Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: 1 2 [3] 4

Author Topic: [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition  (Read 60548 times)

Guardsmen83

  • Lieutenant
  • **
  • Posts: 54
    • View Profile
Re: [0.97a] Valkyrians - EN Edition
« Reply #30 on: November 05, 2024, 08:31:50 PM »

not discounting your friends exp but ive using for awhile hasn't crashed
Logged

EnigmaniteZ

  • Commander
  • ***
  • Posts: 161
    • View Profile
Re: [0.97a] Valkyrians - EN Edition
« Reply #31 on: November 07, 2024, 01:35:33 PM »

friend's log was yelling about the json files, missing/couldn't open. so...yeah.
Logged
Also known as: Khe, Kherae. Pros: tend to be an optimizer and a fixer. Cons: ADD (Is that a squirrel over there?) and severe memory issues (as in: I'm the last 10+ years)

Dear fellow coders: please use more null checks...

killtime101

  • Lieutenant
  • **
  • Posts: 56
    • View Profile
Re: [0.97a] Valkyrians - EN Edition
« Reply #32 on: January 03, 2025, 08:23:20 AM »

no download link in github, only source code...
Logged

persocom01

  • Ensign
  • *
  • Posts: 24
    • View Profile
Re: [0.97a] Valkyrians - EN Edition
« Reply #33 on: January 05, 2025, 10:25:07 PM »

no download link in github, only source code...

to make it less confusing I downloaded the source code and uploaded it as a binary. There is no difference since it is not an executable file, but at least the file name is displayed.

Edit: I learned how to add the download link to the version file so now everyone can update this using triOS, yay!
« Last Edit: January 12, 2025, 08:50:11 PM by persocom01 »
Logged

persocom01

  • Ensign
  • *
  • Posts: 24
    • View Profile
Re: [0.97a] Valkyrians - EN Edition
« Reply #34 on: January 12, 2025, 11:24:55 AM »

although I translated this mod months ago, I didn't get around actually playing it in game until now, and the current version, RC6, is a cumulative translation patch to improve the writing in the mission text to near native English levels of proficiency. A small amount of additional text was also added to improve immersion of the part where one moment you are talking over comms and another you are tapped on the shoulder.

I also spent all my remaining credits on canva, and the only portrait that was up to my standards was manually fixed with gimp and added to the anime portrait pack.

before:


after:
Logged

krisslanza

  • Ensign
  • *
  • Posts: 41
    • View Profile
Re: [0.97a] Valkyrians - EN Edition
« Reply #35 on: January 27, 2025, 05:29:56 AM »

Can also add the quest allowing the ship to be looted seems to be bugged, or at least, isn't consistent. You can luckily just use the Console Command mod to add it in though.
Logged

kaseywolf

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.97a] Valkyrians - EN Edition
« Reply #36 on: January 27, 2025, 02:18:32 PM »

I don't know if this is known. As of this moment the big 3 BP's you can get do not add all the ships. using all three you only get the battleship yoshura as a capital and you don't get the carrier or anything else i know some of its mission stuff but the horizon BP only adds like 3 ships the enigma BP only adds weapons and the archon BP gives the BB but none of the other caps. it seems to give most of the rest of the classes just the capitals i noticed.
Logged

persocom01

  • Ensign
  • *
  • Posts: 24
    • View Profile
Re: [0.97a] Valkyrians - EN Edition
« Reply #37 on: January 27, 2025, 10:37:12 PM »

Can also add the quest allowing the ship to be looted seems to be bugged, or at least, isn't consistent. You can luckily just use the Console Command mod to add it in though.

I do not think it is bugged, it's just that we are spoiled by the other mod makers who wrote code to ensure that their bounty ships drop as derelicts. I do not know how to do this, so for now I recommend using console commands.

I don't know if this is known. As of this moment the big 3 BP's you can get do not add all the ships. using all three you only get the battleship yoshura as a capital and you don't get the carrier or anything else i know some of its mission stuff but the horizon BP only adds like 3 ships the enigma BP only adds weapons and the archon BP gives the BB but none of the other caps. it seems to give most of the rest of the classes just the capitals i noticed.

although I am only the translator for this mod, I do not think it is unusual for ships to be unavailable from the factions big ship blueprints. For example, in diable, I believe the Maelstrom and the Pandemonium are unavailable. If you want those blueprints you can raid for them.

the bigger question is how to get the Azmodaeus and the Vatican Mk.II, which in the files are "no_drop, no_bp_drop, restricted" because I don't think I've ever seen them. Are they even in the game?
Logged

toynbeeidea

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.97a] Valkyrians - EN Edition
« Reply #38 on: January 30, 2025, 11:00:12 AM »

Mod is not loadable in Linux.  A number of files are capitalized in the filenames, but the game is looking for non-capitalized versions.
Logged

persocom01

  • Ensign
  • *
  • Posts: 24
    • View Profile
Re: [0.97a] Valkyrians - EN Edition
« Reply #39 on: February 03, 2025, 07:49:55 PM »

Mod is not loadable in Linux.  A number of files are capitalized in the filenames, but the game is looking for non-capitalized versions.

my apologies, as I don't use linux, so I am unable to test for this, nor do I know what needs to be changed to make it work with linux.

on another note, the 3.3.0 release is here, which includes all the latest changes from the CN version. Save compatible as far as my testing went.

A note on the change notes: I did not find any changes in the files that would make the Valkyries hostile to the Luddic church. Maybe it's in the jar, which I don't scrutinize too closely, but I doubt it.
« Last Edit: February 03, 2025, 08:17:11 PM by persocom01 »
Logged

mic_turner

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.97a] Valkyrians 3.3.0 [2025/1/29] - EN Edition
« Reply #40 on: February 15, 2025, 01:55:25 AM »

Hi, fixing that should be a simple matter of changing the file names (at a quick glance I found many in the graphics folders) to all lowercase for consistency.
Logged

Glissa

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.97a] Valkyrians - EN Edition
« Reply #41 on: February 24, 2025, 06:13:58 PM »

Mod is not loadable in Linux.  A number of files are capitalized in the filenames, but the game is looking for non-capitalized versions.

To expand on this, below is the item I found which is affected. Changing file name as indicated corrects any issues. -

Code
Valkyrian_EN/graphics/missiles/torpedo_Sunfury.png > Torpedo_Sunfury.png


Please check for your next release if you have time.
Logged

persocom01

  • Ensign
  • *
  • Posts: 24
    • View Profile
Re: [0.97a] Valkyrians - EN Edition
« Reply #42 on: February 26, 2025, 08:26:47 AM »

To expand on this, below is the item I found which is affected. Changing file name as indicated corrects any issues. -

Code
Valkyrian_EN/graphics/missiles/torpedo_Sunfury.png > Torpedo_Sunfury.png


Please check for your next release if you have time.

I made a change to data/weapons/proj/valk_sunfury_torpedo.proj to fix the inconsistency between the capitalization of the file referenced and the actual file name. I could fix the inconsistency in the file naming itself, but since the actual author of the mod is CN, any changes I make will not be reflected in the source (the CN version). I'll probably need Mycophobia to convey a message to fix this at source.

I did not make a new release since this change is minor and does not affect the majority of users, but any future downloads should have this fix that should fix linux issues. I cannot test it myself, so if there are still problems with linux, let me know.
« Last Edit: February 26, 2025, 08:28:23 AM by persocom01 »
Logged

Glissa

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition
« Reply #43 on: February 26, 2025, 03:18:26 PM »

Thanks for looking into it!
Logged

vicegrip

  • Captain
  • ****
  • Posts: 326
    • View Profile
Re: [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition
« Reply #44 on: February 26, 2025, 07:51:22 PM »

Just out of curiosity, has the author talked about why so many of the Valkyrian weapons work like energy weapons, including having soft flux beams, but are exclusively ballistic for non built-ins? Not complaining. I was just curious.
Pages: 1 2 [3] 4