Hey man leave some QoL changes for the 1.0 /s
Real talk, I had a similar thought a few months back, like, should I be doing this now or wait for a later release? But I was on a roll, and sometimes it just makes sense to go with that!
But honestly once again you're showing how much better the game will play on the upcoming release that I probably won't be playing the current version anymore until this one drops. Curse you for being a good game designer aaaaaaaaaaa!
Hah!
but also
Also one minor thing to suggest, you mentioned adding the Ctrl+S command and what it does in the intel screen. I get that such things appear in tips but could you maybe add all such "tricks" to the Codex. Like have a whole page dedicated to smart shortcuts or hotkeys. There's a ton of them in Starsector and even though tutorial pop ups mention most of them, people are forgetful, and it's always nice to have everything in one handy place.
Yeah - I think I mentioned in the post that it's in the tips and also in the Codex. I'm not 100% on this, yet, but there's a provisonal "Spacer's Manual" section in the Codex that's meant to be sort of ... mid-level information. Not the absolute basics, and not very advanced stuff - trying to keep it short so it might actually get read. And it has a section ("Getting to know your Tripad") that mentions a bunch of UI things, including this one. But the problem is creating all the content and hitting the right level of "enough but not too much explanation" and so on, so I'm not fully committed to having it in; it's been on the backburner for a little while and I work on it here and there.
These are all very needful things I've been wanting for a bit (especially the ability to see Solar Arrays on this screen), so I can't wait. It's good to see older parts of the interface like this getting TLC!
But man. I can hear the agony of not being able to talk about Current Cool Stuff in this post. :V Just getting more and more hype for whatever .98 turns out to be.
I seriously wish I could talk about it more, yeah. Will have to make some compromises about that, as always - can't just say nothing, if only for "need to tell people what's cool in the next release" reasons. But I was thinking that it might be fun to talk about some of the design aspects without getting into the specfics, at some point.