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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Tri-Tachyon Expansion - V0.9 04/01/25  (Read 74422 times)

Dazs

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Re: [0.97a] Tri-Tachyon Expansion - V0.7 01/10/25
« Reply #75 on: February 10, 2025, 01:27:38 PM »

I've been looking into your issue but I cannot re-create it. My guess it is either a mod conflict or you are using Linux and I have capitilization mismatch and it is kicking you out. I am working on a TTE update today so if you could either let me know you are running the game under Linux and if not then post your mod list, I can better look into this.

The issue was mostly due to a saze issue, as I am on a new save and had no isseu fleeting the ship, I am on a Window 11 computer

It might have been an issue with a few other mods I used and a corrupted save over-all
Ok thanks for the follow up. I did a check for issues that would effect Linux users just in case but did not find any. It is a nice peace of mind that my code was not the primary issue, ty. :)

Dazs

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Re: [0.97a] Tri-Tachyon Expansion - V0.8 02/12/25
« Reply #76 on: February 12, 2025, 04:04:18 PM »

v0.8 released today - Save Game compatible *you may need to re-arm any Amorphia in your fleet, see notes*
   -Added a new ship, the Lupum - A TTE styled cruiser sized variation on the Wolf - Equipped with a phase skimmer and two medium missile mounts
   -Added a new ship, the Chiark - A destroyer sized High-Tech civilian exploration & survey tug with high resolution sensors, salvage gantry and drive field stabilizers
   -Added a new weapon, the Heavy Ion Pulsar - A large version of the vanilla Ion Pulsar
   -Added two new energy torpedoes - One small for 3 OP and one medium for 8 OP - Guided and does energy damage with an EMP burst on hit
   -Added a new bomber wing, the Grumman - Shielded with strong armor and armed with two small energy torpedoes
   -Dajeil: Changed the BP from the High Tech BP to the TTE BP - oversight from the previous patch
   -Amorphia: Raised the OP from 170 to 175 and replaced the two cobra wings with Grumman wings on the variant
   -Fixed a grammatical error with the Dajeil's description
   -Added the new ships and wing to the "All Ships Image" on the mod forum page and Discord post

Note: I intended to add some Tri-Tac portraits to the mod but I could just never get them to look right especially when I compared them to https://fractalsoftworks.com/forum/index.php?topic=28530.0 Corporate Portraits which are peak. If anyone out there would like to take a stab at it I'd be open to incorporation.

@leafybonsai I know we talked about adding non-symmetrical high-tech ships when I added more but I was referring to TTSC to be clear

Shinr

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Re: [0.97a] Tri-Tachyon Expansion - V0.8 02/12/25
« Reply #77 on: February 12, 2025, 10:29:28 PM »

Chiark: TT looked at the JYD Lively, decided that they needed their own Tug 2.0 to corner the market with, got hit by feature/scope creep and made a destroyer instead of a frigate.

Portraits: I thought about adding Marvelous Personas to my modlist, but then I saw the Alpha Centauri crew and went "Look how they massacred my boys and girls...", and decided no.
« Last Edit: February 12, 2025, 10:32:10 PM by Shinr »
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Dazs

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Re: [0.97a] Tri-Tachyon Expansion - V0.8 02/12/25
« Reply #78 on: February 13, 2025, 01:34:12 AM »

Chiark: TT looked at the JYD Lively, decided that they needed their own Tug 2.0 to corner the market with, got hit by feature/scope creep and made a destroyer instead of a frigate.
Heh well it is inevitable that I would sort of overlap with the amount of ships I've created over the years. I made the Chiark because I am currently playing a high-tech only run and try as I might I could not find a high-tech tug. I do use alot of faction and ship pack mods but not all so maybe there is one out there but I felt that if I had such a hard time finding one, well there was a hole for me to fill for the community.
Portraits: I thought about adding Marvelous Personas to my modlist, but then I saw the Alpha Centauri crew and went "Look how they massacred my boys and girls...", and decided no.
I have no affiliation with the mod, I just think it was well done. Not all of them are bangers but I have to say the Corporte set is real nice. When I attmpted to make some Tri-Tac ones like I did for JYD and CFT they just looked too uncanny valley to me compared to what is already out there and I endeavor to only put stuff out there that fills a hole (in my opinion).

Anyway, always nice hearing from players and I hope you are enjoying the additions.

Dazs

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Re: [0.97a] Tri-Tachyon Expansion - V0.8.1 02/14/25
« Reply #79 on: February 14, 2025, 05:22:04 AM »

v0.8.1 released today - Save Game compatible - minor balancing patch
   -Energy Torpedo: Raised the charge down from 3 to 4 on the small and 6 to 8 on the medium and lowered the range to 1500 - Received some feedback that it was too spammy
   -Energy Torpedo Shot: Lowered the glow radius from 125 to 75 - Same but that the blue glow was taking over the screen

Enjoy! Oh and Happy Valentines day all  :-*

Coil

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Re: [0.97a] Tri-Tachyon Expansion - V0.8.1 02/14/25
« Reply #80 on: February 17, 2025, 02:42:46 AM »

Is there a way to disable the extra ships... It's overwhelming O_o
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Dazs

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Re: [0.97a] Tri-Tachyon Expansion - V0.8.1 02/14/25
« Reply #81 on: February 17, 2025, 02:44:54 AM »

Is there a way to disable the extra ships... It's overwhelming O_o
Hello Coil,
Which ships would you consider "extra"?

Dazs

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Re: [0.98a] Tri-Tachyon Expansion - V0.9 04/01/25
« Reply #82 on: April 01, 2025, 07:55:12 AM »

v0.9 Released Today -Not Compatible with game version .97a saves
   -Updated code to work with version .98a of Starsector

sycspysycspy

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Re: [0.98a] Tri-Tachyon Expansion - V0.9 04/01/25
« Reply #83 on: April 13, 2025, 02:52:20 AM »

Is Gelian way too powerful for what it is? For only 25 deployment points and it's a capital ship with all the support hullmods. 4 free Dajeil fighter wings. It can probably beat an Aurora which cost 30 deployment points or 2 Apogees which cost 40 deployment points.
P.S. It is fine for a support ship to have that monthly supply but please don't make it too combat capable.
« Last Edit: April 13, 2025, 03:00:22 AM by sycspysycspy »
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Dazs

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Re: [0.98a] Tri-Tachyon Expansion - V0.9 04/01/25
« Reply #84 on: April 13, 2025, 05:14:18 AM »

Is Gelian way too powerful for what it is? For only 25 deployment points and it's a capital ship with all the support hullmods. 4 free Dajeil fighter wings. It can probably beat an Aurora which cost 30 deployment points or 2 Apogees which cost 40 deployment points.
P.S. It is fine for a support ship to have that monthly supply but please don't make it too combat capable.
Hello there, The Gellian is 26 to deploy and the Dajjeil wings are support armed only with 1 pd laser. I took your suggestion and deployed one vs an Aurora in the simulator and the Aurora won hands down. I will consider raising the 26 to 30 in the next update but I cannot give an ETA on that as I am a bit backlogged on updates for my mods and my free time is very limited during Tax season. I will add this on my to-do for TTE so stay tuned and if you have any further commentary please share and I will consider that as well.

Thank you for taking the time to share your opinion, I rely on players like yourself as I am a solo act juggling seven mods so things certainly get by my notice. I hope you are enjoying the mod overall.

sycspysycspy

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Re: [0.98a] Tri-Tachyon Expansion - V0.9 04/01/25
« Reply #85 on: April 13, 2025, 11:40:01 AM »

Hi, maybe it is because of the UI scale I couldn't read the deploy number clearly, my bad. I didn't test Aurora myself because I didn't unlock it for the simulator yet. However I found that Gellian is able to win a Conquest or Astral in a one on one fight when I was piloting it(no combat related skill added). Then I took a closer look, I think it was not the ship that is overpowered, it was because of the middle energy weapon Ion Burst, it is a bit too efficent compare to HVD.

I do enjoy the mod, I am glad my opinion would help. Keep up with the great work. Thanks.
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Dazs

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Re: [0.98a] Tri-Tachyon Expansion - V0.9 04/01/25
« Reply #86 on: April 13, 2025, 02:08:35 PM »

Hi, maybe it is because of the UI scale I couldn't read the deploy number clearly, my bad. I didn't test Aurora myself because I didn't unlock it for the simulator yet. However I found that Gellian is able to win a Conquest or Astral in a one on one fight when I was piloting it(no combat related skill added). Then I took a closer look, I think it was not the ship that is overpowered, it was because of the middle energy weapon Ion Burst, it is a bit too efficent compare to HVD.
Thank you for the follow up and testing. The Ion Burst is most likely in need to a balance pass as you are not the first to tell me it is either a bit OP or that it is their favorite energy weapon and would riot if I changed it. :)
I do enjoy the mod, I am glad my opinion would help. Keep up with the great work. Thanks.
Thank you for the kind words, it is what keeps me going. I started off making mods to fill the holes I saw in the game for my personal enjoyment and to hear that others are enjoying it really makes my day, thank you for letting me know. Enjoy!

sycspysycspy

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Re: [0.98a] Tri-Tachyon Expansion - V0.9 04/01/25
« Reply #87 on: April 16, 2025, 05:46:52 PM »

Thank you for the follow up and testing. The Ion Burst is most likely in need to a balance pass as you are not the first to tell me it is either a bit OP or that it is their favorite energy weapon and would riot if I changed it. :)
 
Hi, I checked the data file and found that the weapon has a unused burst delay of 1, since the burat size is 1 the delay would never take effect. A nerf of range(make it 450) and keep everything else untouched would be nice and make it a high risk high reward option. Kinetic weapon is a pain in the ass to balance in the first place. I like this weapon too, since there are so few kinetic options on an energy mount.
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