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Author Topic: Weapons of fragmentation type demage  (Read 997 times)

Popel

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Weapons of fragmentation type demage
« on: June 22, 2024, 09:06:07 PM »

As it is of now, fragmentation type dmg is useful when peak performance is not an issue (look monitors soloing [redacted]), but other than for fighters, or gimmicks it isn't that appalling to use that.
Suggestion is here:
What if armor had yet more cons/pros adding YET another mechanic to it, similar to flux, and would benefit from its dissipation? Metal (armor) under pressure of any weapon would generate heat, and if total flux capacity would allow to generate soft flux, heat of armor, would be reduced, and with that keeping integrity of armor against fragmentation damage now, but when heat of given armor rise, so do dmg of that part of armor?
Hope its clear.
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yajusenpai

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Re: Weapons of fragmentation type demage
« Reply #1 on: June 22, 2024, 10:23:30 PM »

I don't understand. It is like this?
1. Hit to armor fill up a gauge that will be slowly convert into soft flux
2A. If the gauge is high that part take extra damage A.K.A Weapon do increasing damage when repeatedly attack a spot up to a point. E.G. 1000*1.01 1000*1.05 1000*1.12 etc
2B. When the gauge fill up that part just take extra damage independent to the weapon's damage? 1000 +200 +200 +200........

What happen to ship that overloaded?
How it interact with high armor value?
What if there are no armor at all?
How is this related to fragmentation damage in particular?
« Last Edit: June 22, 2024, 10:31:16 PM by yajusenpai »
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Please do not mention High Scatter Amplifier.

Phenir

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Re: Weapons of fragmentation type demage
« Reply #2 on: June 23, 2024, 06:00:08 AM »

Armor already loses effectiveness as you strip it away. Yeah, there's a minimum effectiveness but that was added just so frag wouldn't completely annihilate unprotected hull. Vulcans are a thing that exists and they have 500 dps for basically nothing.
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Popel

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Re: Weapons of fragmentation type demage
« Reply #3 on: June 23, 2024, 04:06:20 PM »

I don't understand. It is like this?
1. Hit to armor fill up a gauge that will be slowly convert into soft flux
2A. If the gauge is high that part take extra damage A.K.A Weapon do increasing damage when repeatedly attack a spot up to a point. E.G. 1000*1.01 1000*1.05 1000*1.12 etc
2B. When the gauge fill up that part just take extra damage independent to the weapon's damage? 1000 +200 +200 +200........

What happen to ship that overloaded?
How it interact with high armor value?
What if there are no armor at all?
How is this related to fragmentation damage in particular?
Correct, its basically what I meant
1) During overload said gauge wouldn't drop, and because heat can't vent into empty space it would stay more fragile than armor that is not currently under pressure.
2) It would make aiming with fragmentation type of damage for heated spot more and more effective
3) Is it not, that lack of armor make it do dmg to the hull?
4) You can brake glass not even touching it with anything but with frequencies.
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Ruddygreat

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Re: Weapons of fragmentation type demage
« Reply #4 on: June 23, 2024, 04:49:30 PM »

I think that you're largely misunderstanding what the frag damage type is there to do?
it's purpose is to hose out DPS against poorly-defended targets (mainly missiles) and get completely dumpstered by any real defences; allowing it to be "good" against those defences in any real capacity kinda just brings us back to the pre-minimum armour value days where a couple of vulcan cannons could shred an onslaught.

4) You can brake glass not even touching it with anything but with frequencies.
you can break glass, but the hull & armour of a starship is not made out of glass :p
« Last Edit: June 23, 2024, 04:51:04 PM by Ruddygreat »
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Popel

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Re: Weapons of fragmentation type demage
« Reply #5 on: June 23, 2024, 06:06:13 PM »

I think that you're largely misunderstanding what the frag damage type is there to do?
it's purpose is to hose out DPS against poorly-defended targets (mainly missiles) and get completely dumpstered by any real defences; allowing it to be "good" against those defences in any real capacity kinda just brings us back to the pre-minimum armour value days where a couple of vulcan cannons could shred an onslaught.

4) You can brake glass not even touching it with anything but with frequencies.
you can break glass, but the hull & armour of a starship is not made out of glass :p
True, Vulcan would be rather like a mosquito trying to drink from armored knight. However amount of armor would indicate how quickly each armor segment reduce generated heat and overall amount that can be withstanded thus eg to do dmg at "pristine" armor, effectiveness of given segment would initially reduce even further the amount of dmg done by fragment-type, and only gradually increasing with its strength depending on that gauge.
« Last Edit: June 23, 2024, 06:14:57 PM by Popel »
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Phenir

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Re: Weapons of fragmentation type demage
« Reply #6 on: June 23, 2024, 07:47:00 PM »

I feel like you just have a fundamental misunderstanding of the armor system. So read up: https://starsector.wiki.gg/wiki/Armor
TL;DR: Armor already loses effectiveness the more you damage it. It already has impact location based armor (left side can be stripped while right side still provides full damage reduction). If you want to get through armor more easily, use big hits with preferably high explosive damage type.
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Rusty Edge

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Re: Weapons of fragmentation type demage
« Reply #7 on: June 24, 2024, 05:54:38 AM »

You'll notice that all fragmentation weapons(with the exception of the pilum) are designed to easily hit small targets. The Thumper and vulcan with a steam of bullets, Autolance with a perfect accuracy beam, flak with amazing splash damage.
That's because they are specifically designed to take down missles, fighters, and maybe a squishy frigate here or there. If you want to fight bigger opponents, you just bring bigger guns(high explosive, kinetic or energy.)
Frag damage already does what it is supposed to do really well, it crushes small targets while using very little flux.

Thumper, autolance and pilums CAN deal decent damage to exposed hulls, but all of these are meant to be cheap budget options.
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TK3600

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Re: Weapons of fragmentation type demage
« Reply #8 on: July 07, 2024, 05:02:02 PM »

I wish pilum is HE. It is a big missile. Meanwhile devastator is ecplicitely flak, deals HE damage.
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prav

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Re: Weapons of fragmentation type demage
« Reply #9 on: July 07, 2024, 05:02:41 PM »

I do miss the old HE pilum.

Also, frag can easily be thought of as energy damage with a bonus against hull. Just divide by 4.
« Last Edit: July 07, 2024, 05:04:23 PM by prav »
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