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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2  (Read 162541 times)

alaricdragon

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #330 on: April 24, 2025, 08:15:33 PM »

I just tested the latest patch on multiple saves. Not getting the issue anymore, and it lets me load into the game without issue. Thank you!
yay the fixes worked.
you are welcome. and thank you for the report.
bro the last few patch notes have been wild
well... that happens to all of us. at least once in your life, you have to ask yourself 'how did this even happen', and 'how did I get here? why did I get here? why is the world not as I thought it was?' 'why do people yell when they are trying to explain something?' and then you know why. because it was you. you were the one who was yelling. and they yell back. then the world resets as you realize that you are continuing a pointless cycle of confusion, built only to prevent people from understanding it, so they may all be caught in the same web of confusion. none are left out.
now, there is a decision to make. do you dare, DARE explain what was refused to be explained, do you guide the ones on the future onto the uncertain path of knowledge, or do you continue to let the world bask in its own confusion, to learn the same lesion generation after generation, but never truly learning? never... progressing, as a culture, and as a people? but at the risk of changing things, of changing the formulary, and forcing your people back four steps from the shock alone?
what would you chose, if you had the luck... and is it lucky or unlucky that you must decide now?
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Zapper3000380

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #331 on: April 24, 2025, 11:11:33 PM »

Heya, I just tried installing the mod (alaricdragon's version, 0.3.26) via TriOS, but found that it crashes to desktop. It seems like the crash is caused by having both Star Lords and PAGSM (1.14.1aa) enabled at the same time? I don't know which section of the starsector.log I can post to show where the error starts, but I took a screenshot.




EDIT**: Nevermind. Reinstalling PAGSM fixed it. Very weird.
« Last Edit: April 24, 2025, 11:25:40 PM by Zapper3000380 »
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MMEEXX

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #332 on: April 25, 2025, 07:43:05 AM »

Thank you for the "version checker" integration. I'm so happy :)
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Pixelzul

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #333 on: April 25, 2025, 11:57:27 AM »

Incredible mod, hope it gets the update soon.
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space games enjoyer

alaricdragon

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #334 on: April 25, 2025, 01:06:04 PM »

EDIT**: Nevermind. Reinstalling PAGSM fixed it. Very weird.
hello.
this is a relatively common thing called data corruption? I think.
basically, you downloaded the file, and something was downloaded wrong. your computer failed to catch this issue this one time.
this issue has nothing to do with triOS. it happens to everyone every now and then.
Thank you for the "version checker" integration. I'm so happy :)
greetings.
you are welcome. I also like version checker. its makes life a lot less hard.
I hope you enjoy being happy.
Incredible mod, hope it gets the update soon.
hi.
this mod has not officerly updated, but I have created a modified version of this mod for the latest version of starsector. it comes with version checker support, mod options, and a star lord generator. please enjoy it here
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S_Eusebio

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #335 on: April 27, 2025, 01:32:20 AM »

Hi! I got a crash log to report. I crashed as I was attending a feast and tryng to start the tournament ("for honor and glory") on Echou Bres: I tried to select the option to "pilot my own ship" instead of the flagship assigned in the random roster. After I selected the Carnelian (a destroyer from NES's SAW) that was part of my fleet, the game crashed after a few seconds.
Crash log

2143570 [Thread-2] ERROR starship_legends.ModPlugin  - Cannot invoke "com.fs.starfarer.api.fleet.FleetMemberAPI.getVariant()" because the return value of "com.fs.starfarer.api.campaign.CampaignFleetAPI.getFlagship()" is null
    starship_legends.Util.getCaptain(Util.java:55)
    starship_legends.hullmods.Reputation.applyEffectsBeforeShipCreation(Reputation.java:197)
    com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
    com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
    com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
    com.fs.starfarer.campaign.fleet.FleetData.getMembersInPriorityOrder(Unknown Source)
    starlords.plugins.TournamentDialogPlugin.addContestant(TournamentDialogPlugin.java:209)
    starlords.plugins.TournamentDialogPlugin.advanceTournamentStage(TournamentDialogPlugin.java:158)
    starlords.plugins.TournamentDialogPlugin$1.pickedFleetMembers(TournamentDialogPlugin.java:401)
    com.fs.starfarer.ui.newui.OoOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
    com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
    com.fs.starfarer.ui.oo0O.advanceImpl(Unknown Source)
    com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source)
    com.fs.starfarer.ui.OOOo.advance(Unknown Source)
    com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
    com.fs.starfarer.ui.OOOo.advance(Unknown Source)
    com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
    com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    com.fs.state.AppDriver.begin(Unknown Source)
    com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    java.base/java.lang.Thread.run(Unknown Source)

2143619 [Thread-2] ERROR starship_legends.ModPlugin  - Cannot invoke "com.fs.starfarer.api.fleet.FleetMemberAPI.getVariant()" because the return value of "com.fs.starfarer.api.campaign.CampaignFleetAPI.getFlagship()" is null
    starship_legends.Util.getCaptain(Util.java:55)
    starship_legends.hullmods.Reputation.applyEffectsBeforeShipCreation(Reputation.java:197)
    com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
    com.fs.starfarer.campaign.fleet.FleetData.recrewFleetMembersV2(Unknown Source)
    com.fs.starfarer.campaign.fleet.FleetData.recrewFleetMembers(Unknown Source)
    com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
    com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
    com.fs.starfarer.campaign.fleet.FleetData.getMembersInPriorityOrder(Unknown Source)
    starlords.plugins.TournamentDialogPlugin.addContestant(TournamentDialogPlugin.java:209)
    starlords.plugins.TournamentDialogPlugin.advanceTournamentStage(TournamentDialogPlugin.java:158)
    starlords.plugins.TournamentDialogPlugin$1.pickedFleetMembers(TournamentDialogPlugin.java:401)
    com.fs.starfarer.ui.newui.OoOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
    com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
    com.fs.starfarer.ui.oo0O.advanceImpl(Unknown Source)
    com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source)
    com.fs.starfarer.ui.OOOo.advance(Unknown Source)
    com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
    com.fs.starfarer.ui.OOOo.advance(Unknown Source)
    com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
    com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    com.fs.state.AppDriver.begin(Unknown Source)
    com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    java.base/java.lang.Thread.run(Unknown Source)

2144156 [Thread-2] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Delta Kardashev II, faction: Knights of Ludd
2144827 [Thread-2] INFO  exerelin.campaign.DiplomacyManager  - Starting diplomacy event creation
2144827 [Thread-2] INFO  exerelin.campaign.DiplomacyManager  - Dominance factor: 0.15176152
2144827 [Thread-2] INFO  exerelin.campaign.DiplomacyManager  - Creating either diplomacy event for factions Knights of Ludd, Tri-Tachyon
2144827 [Thread-2] INFO  exerelin.campaign.DiplomacyManager  - Trying event: Failed Deal
2144828 [Thread-2] INFO  exerelin.campaign.DiplomacyManager  - Transmitting event: Failed Deal
2145058 [Thread-2] INFO  sound.O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
2145058 [Thread-2] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
2145059 [Thread-6] INFO  sound.O  - Cleaning up music with id [faction_tritach_encounter_01_neutral.ogg]
2145259 [Thread-8] INFO  sound.O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
2145260 [Thread-8] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
2160843 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.campaign.BaseLocation.addHitParticle(org.lwjgl.util.vector.Vector2f, org.lwjgl.util.vector.Vector2f, float, float, float, java.awt.Color)" because the return value of "com.fs.starfarer.api.campaign.CampaignFleetAPI.getContainingLocation()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.campaign.BaseLocation.addHitParticle(org.lwjgl.util.vector.Vector2f, org.lwjgl.util.vector.Vector2f, float, float, float, java.awt.Color)" because the return value of "com.fs.starfarer.api.campaign.CampaignFleetAPI.getContainingLocation()" is null
   at com.fs.starfarer.campaign.fleet.Battle$1.finished(Unknown Source)
   at com.fs.graphics.anim.AnimationManager.checkFinished(Unknown Source)
   at com.fs.graphics.anim.AnimationManager.advanceAll(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
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alaricdragon

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #336 on: April 28, 2025, 12:40:23 PM »

Hi! I got a crash log to report. I crashed as I was attending a feast and tryng to start the tournament ("for honor and glory") on Echou Bres: I tried to select the option to "pilot my own ship" instead of the flagship assigned in the random roster. After I selected the Carnelian (a destroyer from NES's SAW) that was part of my fleet, the game crashed after a few seconds.
hello.
I have no idea what happened here, but I will look into it.
thank you very mush for the report.
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Sannh

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #337 on: April 30, 2025, 08:37:39 AM »

is it within scope of mod to use Canon npcs such as Kanta or Daud as fleet commanders? Would be very cool. they could still appear in their respective colonies despite technically not "being" there, personally I would even prefer that.
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alaricdragon

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #338 on: April 30, 2025, 09:10:22 AM »

is it within scope of mod to use Canon npcs such as Kanta or Daud as fleet commanders? Would be very cool. they could still appear in their respective colonies despite technically not "being" there, personally I would even prefer that.
right now, this is impossible? (maybe) (I don't know how NPC's work)
but it is a really really cool idea. I will add this to the list of things that we might work on.
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rice

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #339 on: May 04, 2025, 02:54:49 AM »

Hey! Using the temporary branch, version 0.3.31, been working awesome for a while. Unfortunately, defeating any fleet now appears to result in a null pointer exception and crashes immediately upon closing the salvage window. I've fought random fleets, lord fleets, derelect fleets, all the same crash. I also tested defeating half of a fleet and cleanly disengaging, same result.

The very unfortunate thing is this has manifested well into a playthrough, and starting a new save attempting to replicate this bug in any way possible has yielded nothing, I originally assumed it had something to do with generated fleets, specifically one from HMI's Maxwell Scientific which I defeated prior to this bug and ransomed the lord for freedom, but fighting and capturing these lords in fresh saves does nothing out of the ordinary and using the console command to list all the lords in the log reveals that specific fleet completely fine off in whatever star system.

Code
621630 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "starlords.person.Lord.getLordAPI()" because "prisoner" is null
java.lang.NullPointerException: Cannot invoke "starlords.person.Lord.getLordAPI()" because "prisoner" is null
at starlords.util.Utils.printLordsWithPrisoners(Utils.java:701)
at starlords.listeners.BattleListener.reportBattleFinished(BattleListener.java:144)
at com.fs.starfarer.campaign.CampaignEngine.reportBattleFinished(Unknown Source)
at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.applyAfterBattleEffectsIfThereWasABattle(FleetEncounterContext.java:820)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$4.coreUIDismissed(FleetInteractionDialogPluginImpl.java:1637)
at com.fs.starfarer.ui.newui.X$2.coreUIDismissed(Unknown Source)
at com.fs.starfarer.ui.newui.for.dismiss(Unknown Source)
at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.for.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.X.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)

On a side note, are lords supposed to lead incursions against nexerelin outposts? I just noticed lord fleets hanging around my outposts sometimes and in their systems, including friendly ones "conducting business"
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alaricdragon

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #340 on: May 04, 2025, 10:56:33 AM »

Hey! Using the temporary branch, version 0.3.31, been working awesome for a while. Unfortunately, defeating any fleet now appears to result in a null pointer exception and crashes immediately upon closing the salvage window. I've fought random fleets, lord fleets, derelect fleets, all the same crash. I also tested defeating half of a fleet and cleanly disengaging, same result.

The very unfortunate thing is this has manifested well into a playthrough, and starting a new save attempting to replicate this bug in any way possible has yielded nothing, I originally assumed it had something to do with generated fleets, specifically one from HMI's Maxwell Scientific which I defeated prior to this bug and ransomed the lord for freedom, but fighting and capturing these lords in fresh saves does nothing out of the ordinary and using the console command to list all the lords in the log reveals that specific fleet completely fine off in whatever star system.

On a side note, are lords supposed to lead incursions against nexerelin outposts? I just noticed lord fleets hanging around my outposts sometimes and in their systems, including friendly ones "conducting business"
hello, and thanks for the report.
I have fixed the relevant crash. you should be play on the latest update.
as for starlords taking actions around nexerlin outposts.... I thought I fixed that. I really really did. but no, its not fixed. arg.
I will look into this again because the game is mean to me = (
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Fermuto

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #341 on: May 04, 2025, 02:36:20 PM »

Hey alaricdragon, seems like in the temporary version lords still aren't respected nex invasion settings, I keep seeing lords invade markets even though I have invasions completely disabled in nex
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rice

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #342 on: May 04, 2025, 07:08:25 PM »

Hey! Using the temporary branch, version 0.3.31, been working awesome for a while. Unfortunately, defeating any fleet now appears to result in a null pointer exception and crashes immediately upon closing the salvage window. I've fought random fleets, lord fleets, derelect fleets, all the same crash. I also tested defeating half of a fleet and cleanly disengaging, same result.

The very unfortunate thing is this has manifested well into a playthrough, and starting a new save attempting to replicate this bug in any way possible has yielded nothing, I originally assumed it had something to do with generated fleets, specifically one from HMI's Maxwell Scientific which I defeated prior to this bug and ransomed the lord for freedom, but fighting and capturing these lords in fresh saves does nothing out of the ordinary and using the console command to list all the lords in the log reveals that specific fleet completely fine off in whatever star system.

On a side note, are lords supposed to lead incursions against nexerelin outposts? I just noticed lord fleets hanging around my outposts sometimes and in their systems, including friendly ones "conducting business"
hello, and thanks for the report.
I have fixed the relevant crash. you should be play on the latest update.
as for starlords taking actions around nexerlin outposts.... I thought I fixed that. I really really did. but no, its not fixed. arg.
I will look into this again because the game is mean to me = (

Thank you for the update! It appears to be working without any crashes or issues. Hopefully nexerelin outposts don't give you too much more trouble.
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alaricdragon

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #343 on: May 05, 2025, 09:51:04 AM »

Thank you for the update! It appears to be working without any crashes or issues. Hopefully nexerelin outposts don't give you too much more trouble.
you are welcome. and they will.

Hey alaricdragon, seems like in the temporary version lords still aren't respected nex invasion settings, I keep seeing lords invade markets even though I have invasions completely disabled in nex
drat.
I was really hoping that was not the case.
this will take some time to resolve, as I really really need to take a nice deep look into some code, and expand it before I can truly address this issue (among some technical debt I gathered with poorly made code). its the next thing on the list after im done what im currently doing though, so not to long (hopefully)
thank you for the report.
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Gthane

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #344 on: May 06, 2025, 01:55:58 PM »

First time playing with Star Lords installed. I also have Ship/Weapon Pack installed. When visiting and feast of the Luddic Church, I participated in a tournament and all the ships were subsections of the Cathedral-class Hubship. It was like 3 hangar bays fighting 3 gun platforms, pretty funny but obviously not intended.
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