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Starsector 0.98a is out! (03/27/25)

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Author Topic: Executor Ship makes no sense....  (Read 4847 times)

Guilty

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Executor Ship makes no sense....
« on: July 22, 2024, 01:06:43 PM »

When you look at the ability - (high energy focus), which promotes use of energy weapons, but then has energy bolt coherer, which increases base range of non energy and hybrind weps.

Am i missing something here or is this countering itself ???

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Grievous69

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Re: Executor Ship makes no sense....
« Reply #1 on: July 22, 2024, 01:08:01 PM »

Non-beam energy weapons.
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Guilty

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Re: Executor Ship makes no sense....
« Reply #2 on: July 22, 2024, 01:15:15 PM »

beam weps have the highest range... and this ship aint build for CQC

not practical in fleet combat
« Last Edit: July 22, 2024, 01:16:51 PM by Guilty »
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Grievous69

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Re: Executor Ship makes no sense....
« Reply #3 on: July 22, 2024, 01:17:22 PM »

So that's why it increases the range of projectile energy weapons and does nothing for beams which already have 1000 range. Not sure what else to tell you here.
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Killer of Fate

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Re: Executor Ship makes no sense....
« Reply #4 on: July 22, 2024, 01:18:24 PM »

beam weps have the highest range... and this ship aint build for CQC

not practical in fleet combat
that's the joke
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Guilty

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Re: Executor Ship makes no sense....
« Reply #5 on: July 22, 2024, 01:24:26 PM »

whel f my life then ... ill do some tests with non beam weps
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Phenir

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Re: Executor Ship makes no sense....
« Reply #6 on: July 22, 2024, 01:43:29 PM »

Everyone just uses HIL anyway.
beam weps have the highest range... and this ship aint build for CQC
It does have a pretty strong, wide shield though. IIRC the only human ship that beats it in shield health is the paragon.
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StuffyEvil

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Re: Executor Ship makes no sense....
« Reply #7 on: July 22, 2024, 02:59:47 PM »

that's the joke

Yeah it's Andrada's pet project which means that it will have the stuff that he wants even if it makes no sense, see the "Special Modification" D-mod.
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Doctorhealsgood

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Re: Executor Ship makes no sense....
« Reply #8 on: July 22, 2024, 04:24:21 PM »

2 Autopulses
5 Mining blasters (Alternating because it looks visually better and conserves charges a bit better)
Pop shields then crack them open with a mining barrage. Very satisfying.
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Thaago

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Re: Executor Ship makes no sense....
« Reply #9 on: July 22, 2024, 07:27:04 PM »

What exactly is the problem here? It has a ship system that does work on beams, and a hullmod that boosts the range of the otherwise-quite-short non-beams. Even though beam builds are currently meta, the ship can run non-beam energy's such as autopulse or even mining blaster just fine.

In terms of viability for fleet combat: very strong. With the Onslaught at 40 DP, Executor at 50 DP is still good. Excellent shield, better than average speed for a heavy battleship, large missiles, and a fantastic weapon combo (ballistics + LARGE energy slots is so much better than medium because ballistics have the best anti-shield and don't care about slot size, while large energy has the best anti-armor). It's ship system is one that benefits hugely from system expertise because it is charge based, so it can benefit from Sys+Missile AI officers or a high skill player.

The only downside of the ship is low base flux. That is partially dealt with by skills, but does constrain the weapons. Either low-flux or high efficiency weapons are a must - plasma cannons are right out, and IR Autolances or Gravitons go well in the medium energies.
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FooF

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Re: Executor Ship makes no sense....
« Reply #10 on: July 22, 2024, 07:55:30 PM »

+1 to Thaago's post. It's essentially a Capital-sized Eagle: a very good all-rounder that doesn't excel at any one thing but doesn't have a ton of weaknesses beyond the aforementioned flux problem. As long as you don't go overboard on the Medium Energies (i.e. IR Autolances, Gravitons, etc.), it's a very capable ship.

Autopulses are pretty good because of the Energy Bolt Coherer gives them extra range and they don't overly-stress the flux budget. Personally, S-modded Expanded Mags makes too much sense because so many Energy weapons can benefit substantially: Autopulses, IR Autolances, Mining Blasters, and Burst Lasers. Only the Mining Blasters are flux inefficient but they do have their place on an Executor. The rear facing Large Missiles force you into some kind of guided missile rather than Hammers or Cyclones, otherwise it would be even more terrifying.
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Lawrence Master-blaster

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Re: Executor Ship makes no sense....
« Reply #11 on: July 22, 2024, 09:47:50 PM »

+1 to Thaago's post. It's essentially a Capital-sized Eagle:

So it DOES suck then...

(Not that I agree it's a capital-sized Eagle because it actually has all the tools it needs to destroy enemy ships. Or perhaps, when you get to capital size, even Eagle "design" can be decent)
« Last Edit: July 23, 2024, 03:02:34 AM by Lawrence Master-blaster »
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Siffrin

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Re: Executor Ship makes no sense....
« Reply #12 on: July 22, 2024, 10:30:12 PM »

It's essentially a Capital-sized Eagle
It's more like two Champions duck-tapped together.
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Princess of Evil

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Re: Executor Ship makes no sense....
« Reply #13 on: July 23, 2024, 01:36:03 AM »

Executor is a missile boat someone welded large energies on, of course it makes no sense.
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Sleet

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Re: Executor Ship makes no sense....
« Reply #14 on: July 23, 2024, 08:15:07 AM »

that's the joke

Yeah it's Andrada's pet project which means that it will have the stuff that he wants even if it makes no sense, see the "Special Modification" D-mod.
Amusingly, it's not even his own specifications. He just made a comment about something and everyone rushed to 'fix' it because they're so terrified of him:

During an inspection of an early prototype, the Supreme Executor was heard to comment unfavorably on exposed conduits running along the passageways, and the danger these must pose to the brave and loyal crew under combat conditions.

The new chief designer, a loyal officer appointed by the Supreme Executor himself, instructed the forge-programmers make accommodations for the installation of special blast-proof insulated paneling produced by Sindria itself.
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