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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2  (Read 162537 times)

Aleksandros

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #285 on: April 03, 2025, 02:48:06 AM »

@MerlinCross you need to meet one lord. or you can change the luna lib settings at game start to know all the lords when you start a new game
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alaricdragon

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #286 on: April 03, 2025, 12:04:21 PM »

Trying this out, not sure if it's a bug or not considering it's not like crashing but in the picture previews, Lords show up on the intel screen.

I seem to be missing that tab. Do I have to meet a lord first or something? Because I'm getting notification that this or that lord has won or lost but can't seem to pull up any info.
hello.
as @Aleksandros said, you have to ether meet one lord (to gain that lords info), or enable it in the luna lib settings (the mod settings at the top right of the main menu if you have the mod installed). however, you can edit this value at any time. not just on new games.

@alaricdragon hey dude. not sure if you're still updating the o.97 version, but I get an error in 0.3.14 after defeating a Lord that is on a raid.

Code
782192 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "starlords.person.LordEvent.getOriginator()" because "raid" is null
java.lang.NullPointerException: Cannot invoke "starlords.person.LordEvent.getOriginator()" because "raid" is null
at starlords.ai.LordAI.progressAssignment(LordAI.java:589) ~[?:?]
at starlords.ai.LordAI.advance(LordAI.java:94) ~[?:?]
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) [port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]
hello, and thank you very mush for the report.
I am no longer maintaining starlords for all versions of starsector, only the latest starsector version will be maintained.
however, I have still updated starlords to fix this issue (hopefully), as issues from older versions are still inherent to starlords. what im trying to say, is its fixed now. thank you very mush for the report, and happy gaming.
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hehodas

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #287 on: April 04, 2025, 01:28:12 AM »

Is there a way to fix my .97 savegame?

Code
742187 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.impl.campaign.intel.raid.RaidIntel.getFaction()" because "this.baseRaidIntel" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.impl.campaign.intel.raid.RaidIntel.getFaction()" because "this.baseRaidIntel" is null
        at starlords.person.LordEvent.getFaction(LordEvent.java:165) ~[?:?]
        at starlords.controllers.EventController.getCurrentFeast(EventController.java:79) ~[?:?]
        at starlords.ai.LordAI.chooseAssignment(LordAI.java:173) ~[?:?]
        at starlords.ai.LordAI.progressAssignment(LordAI.java:530) ~[?:?]
        at starlords.ai.LordAI.advance(LordAI.java:94) ~[?:?]
        at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
        at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
        at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]

I'm constantly crashing right after loading up my save, even when i load my backup from 6 months prior.


Code
public FactionAPI getFaction() {
        if (originator != null) return originator.getFaction();
        return baseRaidIntel.getFaction();
    }

To this?

Code
public FactionAPI getFaction() {
        if (originator != null) return originator.getFaction();
        if (baseRaidIntel != null) return baseRaidIntel.getFaction();
        return Global.getSector().getFaction("independent");
    }

No clue how to fix that ***, but i really don't want to lose this save too :p
« Last Edit: April 04, 2025, 03:24:09 AM by hehodas »
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Malice

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #288 on: April 04, 2025, 06:25:02 AM »

Is there a way to fix my .97 savegame?

Code
742187 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.impl.campaign.intel.raid.RaidIntel.getFaction()" because "this.baseRaidIntel" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.impl.campaign.intel.raid.RaidIntel.getFaction()" because "this.baseRaidIntel" is null
        at starlords.person.LordEvent.getFaction(LordEvent.java:165) ~[?:?]
        at starlords.controllers.EventController.getCurrentFeast(EventController.java:79) ~[?:?]
        at starlords.ai.LordAI.chooseAssignment(LordAI.java:173) ~[?:?]
        at starlords.ai.LordAI.progressAssignment(LordAI.java:530) ~[?:?]
        at starlords.ai.LordAI.advance(LordAI.java:94) ~[?:?]
        at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
        at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
        at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]

I'm constantly crashing right after loading up my save, even when i load my backup from 6 months prior.


Code
public FactionAPI getFaction() {
        if (originator != null) return originator.getFaction();
        return baseRaidIntel.getFaction();
    }

To this?

Code
public FactionAPI getFaction() {
        if (originator != null) return originator.getFaction();
        if (baseRaidIntel != null) return baseRaidIntel.getFaction();
        return Global.getSector().getFaction("independent");
    }

No clue how to fix that ***, but i really don't want to lose this save too :p

 Hi, what version do you play at?
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hehodas

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #289 on: April 04, 2025, 10:20:51 AM »

Is there a way to fix my .97 savegame?

Code
742187 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.impl.campaign.intel.raid.RaidIntel.getFaction()" because "this.baseRaidIntel" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.impl.campaign.intel.raid.RaidIntel.getFaction()" because "this.baseRaidIntel" is null
        at starlords.person.LordEvent.getFaction(LordEvent.java:165) ~[?:?]
        at starlords.controllers.EventController.getCurrentFeast(EventController.java:79) ~[?:?]
        at starlords.ai.LordAI.chooseAssignment(LordAI.java:173) ~[?:?]
        at starlords.ai.LordAI.progressAssignment(LordAI.java:530) ~[?:?]
        at starlords.ai.LordAI.advance(LordAI.java:94) ~[?:?]
        at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
        at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
        at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]

I'm constantly crashing right after loading up my save, even when i load my backup from 6 months prior.


Code
public FactionAPI getFaction() {
        if (originator != null) return originator.getFaction();
        return baseRaidIntel.getFaction();
    }

To this?

Code
public FactionAPI getFaction() {
        if (originator != null) return originator.getFaction();
        if (baseRaidIntel != null) return baseRaidIntel.getFaction();
        return Global.getSector().getFaction("independent");
    }

No clue how to fix that ***, but i really don't want to lose this save too :p

 Hi, what version do you play at?

Game is .97, Mod is 3.16
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Zer0Zer

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #290 on: April 04, 2025, 08:43:12 PM »

Code
629799 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getCommodityData(String)" because "market" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getCommodityData(String)" because "market" is null
at mmm.missions.MmmCheapCommodityMission.applyTradeMods(MmmCheapCommodityMission.java:177)
at mmm.missions.MmmCheapCommodityMission.accept(MmmCheapCommodityMission.java:192)
at starlords.ui.MissionPreviewIntelPlugin.buttonPressConfirmed(MissionPreviewIntelPlugin.java:111)
at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.H. 00000(Unknown Source)
at com.fs.starfarer.ui.H.processInput(Unknown Source)
at com.fs.starfarer.ui.classsuper.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)

Hello @alaricdragon, I'm not too sure if this is caused by Starlords, but it was caused from interacting with a lord for a pickup mission, and accepting it in the intel screen caused this crash. Not sure what the Mmm package is (I think that's a package?). Anyways, thank you so much for maintaining this mod.
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Fermuto

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #291 on: April 04, 2025, 11:25:11 PM »

That's a bummer. It's a great mod concept. Thanks for letting me know though.
hello, its me. the person who was talked about.
this sounds like a bug (all the starlords attacking you all at once (maybe. I dont know for sure)) but I do need to know a little more about what happened?
so, the lords attacking you should be related to the colony crisis system. so my questions are:
were any of the crises events happen at the time of this attack? (like a blockade, or a heg AI inspection)?
how many different factions were attacking you? like, was it just one, or was it every faction that had interest in your system(s)?

as for your gameplay suggesting, this sounds like something from mount and blade warband. were you could have a civil war in your faction. personally, I like the idea. but I 100% do not have the ability to make it happen. like at all.
well, maybe I could. maybe. with a lot of work because of reasons. and It would proboly no wait.
now Im thinking about it. but like, don't expect anything ok? it likely will not happen at all.

secondly, the person who created this mod just said they were bored of starsector right now. they might yet return. just... not right now. give it a year or something.

oh right, last thing: nexerlin can allow you to disable invasions and colony spam and stuff (if you want defense fleets and no invasion's). my modification of starlords should even respect the no invasions rule. (although the base mod didn't, or at least I think it did? I dont know and im sad about this like how does it work arg starlords is really complicated) you can download my version here, so hopefully that helps a little?

Thanks for this version. Really annoyed that star lords keeps invading planets in my nex run, even core worlds.
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alaricdragon

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #292 on: April 07, 2025, 11:13:43 AM »

Is there a way to fix my .97 savegame?

Code
742187 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.impl.campaign.intel.raid.RaidIntel.getFaction()" because "this.baseRaidIntel" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.impl.campaign.intel.raid.RaidIntel.getFaction()" because "this.baseRaidIntel" is null
        at starlords.person.LordEvent.getFaction(LordEvent.java:165) ~[?:?]
        at starlords.controllers.EventController.getCurrentFeast(EventController.java:79) ~[?:?]
        at starlords.ai.LordAI.chooseAssignment(LordAI.java:173) ~[?:?]
        at starlords.ai.LordAI.progressAssignment(LordAI.java:530) ~[?:?]
        at starlords.ai.LordAI.advance(LordAI.java:94) ~[?:?]
        at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
        at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
        at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]

I'm constantly crashing right after loading up my save, even when i load my backup from 6 months prior.


Code
public FactionAPI getFaction() {
        if (originator != null) return originator.getFaction();
        return baseRaidIntel.getFaction();
    }

To this?

Code
public FactionAPI getFaction() {
        if (originator != null) return originator.getFaction();
        if (baseRaidIntel != null) return baseRaidIntel.getFaction();
        return Global.getSector().getFaction("independent");
    }

No clue how to fix that ***, but i really don't want to lose this save too :p
I looked into this issue for a bit, but I have no clue how or why this happened. regardless I have fixed it (hopefully). I also fixed it on the older version of starsector just for you, although I don't really support older versions of starsector, so don't expect me to do this often (supporting many versions of a mod is really really hard.). download. anyhow, thank you very mush for the report. and im sorry your game became unplayable.

Code
629799 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getCommodityData(String)" because "market" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getCommodityData(String)" because "market" is null
at mmm.missions.MmmCheapCommodityMission.applyTradeMods(MmmCheapCommodityMission.java:177)
at mmm.missions.MmmCheapCommodityMission.accept(MmmCheapCommodityMission.java:192)
at starlords.ui.MissionPreviewIntelPlugin.buttonPressConfirmed(MissionPreviewIntelPlugin.java:111)
at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.H. 00000(Unknown Source)
at com.fs.starfarer.ui.H.processInput(Unknown Source)
at com.fs.starfarer.ui.classsuper.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)

Hello @alaricdragon, I'm not too sure if this is caused by Starlords, but it was caused from interacting with a lord for a pickup mission, and accepting it in the intel screen caused this crash. Not sure what the Mmm package is (I think that's a package?). Anyways, thank you so much for maintaining this mod.
hello! MMM is More Military Missions. starlords has a know incompatibility with MMM. maybe someday we will be able to fix it, but for now you will be locked out of doing missions for starlords so long as More Military Missions is installed.

That's a bummer. It's a great mod concept. Thanks for letting me know though.
hello, its me. the person who was talked about.
this sounds like a bug (all the starlords attacking you all at once (maybe. I dont know for sure)) but I do need to know a little more about what happened?
so, the lords attacking you should be related to the colony crisis system. so my questions are:
were any of the crises events happen at the time of this attack? (like a blockade, or a heg AI inspection)?
how many different factions were attacking you? like, was it just one, or was it every faction that had interest in your system(s)?

as for your gameplay suggesting, this sounds like something from mount and blade warband. were you could have a civil war in your faction. personally, I like the idea. but I 100% do not have the ability to make it happen. like at all.
well, maybe I could. maybe. with a lot of work because of reasons. and It would proboly no wait.
now Im thinking about it. but like, don't expect anything ok? it likely will not happen at all.

secondly, the person who created this mod just said they were bored of starsector right now. they might yet return. just... not right now. give it a year or something.

oh right, last thing: nexerlin can allow you to disable invasions and colony spam and stuff (if you want defense fleets and no invasion's). my modification of starlords should even respect the no invasions rule. (although the base mod didn't, or at least I think it did? I dont know and im sad about this like how does it work arg starlords is really complicated) you can download my version here, so hopefully that helps a little?

Thanks for this version. Really annoyed that star lords keeps invading planets in my nex run, even core worlds.
hello! I just need to confirm something:
when you say that star lords keep invading planets they are not suppose to in your nexerlin run, you do mean with the updated version of starlords I provided, or do you mean before?
because if starlords are still not respecting nexerlins no invasion rules, please confirm, so I can find some way to fix it.
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leon123442

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #293 on: April 08, 2025, 09:55:17 AM »

Does this work with other mega mods like Ashes of the domain?
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alaricdragon

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #294 on: April 08, 2025, 01:48:22 PM »

Does this work with other mega mods like Ashes of the domain?
the short answer is yes.
however, there is still a incompatibility with AotD QoL, were you cannot fight in a tournament with the faction you are working for.
this is set to be fixed, but not for a long time. there is mush to do still.
there is also no cross mod content here (that I know of). so if you rebel, the lords cannot help you, for example.
best of luck with your game though.
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Sannh

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #295 on: April 10, 2025, 02:23:49 PM »

I play with nexerlin and industrial evolution, is there a way to make it so the only fleets in the game are the ones headed by lords? Had this happen today. They are all commerce protection fleets. I know its not strictly related to this mod but it would be much more engaging if there weren't all these generic fleets.

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alaricdragon

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #296 on: April 10, 2025, 03:58:25 PM »

I play with nexerlin and industrial evolution, is there a way to make it so the only fleets in the game are the ones headed by lords? Had this happen today. They are all commerce protection fleets. I know its not strictly related to this mod but it would be much more engaging if there weren't all these generic fleets.
that is... kind of a cool idea. no special task groups defense fleets, or natural invasion gain, just starlords...
there might be a way to set every factions invasion point generation to zero. in theory, this would stop nexerlin from spawning defense and offensive fleets. you should ask on the nexerlin page. they might know something about that.
I know very little about how industrial evolution works however. so that is not something I can really help with.
I know even less about modifying the base game vanilla fleets. maybe ask in the misc modding question thread (how to remove patrol fleets, and naturally spawning pirate fleets.) (commerce fleets might be needed for gameplay reasons)
event fleets (bountys, mission fleets, and so on) are something I dont even think is possible to remove.

if you do learn how to get that working (or even parts of that working), please do send me a message. its something quite cool to try.
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Aleksandros

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #297 on: April 11, 2025, 12:45:00 PM »

@alaricdragon

Hey. I've been getting this crash consistently after a battle with a hostile Lord. During the battle the hostile Lord's flagship is destroyed, but a number of his ships manage to retreat. Right after the battle, his fleet moves for one second and then the crash happens. It doesn't happen when the whole fleet is eliminated.

Code
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.LocationAPI.getFleets()" because the return value of "com.fs.starfarer.api.campaign.SectorEntityToken.getContainingLocation()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.LocationAPI.getFleets()" because the return value of "com.fs.starfarer.api.campaign.SectorEntityToken.getContainingLocation()" is null
at com.fs.starfarer.api.util.Misc.getNearbyFleets(Misc.java:3674) ~[starfarer.api.jar:?]
at starlords.ai.LordStrategicModule.isAllowedToEvade(LordStrategicModule.java:106) ~[?:?]
at com.fs.starfarer.campaign.ai.TacticalModule.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.Hyperspace.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) [port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]
and this issue. I think I have a basic understand of what is happing here, but I have no idea how to fix it.
I will be doing my own research into.. whatever happened to try and fix this issue, but it will take time, and I have delayed this update far far to long as is.

as always, thanks for the many bug reports. you would not believe how useful they have been.
[/quote]

@alaricdragon @Erlkonig hey guys. did you manage to fix this? It's quite annoying to save before every lord battle and hope I completely destroy the fleet otherwise have to redo the battle. Or any ideas on where to look? I managed to setup a local environment build.
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LngA7Gw

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #298 on: April 11, 2025, 01:47:33 PM »

Hello @alaricdragon, I'm not too sure if this is caused by Starlords, but it was caused from interacting with a lord for a pickup mission, and accepting it in the intel screen caused this crash. Not sure what the Mmm package is (I think that's a package?). Anyways, thank you so much for maintaining this mod.

Try updating to v0.4.4 for More Military Missions and see if that fixes the problem.
https://fractalsoftworks.com/forum/index.php?topic=26880.msg469576#msg469576
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Sannh

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #299 on: April 11, 2025, 05:45:30 PM »

I think lords should have much more personalised fleets, or at least stop with the capital spam. I don't think their fleets should exceed 1 capital. Or at the very least an option to adjust what lord fleet composition is allowed to be.

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