Hi, I'm getting a crash in the middle of a fight with a derelict fleet using Cinematic Combat. (snip)
I was able to diagnose and fix this for you, please read post below
Hello! If you ever come back and update this awesome mod (my personal favorite of the x combat series), I'd like to report two incompatibilities.
1) SiC: Soft incompat, seems like the skill modifications in this mod and SiC's skill modifications simultaneously take effect, making some combat skills have weird descriptions and applying both effects (I think).
2) Symbiotic Void Creatures (and some derelicts): entering into combat with or killing many types of void creatures and some derelicts with this mod causes a nullpointerexception CTD as your combat module tries to find the red color used for their blood with the same error posted by a user above when fighting derelicts.
I had a hard time replicating this with just SVC and this mod, but it consistently occurs in my larger modlist of 180~ mods, not sure what to make of that. However I was able to fix this particular incompatibility myself by updating your OpenGLUtils.java to include the following failsafe:
https://pastebin.com/MP3xE0H4(P.S., sorry about the pastebin link, when I try to paste this code directly into the forum it gives me a database error. If you encounter the null color error after making this update to your jar please let me know but be sure you have actually successfully updated your jar first)
Basically this just causes the game to default to white if the color of an effect comes up null. SVC void creatures blood is still red, too. You should be able to plug this in seamlessly to the main mod which will fix this problem (and anyone who installs both mods can do it themselves if they open up the jar in recaf, load in the requires libraries and update the openglutils class in jar). Hope this helps, thanks for making this awesome mod, death to space knife-fighting! Guns have range!