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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Valkyrians 3.3.0 [2025/5/1] - EN Edition  (Read 66228 times)

persocom01

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Re: [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition
« Reply #45 on: February 28, 2025, 01:10:06 AM »

Just out of curiosity, has the author talked about why so many of the Valkyrian weapons work like energy weapons, including having soft flux beams, but are exclusively ballistic for non built-ins? Not complaining. I was just curious.

you can catch @ValkyriaL on discord USC, who was the original author, before this mod went to CN. While testing I was also surprised that the Valkyries used ballistics that behaved like energy weapons. This affected the translation, because if translated directly, their description would say the Valkyries specialize in "lasers", which I changed to "energy damage ballistics" so that it wouldn't betray anyone's expectations.
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balordezul

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Re: [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition
« Reply #46 on: March 02, 2025, 11:59:21 AM »

I just tried to take one of their stations and wow that missile spam is crazy.  I have only had a few encounters but they are really starting to feel like a game+ difficulty mod.
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Massaraksh

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Re: [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition
« Reply #47 on: March 21, 2025, 02:34:20 PM »

I have no idea what this mod does for this to happen, but adding it to the load order (latest version as of today) completely obliterates my framerate. It goes from 165 to 28 just in the main menu. It even affects the tutorial missions.
Edit: the problem was actually with Graphicslib's shaderlib. Disabling it resolved the issue.
« Last Edit: March 23, 2025, 02:07:14 AM by Massaraksh »
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Zangetsuke

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Re: [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition
« Reply #48 on: March 28, 2025, 02:29:27 PM »

Jenova is bugged, we don't have the "Weapon Flux/Sec" stat.
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celeng_liar

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Re: [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition
« Reply #49 on: April 18, 2025, 02:09:11 AM »

Would this mod still work fine on 0.98?
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WeWickYou

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Re: [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition
« Reply #50 on: April 18, 2025, 10:43:57 AM »

Would this mod still work fine on 0.98?
yes just change the version number in the .json.

Just to say, quite happy an Offical EN version is back on menu, in 2020-2022 i had done a "personnal" translation who wasn't proofread but everything was working quest included.
was quite sadge people wouldn't realy play the mod, but now they are xd
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kazy.kazy

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Re: [0.98] Valkyrians 3.3.0 [2025/5/1] - EN Edition
« Reply #51 on: May 02, 2025, 06:51:58 PM »

Love the mod. I think the newest update is not save compatible. I'm getting an error and looking at the logs I believe it has to do with the quad heavy MG. See below.

Caused by: java.lang.RuntimeException: Weapon spec [valk_quadheavymg] not found!
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persocom01

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Re: [0.98] Valkyrians 3.3.0 [2025/5/1] - EN Edition
« Reply #52 on: May 04, 2025, 09:29:52 AM »

Love the mod. I think the newest update is not save compatible. I'm getting an error and looking at the logs I believe it has to do with the quad heavy MG. See below.

Caused by: java.lang.RuntimeException: Weapon spec [valk_quadheavymg] not found!

there wasn't any change to the valk_quadheavymg between 3.2.2 and 3.3.0 as far as I know, and the files seem to all still be there, so perhaps you can redownload if you find your copy has valk_quadheavymg.wpn missing (is it this file?). If anyone else has this problem or knows how to fix it, let me know.

if anyone know if there are any issues with this mod and 0.98, let me know as well~
« Last Edit: May 04, 2025, 09:31:47 AM by persocom01 »
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kazy.kazy

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Re: [0.98a] Valkyrians 3.3.0 [2025/5/1] - EN Edition
« Reply #53 on: May 05, 2025, 06:04:30 PM »

Odd. Yeah I've tried redownloading a few times and it's still throwing the error on loading the save. I haven't tried a new game but reverting back to the old patch it plays fine. I am playing with ALOT of mods, so it could be an odd interaction between this one and another. Which I'm guessing is the case since that is usually the culprit. Since the old one is stable I won't mess around with it as I only know enough to get in trouble. Love the work tho.
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