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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Author Topic: [0.97a] Project TAILS - A vanilla-friendly furry themed portait pack  (Read 8982 times)

LostAmongStars

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Introducing Project TAILS - Transformative Aerosols for Interspecies Lascivious Situations!

Download here!

I wanted to see if I could spin up my own take on a furry portrait pack, but also see if I could align them with some of the design philosophies of the factions themselves, and this was the result. Let me know what you think?

DISCLAIMER: I used Dall-E/Bing's AI for the creation of these avatars.

Spoiler
Avatars Showcase

[close]

I'll keep updating the mod pack over time as I create new avatars - so let me know what species you want to see! I could maybe even create specific OCs, I'm pretty good at getting Bing to spit out what I want, but you'd have to be very specific in order for me to get a good idea for a prompt.
« Last Edit: December 08, 2024, 07:56:32 PM by LostAmongStars »
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Wyvern

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Re: [0.97a] Project TAILS - A vanilla-friendly furry themed portait pack
« Reply #1 on: December 26, 2024, 10:54:16 AM »

Neat stuff. Good faction identity in most cases*, and a decent supply of dragons and dragon-adjacent critters. Yep, I'll be using this one.

* Several of the Ludd_F portraits in your preview image look a bit cyborg-y, to me. Which is... probably fine for the Luddic Church knights, but might be a bit much if they're also used for Pathers? Or maybe I'm reading too much into a few pixels on my screen; take this feedback and use or ignore it as you see fit.
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Wyvern is 100% correct about the math.

VolkRonin

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Re: [0.97a] Project TAILS - A vanilla-friendly furry themed portait pack
« Reply #2 on: December 29, 2024, 02:34:46 PM »

I really like these, though I noticed some artifacting on Pers_M_2 and M_3, as well as Sin_M_6. Overall the faction identity works really well, the only things blurring the lines on it being that a fair handful of the Merc portraits have little variance; being desaturated colors with a splash of blue, which reminds me more of Tri-Tach. Or they are High Tech fans.

Only other suggestion, maybe portraits with welding/construction gear? Mining and Salvage can be dangerous work after all.

Definitely keeping an eye on any coming updates. Good stuff.
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Fighters and missiles.. or missiles and fighters?

Serina

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Re: [0.97a] Project TAILS - A vanilla-friendly furry themed portait pack
« Reply #3 on: January 13, 2025, 05:00:42 PM »

Oooh, I like these! Floofy woofers go perfectly in hand with JYD. :D
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Dazs

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Re: [0.97a] Project TAILS - A vanilla-friendly furry themed portait pack
« Reply #4 on: January 13, 2025, 10:33:54 PM »

Oooh, I like these! Floofy woofers go perfectly in hand with JYD. :D
If it brings you joy, you be you boo :)

LostAmongStars

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Re: [0.97a] Project TAILS - A vanilla-friendly furry themed portait pack
« Reply #5 on: January 29, 2025, 01:53:30 PM »

Hey all, thanks for the feedback!  ;D Sorry I've been AWOL...life...happens LOL. It's kinda crazy having to be a real human and not just exist where you can play videogames all the time. But hey!

Neat stuff. Good faction identity in most cases*, and a decent supply of dragons and dragon-adjacent critters. Yep, I'll be using this one.

* Several of the Ludd_F portraits in your preview image look a bit cyborg-y, to me. Which is... probably fine for the Luddic Church knights, but might be a bit much if they're also used for Pathers? Or maybe I'm reading too much into a few pixels on my screen; take this feedback and use or ignore it as you see fit.
I totally agree...but some of those gens were too cool not to use LOL. And plus, I've always in my own mind thought of the Luddites as kinda mystical and mysterious. You're right, they're definitely not high-tech users, but still, there's *something* going on down in those catacombs...I'll keep that in mind though.

I really like these, though I noticed some artifacting on Pers_M_2 and M_3, as well as Sin_M_6. Overall the faction identity works really well, the only things blurring the lines on it being that a fair handful of the Merc portraits have little variance; being desaturated colors with a splash of blue, which reminds me more of Tri-Tach. Or they are High Tech fans.

Only other suggestion, maybe portraits with welding/construction gear? Mining and Salvage can be dangerous work after all.

Definitely keeping an eye on any coming updates. Good stuff.
Ooh...I'll keep that in mind for my next pack! The Merc-pack portraits were kinda intentionally gray...some of both the stock portraits, and the mods I use, have pretty flat color palettes for some of them...life in space isn't always glamorous after all! LOL


Oooh, I like these! Floofy woofers go perfectly in hand with JYD. :D
Oooh, I like these! Floofy woofers go perfectly in hand with JYD. :D
If it brings you joy, you be you boo :)
Thank you for the kind feedback! ^_^



Sneak peek of my next set...hope nobody's got claustrophobia, since they're all of a more closed-off theme... ;)
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Xex

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Re: [0.97a] Project TAILS - A vanilla-friendly furry themed portait pack
« Reply #6 on: January 30, 2025, 10:51:09 AM »

I love the sneak peak! I generate a lot of similar stuff in my free time. I'm a big Protogen fan so seeing the cyber parts and mechanical armor is VERY cool. Keep up the good work. This is going in my eventual "Pure Furry" run.
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mengsk87

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Re: [0.97a] Project TAILS - A vanilla-friendly furry themed portait pack
« Reply #7 on: February 05, 2025, 06:48:24 AM »

I have had an interesting time using this pack alongside Second in command.  The color grouping of these portraits fits nicely with the color coded executive officer type colors.

I would like to see more cats and rabbits.  I would adore a cat version of SIN_f_14.  I am a big fan of black and red coloring.  A few other favs are Gen_f_6, merc_m_18, pers_M_19, Sin_f_6 and 8.  I also like it when the clothes and headgear make sense, like it was actually made for them, and isn't warped to fit a non-human face.
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