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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: How to make Starsector use Vulkan to improve battle performance  (Read 6792 times)

Bald_Greg

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Re: How to make Starsector use Vulkan to improve battle performance
« Reply #15 on: October 07, 2024, 01:30:26 AM »

Hello, I did get Star sector to run with D3D12 (I use AMD so I needed an alternative to OGL)

Base starsector couldn't even launch

Miko had like 15 FPS instead of 120+ at all time (outside of combat)

I probably messed up some part of the installation or the force d3d12 but for now ill disable it til there's a better guide for it, I don't know enough around computer and coding to find out what's wrong

Good day to you all o7
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Wonderful Alien

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Re: How to make Starsector use Vulkan to improve battle performance
« Reply #16 on: October 09, 2024, 05:29:10 AM »

my peasant brain is highly intrigued, but cannot process how to make it work.
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