Just had an idea on how to acquire lords without going through the tedious process of doing their errands and jumping through hoops. If a lord is imprisoned, they wish to defect and sufficient time passes or after a few failed escape attempts, they will call on the player and offer to join his faction if the player busts them out by defeating the captor lord.
I'll start implementing and see what I come up with.
what do you guys think?
Balance wise this could result in some kind of "deal" with Lord - after few failed escape attempts you could negotiate with them about temporary "alliance" with your faction, essentially letting them do their things for about 1 cycle or something and if they're satisfied with your hospitality (you did some errands, helped them whenever), they could consider staying with you or abandon (sadge) and fly with new ships and etc., kind of fair?
I think this is good idea, due to how much Lords can influence the Sector overall and how grindy it is to befriend with just one of them (and I don't see particular reasons to do so, besides like unique/good fleet compositions or waifu factor, I guess?), which is pretty boring after few times and let us be real: it's not worth it at all (my opinion otherwise). Though it's Starsector and you should grind most of things to earn profits so I'm fine anyhow.
I don't really grind relations with Lords, I would rather build Star Fortress 3 Tier and defend it myself, because there's little difference of having 1 - 3 Lords and letting them fight a freaking Armada of Imperium 40k, they just get themselves wiped, which is not fun, especially with funny setting "Life and Death" enabled, letting Lords have a chance to meet the Ludd himself after a glorius battle or pitiful skirmish. So it would be guchi to let Lords be spawned in your faction independently, without your interference after some "milestones", it's reasonable after all.
this is a interesting idea, although I feel strange thinking of it. I like the idea of it being a temporally alliance with your faction better, but that would take quite a bit of effort to implement, and it still makes me feel odd. I need to think about why that is some more. Im probably just being silly.
in regards to ways to gain starlords, I myself have really struggled to make starlords join my faction in the past. (this is what made me make the starlord generator in the first place, fun fact). but well we are on the topic of getting starlords to join your faction, I think I should go over the current ways to get starlords, as well as the current plans on the to-do list.
first of all, there are 2 ways to get starlords:
- you can grind relations with them, then somehow convince the starlord to finally join you
- (life and death system) you can wait for a starlord to spawn on one of your worlds. larger worlds 'grow' starlord faster, and it will take quite a while with a low number of worlds. (this can be really hard. starlord spawning speed slows down as more lords are added to the game, and most players dont build there first market in cycle 206)
secondly, the planed additional ways to acquire starlords:
- starlords will be able to join the player faction by defection. in theory, this is easy. we just need to add a little intel thing that lets a starlord request to join the players faction, as well as decide what on earth to do with them well they wait for your response? (mostly just how to prevent them from defecting to another faction well they wait). (also, I dont know how to make intel plugins with like buttons and stuff, and im scared to attempt it. but it does need to get done so this can work.)
- you should be able to promote a officer to a starlord. this is a standerd feature in mount and blade warband, but is not present here. in theory this is quite easy to implement, at least at the most basic level (most of the work was already done when I first built the generator). but it will likely be a while before I implement this. maybe a month or so? it depends how the current improvement of random internal systems goes. (its been 15 days help)
in regards to the ideas being said here, please do share more. like, so far they are interesting. the idea of a starlord working as a type kind of like the 'mercenary officers' is really cool, but that brains up the idea of starlords being part of the independent faction, and now im thinking of additional starlord behavers, and arg..
there is a lot to do. I will link the list when I finally get it all organized, so you all can see and comment on it.
but for real, please share any ideas you all have for gaining starlords into your faction. or ideas for starlords in general. I would love to hear them, personally.[/list]