezul

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Re: [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition
« Reply #46 on: March 02, 2025, 11:59:21 AM »

I just tried to take one of their stations and wow that missile spam is crazy.  I have only had a few encounters but they are really starting to feel like a game+ difficulty mod.
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Massaraksh

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Re: [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition
« Reply #47 on: March 21, 2025, 02:34:20 PM »

I have no idea what this mod does for this to happen, but adding it to the load order (latest version as of today) completely obliterates my framerate. It goes from 165 to 28 just in the main menu. It even affects the tutorial missions.
Edit: the problem was actually with Graphicslib's shaderlib. Disabling it resolved the issue.
« Last Edit: March 23, 2025, 02:07:14 AM by Massaraksh »
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Zangetsuke

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Re: [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition
« Reply #48 on: March 28, 2025, 02:29:27 PM »

Jenova is bugged, we don't have the "Weapon Flux/Sec" stat.
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celeng_liar

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Re: [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition
« Reply #49 on: Today at 02:09:11 AM »

Would this mod still work fine on 0.98?
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WeWickYou

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Re: [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition
« Reply #50 on: Today at 10:43:57 AM »

Would this mod still work fine on 0.98?
yes just change the version number in the .json.

Just to say, quite happy an Offical EN version is back on menu, in 2020-2022 i had done a "personnal" translation who wasn't proofread but everything was working quest included.
was quite sadge people wouldn't realy play the mod, but now they are xd
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