Thank you all for the kind words!
I really really like that, especially highlighting specific keybinds for quick navigation. There's also Shift click to quickly add or remove capacitors and vents, and the shop interactions with Ctrl, Shift and Alt. And that's probably everything I can think of?
Ah, those are good ones to mention - made a note about 'em.
Does that also mean that old bug with Solar Mirror not showing in planet list was finally fixed and now can be seen in the search?
Yep!
1) Could we get the option to set the distances on the planets screen to be from somewhere other than where I am?
For both RP and management reasons, I really like to find a cluster of ideal or near-ideal worlds within a few lightyears of each other, ideally 5-7lys or less. This often means that I have several explored colony candidates that are missing a feature or two, while I explore the areas around them. I then end up travelling to each system a few times just tocheck distances between everything, which costs a lot of fuel and supplies. Thus being able to have the distances from a pinned candidate world would be icing on the metaphorical cake.
Hmm, I'd thought about it when working on this and it felt like it would make things too cumbersome for what it brings to the table. I'll keep it in mind, though!
2) Could we gain the ability to Pin certain planets, to make checking back in on them later easier?
The new "create a map marker" feature, from
this blog post, should be what you're looking for.
Looks good, though what do you think about moving the distance column to be right next to the location column? I feel like those two pieces of information go hand in hand, but right now they are weirdly separated.
I see your point! I tried it and for some reason I don't really like it; I'm not sure I can articulate why, though. It might be that I just like Dist being the right-most column. I'll... keep this in mind/mull it over a bit.
(I think at one point, Location and Dist were next to each other on the right side - but Location has to be to the right of the Type column, because if you have e.g. Type and Pop next to each other, stuff looks messy and misaligned because the text/icons in the Type column does not line up with the centered text in the other columns. So Location acts as a separator...)
Speaking of which, could you add a "recently abandoned" condition to planets that were colonized and abandoned by players in the past? Specifically for those limited use tech-mining/waystation colonies.
Hmm, to keep tack of "used up" ruins? I'm not sure it's enough of a thing to warrant an extra condition, but I'll keep it in mind for when/if I have another look at Tech Mining (which is in a bit of a poor state at the moment).
it is mildly amusing that the screen has recieved all of these fancy things but no searchbar, but this is all super cool stuff!
and re: specific filter / conditions lists taking up a buncha space - would it be possible to put them into a scrollable list that gets collapsed when you click on the section header (like, the "resources" separator thing)? though the current solution is probably much better to wrangle than a wall of buttons that you can just hide, it did come to mind.
Hmm - what would you even search *for*? Condition names are the only thing that comes to mind, but - the point I'm trying to make in the blog post is that searching/filtering on conditions is generally not the way to go here; there are a few one-offs that need this, but not overall. You could do some sort of collapsible list but would that be actually good? I don't want to build a bunch of extra UI - and dump a "here's a wall of conditions" on the player - for something that seems of very limited use, if that makes sense. And the useful aspects of it can already be expressed through the current UI.