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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: Next patch.  (Read 7360 times)

Killer of Fate

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Re: Next patch.
« Reply #60 on: August 02, 2024, 03:10:22 AM »

you would use Autopulse to save OP and have more damage obviously...
Onslaught already comes with two Autopulses (TPC are basically just a more efficient autopulse with better armor damage), it really doesn't need four.

Why would you take hellbore instead of devastator? It's only 40 more flux, can actually hit something, and works as pd.
Hellbores have actual range, Deva is a melee weapon.
wow, why is that Radiant bringing 5 Autopulse Lasers, it already has 2. Why would it need more. It should bring more expensive version of the Autopulse Laser that does less damage, is less convenient to fire and is only good against an anti-armour tool in a game where 90% of strong enemies are shield-based.
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Princess of Evil

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Re: Next patch.
« Reply #61 on: August 02, 2024, 03:24:20 AM »

you would use Autopulse to save OP and have more damage obviously...
Onslaught already comes with two Autopulses (TPC are basically just a more efficient autopulse with better armor damage), it really doesn't need four.

Why would you take hellbore instead of devastator? It's only 40 more flux, can actually hit something, and works as pd.
Hellbores have actual range, Deva is a melee weapon.
wow, why is that Radiant bringing 5 Autopulse Lasers, it already has 2. Why would it need more. It should bring more expensive version of the Autopulse Laser that does less damage, is less convenient to fire and is only good against an anti-armour tool in a game where 90% of strong enemies are shield-based.
Hm. I really wonder what the difference between a low-tech capital and a high-tech one with best vents in the game is.
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Killer of Fate

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Re: Next patch.
« Reply #62 on: August 02, 2024, 04:07:52 AM »

you would use Autopulse to save OP and have more damage obviously...
Onslaught already comes with two Autopulses (TPC are basically just a more efficient autopulse with better armor damage), it really doesn't need four.

Why would you take hellbore instead of devastator? It's only 40 more flux, can actually hit something, and works as pd.
Hellbores have actual range, Deva is a melee weapon.
wow, why is that Radiant bringing 5 Autopulse Lasers, it already has 2. Why would it need more. It should bring more expensive version of the Autopulse Laser that does less damage, is less convenient to fire and is only good against an anti-armour tool in a game where 90% of strong enemies are shield-based.
Hm. I really wonder what the difference between a low-tech capital and a high-tech one with best vents in the game is.
i thought we were talking about Autopulse vs Gigacannon on an Onslaught... Not Autopulse vs Flux usage.
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Phenir

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Re: Next patch.
« Reply #63 on: August 02, 2024, 07:15:27 AM »

Why would you take hellbore instead of devastator? It's only 40 more flux, can actually hit something, and works as pd.
Hellbores have actual range, Deva is a melee weapon.
Yeah no. Devastator is still going to land enough hits at range to be comparable. This also ignoring the host of other problems hellbore has especially when you are skimping on kinetic damage because medium on that side now has a flak cannon instead to make up for the loss of pd. Low fire rate, low turn speed. The only thing it really has going for it is it cost 4 less op.
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TK3600

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Re: Next patch.
« Reply #64 on: August 03, 2024, 11:49:24 AM »

you would use Autopulse to save OP and have more damage obviously...
Onslaught already comes with two Autopulses (TPC are basically just a more efficient autopulse with better armor damage), it really doesn't need four.

Why would you take hellbore instead of devastator? It's only 40 more flux, can actually hit something, and works as pd.
Hellbores have actual range, Deva is a melee weapon.
wow, why is that Radiant bringing 5 Autopulse Lasers, it already has 2. Why would it need more. It should bring more expensive version of the Autopulse Laser that does less damage, is less convenient to fire and is only good against an anti-armour tool in a game where 90% of strong enemies are shield-based.
You will find devastator hit less dmg than hellborn, and hellborn only cost 6DP on Onslaught. Low DP large mount with low flux is disproportionally good on integrated heavy ballistics. Lastly, I said debate to do it, I didnt get exhaustive testing yet, but theoritical framework is out there.
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Princess of Evil

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Re: Next patch.
« Reply #65 on: August 03, 2024, 11:42:25 PM »

Hellbore and Devastator deal about the same armor DPS (in fact, all large ballistic anti-armor weapons do). Hellbore is very thresholdy, but that's rarely a problem. The only real difference is that Devastator loses DPS with range and Hellbore seems to be hard to hit ships with for people.
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Lawrence Master-blaster

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Re: Next patch.
« Reply #66 on: August 04, 2024, 05:40:32 AM »

Hellbore and Devastator deal about the same armor DPS (in fact, all large ballistic anti-armor weapons do).

Hellbore has 250 DPS, Devastator has 581(if you cut range by ~60%) and HAG has 480.

Quote
Hellbore seems to be hard to hit ships with for people.

AI has perfect accuracy and also has trouble hitting things with Hellbore. It's just a slow projectile that even cruisers can at least partially avoid.
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Amoebka

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Re: Next patch.
« Reply #67 on: August 04, 2024, 08:42:45 PM »


Hellbore has 250 DPS, Devastator has 581(if you cut range by ~60%) and HAG has 480.


Armor damage is still mitigated by armor. Devastator and HAG have much lower DPS in practice due to low hit strength.
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Lawrence Master-blaster

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Re: Next patch.
« Reply #68 on: August 04, 2024, 10:46:10 PM »

That would not only be true for one specific value of armor, it would also immediately stop being the case when you start hitting and therefore reducing armor.
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Killer of Fate

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Re: Next patch.
« Reply #69 on: August 05, 2024, 03:59:14 AM »

That would not only be true for one specific value of armor, it would also immediately stop being the case when you start hitting and therefore reducing armor.
majority of enemies have armour high enough to neglect most of Devastators damage, and the other chunk of these enemies tend to have small hitboxes making them difficult to hit with all Devastator pellets.
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Princess of Evil

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Re: Next patch.
« Reply #70 on: August 05, 2024, 05:57:48 AM »

Hellbore and Devastator deal about the same armor DPS (in fact, all large ballistic anti-armor weapons do).

Hellbore has 250 DPS, Devastator has 581(if you cut range by ~60%) and HAG has 480.

Devastator and HAG deal very little damage per hit and armor is non-linear. Also, if you're firing Hellbore at an overfluxing cruiser (1000-1500 armor), it only takes 2 shots to strip armor entirely, which only takes three seconds. Or zero seconds if you're mad and put two hellbores onto a ship with overlapping fire arcs.
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Rusty Edge

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Re: Next patch.
« Reply #71 on: August 05, 2024, 02:44:03 PM »

Quote
Hellbore has 250 DPS, Devastator has 581(if you cut range by ~60%) and HAG has 480.

Think of it like a slightly faster harpoon that can't be shot down, not quite as good at finishing off hull as the HAG but it's great at popping holes in ships like the Dominator, Onslaught and Invictus. In fact, come to think of it, there is really nothing an invictus can do to stop a hellbore shot, probably strips it's armor in 7 or 8 shots, and it can punch straight through most fighters.

Quote
AI has perfect accuracy and also has trouble hitting things with Hellbore. It's just a slow projectile that even cruisers can at least partially avoid.

Elite Ballistic Mastery. It's basically essential for any long range ballistic build.
« Last Edit: August 05, 2024, 02:53:39 PM by Rusty Edge »
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Vanshilar

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Re: Next patch.
« Reply #72 on: August 05, 2024, 08:06:58 PM »

Devastator and HAG deal very little damage per hit and armor is non-linear. Also, if you're firing Hellbore at an overfluxing cruiser (1000-1500 armor), it only takes 2 shots to strip armor entirely, which only takes three seconds. Or zero seconds if you're mad and put two hellbores onto a ship with overlapping fire arcs.

Nah that's never going to happen. Hellbore misses cruisers quite often, much less hitting the same armor cell twice. Its high miss rate means it loses any hit strength advantage (and hence, any damage/flux efficiency advantage) over the other HE large ballistics. In fleet-on-fleet combat, Hellbore ends up with pretty similar flux efficiency as the Hephaestus, except the Hephaestus outputs much more damage.
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