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News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: Next patch.  (Read 7355 times)

Phenir

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Re: Next patch.
« Reply #15 on: June 29, 2024, 04:57:25 PM »

The original context that lead to it being fixed was a brawler (probably lp) having a hard time hitting an atlas while circling it.
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Killer of Fate

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Re: Next patch.
« Reply #16 on: June 30, 2024, 04:22:02 AM »

The original context that lead to it being fixed was a brawler (probably lp) having a hard time hitting an atlas while circling it.
tbh I'm experiencing this issue the most on my playthroughs with stuff like the Hound, average long range Brawler builds, Afflictor with Light Needler (don't laugh). And I had this issue brought up to me on a post about Derelicts. As we were talking about the Rampart...
« Last Edit: June 30, 2024, 05:37:36 AM by Killer of Fate »
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TK3600

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Re: Next patch.
« Reply #17 on: July 08, 2024, 07:50:38 PM »

It's almost entirely QOL updates and UI overhauls.

Very understandable perception, but: absolutely not the case! That's just the stuff I can easily talk about without spoilers :)
Without precise details, will there be more 'main quests' in next patch? As in, the sort of stuff like academy quests, as opposed to say dynamically generated fetch quests.
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Ruddygreat

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Re: Next patch.
« Reply #18 on: July 09, 2024, 05:05:09 AM »

Without precise details, will there be more 'main quests' in next patch? As in, the sort of stuff like academy quests, as opposed to say dynamically generated fetch quests.

going by what has been posted by Alex & David on bluesky / twitter, definitely

Killer of Fate

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Re: Next patch.
« Reply #19 on: July 10, 2024, 02:29:15 AM »

Without precise details, will there be more 'main quests' in next patch? As in, the sort of stuff like academy quests, as opposed to say dynamically generated fetch quests.

going by what has been posted by Alex & David on bluesky / twitter, definitely
Tri-Tachyon quest to fix the microwave incoming
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Doctorhealsgood

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Re: Next patch.
« Reply #20 on: July 10, 2024, 11:39:31 AM »

Without precise details, will there be more 'main quests' in next patch? As in, the sort of stuff like academy quests, as opposed to say dynamically generated fetch quests.

going by what has been posted by Alex & David on bluesky / twitter, definitely
Tri-Tachyon quest to fix the microwave incoming
+1 Max CR due to properly heated up food cheering the crew up
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Daynen

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Re: Next patch.
« Reply #21 on: July 16, 2024, 12:13:06 PM »

It doesn't matter what comes next.

It's more Starsector.  We all want it.  End of discussion.
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Doctorhealsgood

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Re: Next patch.
« Reply #22 on: July 22, 2024, 05:49:55 AM »

Kinda hoping the astral gets a buff, it needs some help.
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Killer of Fate

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Re: Next patch.
« Reply #23 on: July 22, 2024, 06:22:10 AM »

Kinda hoping the astral gets a buff, it needs some help.
10k more flux and 30 more op would do it.

also, I saw this in the files [linked image], can we have this in the game? The name Demarchon for Persean League admins?
« Last Edit: July 22, 2024, 06:24:38 AM by Killer of Fate »
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TK3600

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Re: Next patch.
« Reply #24 on: July 22, 2024, 11:58:09 AM »

Astral is a 40DP ship, it should just go back to that while keeping the system nerf. Or scratch that, even system could be buffed slightly, like 25s CD.
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Killer of Fate

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Re: Next patch.
« Reply #25 on: July 22, 2024, 01:30:54 PM »

Astral is a 40DP ship, it should just go back to that while keeping the system nerf. Or scratch that, even system could be buffed slightly, like 25s CD.
if u did that, it'd become the antithesis of what it's supposed to be according to its description. And also it would probably be kinda overpowered when compared to Heron and Mora. These two ships barely have the firepower to do anything but send out fighters. Mora is at least tough, but it's also slow. Whilst Astral is super slow, it has 2 large missile launchers. Which can be a huge difference, if you know what you're doing (I don't). And would be even more useful if Squalls weren't so bad nowadays (please give them as much as ammo as Locust has).

I think making the Astral simply tougher when holding its ground would do the trick. And make it far less punishing to use. The description even states that it has a ridiculous shield gen, but in-game it's actually really weak. Cause the base flux capacity is really low. And you never have spare OP to install Hardened Shields or even get any flux capacitors... You have to s-mod Hardened Shields and Stabilised Shields... And then replace two of your extremely valuable slots with Wasps to be able to get any shielding... But then Astral becomes useless... Especially considering bombers tend to be designed to deal high_explosive damage. And all the late game enemies are shield-centric. With armour being a secondary defense that can be somewhat defeated with cheap secondary tricks...
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Doctorhealsgood

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Re: Next patch.
« Reply #26 on: July 22, 2024, 04:41:43 PM »

Replacing one of the mediums with a large energy could be nice.
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TK3600

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Re: Next patch.
« Reply #27 on: July 24, 2024, 03:43:09 PM »

Astral is a 40DP ship, it should just go back to that while keeping the system nerf. Or scratch that, even system could be buffed slightly, like 25s CD.
if u did that, it'd become the antithesis of what it's supposed to be according to its description. And also it would probably be kinda overpowered when compared to Heron and Mora. These two ships barely have the firepower to do anything but send out fighters. Mora is at least tough, but it's also slow. Whilst Astral is super slow, it has 2 large missile launchers. Which can be a huge difference, if you know what you're doing (I don't). And would be even more useful if Squalls weren't so bad nowadays (please give them as much as ammo as Locust has).

I think making the Astral simply tougher when holding its ground would do the trick. And make it far less punishing to use. The description even states that it has a ridiculous shield gen, but in-game it's actually really weak. Cause the base flux capacity is really low. And you never have spare OP to install Hardened Shields or even get any flux capacitors... You have to s-mod Hardened Shields and Stabilised Shields... And then replace two of your extremely valuable slots with Wasps to be able to get any shielding... But then Astral becomes useless... Especially considering bombers tend to be designed to deal high_explosive damage. And all the late game enemies are shield-centric. With armour being a secondary defense that can be somewhat defeated with cheap secondary tricks...
Astral's shield generator refers to its 0.6 shield ratio and 360 coverage, not so much its durability over all. I don't see a contradiction in descriptor. But you know what does contradict its description? Hanger size per ship. At 40DP it is tied with Heron for hanger per DP. Description makes it sounds like it min maxed for the hangar. This is why I proposed 40DP buff at bare minimum. Arguably it could get even lower, if you focus on the ingame description. If it is staying 50DP, then 8 hangar is not unreasonable.

Don't worry about Heron, it is currently arguably best pure carrier there is. I would not worry about 40DP astral overshadow Heron at all. Heron also has 80 speed, which ultimately is a good niche not competing with Astral. I will never take an Astral if I am running a fast fleet, so Heron always have a spot.
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Princess of Evil

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Re: Next patch.
« Reply #28 on: July 25, 2024, 12:04:07 AM »

Hilariously enough, 8 hangar isn't quite possible at the moment because iirc the game can't deal with this many hangars on one ship.
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Phenir

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Re: Next patch.
« Reply #29 on: July 25, 2024, 02:41:19 AM »

Hilariously enough, 8 hangar isn't quite possible at the moment because iirc the game can't deal with this many hangars on one ship.
Sure it can. I've run ships in my fleet with up to 9 hangars (6 base + 3 more from mod hullmods) and I'm sure there are mod ships that can get even more.
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