Please do not go making assumptions about what I do or do not want, or put words in my mouth. That is rude.
If you don't want any suggestions for your mod than just say so, no need to be so condescending.
I am sorry, but i am not sure how else to interpret your message, am i missing something? Im mostly going of off what you wrote in your message.
At one point you call the aptitude terrible, in another you complain about how you cant use it together with Piracy because it greatly inconveniences your exploration gameplay without it.
Just feels like the feedback is contradicting itself there, as it shows what value the aptitude has, and why someone may pick it over piracy.
Let me try to clarify then:
For context, I play with the adjusted sector mod, so there is quite a lot of distance to cover. Which on the surface may make it seem like exploration tree would be great.
But there are two main problems withe the exploration tree:
The first being purchasing: I can buy most of what the exploration tree does; its as simple as getting an atlas or an apogee with the appropriate hullmods, and buying some extra fuel/supplies. Sure, those little bits I can't simply buy? I'd like to have those, but that leads into the second problem:
Opportunity cost. Exploration is dangerous, every scavenger, redacted, and everything else wants to kill me. So not having... well any other skill tree.. is a really big cost. Sure, you might say that's the trade off, but I'd refer you to problem one.
This is why I compared it to piracy;
most of whats in the piracy skill tree I can't buy with credits (an theoretically unlimited resource) unlike the exploration tree where I can do that. Officer skill points/slots are a limited and time consuming resource to acquire, so naturally I'm going to try and maximize the value of them; which means not taking exploration, because I can get most of what it does through other means.
Does that explain my position better?