v0.5 released today - Save Game compatible
- I've read discussions on reddit and the forums regarding the lack of variety of non-beam energy in the medium slot so I added the following weapons to the TT lineup:
- Added a new Medium Energy High Explosive weapon, the Pulse Blaster - Has the effect of removing armor on armor and hull hits
- Added a new Medium Energy Kinetic Weapon, the Ion Burst - Has the effect of disabling weapons upon armor and hull hits
- Added a new Large Energy Weapon, the Light Plasma Cannon - A scaled down version of the Plasma Cannon for ships with a tighter OP budget
- Added a new Heavy Cruiser, the Braijsa - I noted a conversation on r/starsector regarding the lack of a Dominator style tank role ship for High Tech
- Added the new ship to the "All Ships Image" on the mod forum
I feel the mod is ready for wide release and will be asking for it to be moved to the main mod forum. I am always open to suggestions, comments, criticism, or just a friendly a hello.
Enjoy!