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Author Topic: [0.97] Fringe Defense Syndicate - Return of the Syndicate  (Read 32889 times)

MnHebi

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[0.97] Fringe Defense Syndicate - Return of the Syndicate
« on: June 22, 2024, 02:15:34 PM »

Please see the original topic for the mod lore etc: https://fractalsoftworks.com/forum/index.php?topic=12243.0

So I took it upon myself to update Fringe Defense Syndicate to Starsector 0.97, since I noticed the mod had a file called LICENSE which stated it is GNU GPL V3 licensed thus allowing me to do so without seeking separate permission from the original author. Thankfully decompiling the old scripts was rather uneventful, very few changes needed that even someone of my caliber could get things done. Here is the changelog & release for the first version, which is NOT VERY WELL TESTED, THERE MIGHT BE CRASHES OR OTHER UNFORTUNATE EVENTS. It has only been tested in new games, and loading a save with the mod already enabled and so far has worked perfectly, but seeing as the code was reproduced by decompiling there might be bugs or errors there that might have adverse effects, so please keep that in mind when drafting your feedback.

If a moderator could please move this thread to the Mods part of the forum.

https://github.com/MnHebi/FDS_ROTS/releases/latest

Changelogs
Spoiler
v0.11.3m
Spoiler
[2024/07/09]
(v0.11.3m)
   Changes:
      Economy:
         - Maintenance Bots Factory: Adjust production, now size - 1, so Novae Spes produces enough Maintenance Bots to satisfy demand of the Repair Yards.
      Weapons:
         - Adjusted flux statistics of all weapons down by 33%, except PD Laser MK. II and MK. III which had their flux/damage increased to 60 and 70 respectively
[close]
v0.11.2m
Spoiler
[2024/06/26]
(v0.11.2m)
   Changes:
      - Fix incorrect java version selection in build settings that sometimes resulted in a build in Java version Starsector did not like
      Economy:
         - All industries protected against zero production, should always produce at least 1 unit
         - All industries now tagged as such
         - Fuel Converter: Now requires Heavy Machinery in addition to Energy Crystals
         - Repair Yards: Now produces Ship Hulls & Weapons cargo
         - Repair Yards: Now properly states ship quality bonus on tooltip
[close]
v0.11.1m
Spoiler
[2024/06/22]
(v0.11.1m)
   Changes:
      - Decompiled old java scripts and recompiled them for Starsector 0.97a
      - Removed deprecated story module that had no content and was more related to the old Star Wars version
      - Adjusted ship hull chances to fit current Starsector standards
      - Increased chances of Energy Crystal Cave market condition spawning, it should be most noticeable on Frozen worlds
      - Added dependencies into modinfo
      - Renamed mod to Fringe Defense Syndicate - Return of the Syndicate to indicate new maintainer
      - Moved "Droid Mechanics" setting into LunaLib settings
[close]
[close]
« Last Edit: July 09, 2024, 11:47:40 AM by MnHebi »
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redbeaksalvagesage

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Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« Reply #1 on: June 24, 2024, 06:22:46 AM »

I see, your account description (or whatever it is) is not lying. I havent tested the mod yet. But, great job of you for resurrecting that great mod. Hope the  original author will comeback.

I'll try this mod one day!
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MnHebi

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Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« Reply #2 on: June 26, 2024, 10:01:06 AM »

Updated, just Industry related changes, see changelog.
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Meelock

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Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« Reply #3 on: June 29, 2024, 04:00:53 PM »

Heya,
Any plans to update the ship textures to match the style of those that were used in bigbean's submods (before they were removed)? Thanks!
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MnHebi

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Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« Reply #4 on: June 29, 2024, 07:21:42 PM »

I'm going to need examples to understand what you are talking about, but there is a shading overhaul planned regarding the armor plating.
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Lazyturtle69hahfunynumber

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Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« Reply #5 on: July 03, 2024, 10:58:30 AM »

i think the energy weapons need a buff the flux is to high and the range and damage too little im struggling over here
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Meelock

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Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« Reply #6 on: July 03, 2024, 01:21:54 PM »

I'm going to need examples to understand what you are talking about, but there is a shading overhaul planned regarding the armor plating.
Here is a link to the sub-mod https://drive.google.com/file/d/1DI3ma8q_LGyCIuA9_W5yqJD4asAX-egT/view?usp=sharing
Only 5 ships were retextured, but the retextures were fairly well done.
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Lazyturtle69hahfunynumber

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Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« Reply #7 on: July 08, 2024, 01:44:48 AM »

also the another thing the fighters are made outta paper and spit they evaporate if a light machine gun farts in there general direction
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MnHebi

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Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« Reply #8 on: July 09, 2024, 10:18:29 AM »

On comparison with the stock game fighters I'm not seeing much of a issue on the health, or armor values of the fighters.
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Lazyturtle69hahfunynumber

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Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« Reply #9 on: July 15, 2024, 03:20:11 PM »

bombers got interceptor stats they cant survive a single run but i willing to concede if you agree the lasers need a buff :D
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NaranNarman

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Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« Reply #10 on: November 01, 2024, 06:17:18 AM »

Thank you for reviving this mod! Can't wait to see where you'll go with it
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NaranNarman

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Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« Reply #11 on: November 02, 2024, 08:42:10 PM »

Question! Are the FDS freighters supposed to carry so little cargo despite their supposed role? (200)
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Metadane

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Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« Reply #12 on: November 23, 2024, 11:43:37 AM »

Thank you, these are some of my favourite ships.
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MnHebi

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Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« Reply #13 on: December 02, 2024, 11:02:29 AM »

Question! Are the FDS freighters supposed to carry so little cargo despite their supposed role? (200)
I haven't really looked at such things yet, I've been busy with other projects for other games...it'll be a while before I get back to this.
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sucateer

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Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« Reply #14 on: December 22, 2024, 12:11:43 PM »

I'm back to Starsector after a few years, i'm glad you kept one my favorite mods alive. Thank you.
Tinkering a bit i have modified this mod to my tastes and to level with vanilla SS ships. It's a very amateur job (+ not much free time IRL), some ships may look terrible but still works (until now). I have modified mostly ship sizes, fighters should be usable, cargo ships may carry something now and i've made a few tweaks to both under/overpowered cruisers.

This is the normal version.
https://www.mediafire.com/file/022udsikep92xq2/FDS_ROTS_-_Butchered.zip/file
Here are the main changes:
Spoiler
Fighters/Bombers

-Fighters

Distress
Resize: -35%
Mass: 25 -> 15
Comment: YUGE no more, less mass.

Penitence
Mass: 15 -> 25
Resize: -12%.
Comment: Too light for its class.

Oppression
Resize: -25%
Mass: 20 -> 30
Min/Max crew 3/3 -> 2/2
Comment: Cut most of the size, got a bit of mass and it's now less cramped, profile matches Gladius/Thunder.

Guilt:
Resize:-35%
Armor: 75 -> 110
Min/Max crew: 3/3 -> 2/2
Comment: Another YUGE no more, less crowded and slightly above average armor.


-Bombers

Disgrace
Resize: -35%
Speed: 180 -> 210
Crew: 1/1 -> 2/2
Comment: YUGE. Bit of extra speed since it's related to Distress, more crew for operation.

Pain
Resize: -15%
Hull integrity: 320 -> 475
Comment: Bit smaller, now has HP close to the average of non-shielded bombers.

Rage
Resize: -30%
Comment: Smaller.

Remorse:
Resize: -35%
Comment: YUGE no more.



----------------------------------------------------------
Destroyers


RANCOUR
Flux capacity 4000 -> 4750
Armor 250 -> 300
Resize: -10%.
Comment: Added more flux capacity and armor.


PRIDE
Resize: -20%.


DESOLATION
Resize: -20%.


SHAME
Resize: -15%.


Affliction

Peak performance 340 -> 400
Comment: Raised PP due to price tag + deployment cost. Resize -20%


Despair
Resize -10%


-------------------
Frigates/Gunships

Agony Mk.I and II
Resize: -10%


Melancholy I and II
Resize: -5% and -10%


Regret
Resize: -15%


Grief Mk.I and II
Resize: -25%

Disturbance
Resize: -25%

Comments: Most were destroyer-sized yet very good, no statuses changes.
--------------------------------------------------------

-Cruisers


Submission

Cargo: 200 > modified to 400
2 medium energy to 2 medium synergy
2 small energy to 2 small universal
Shield/flux damage 1.2 > 1
Flux dissipation 250 > 300
OPs 115 -> 125

Comment: Too big of a ship for its class, had a big (-25%) resize. Small buff to combat statuses, increased cargo size to match the description.
Good troop carrier and fuel capacity + good cargo now, slow, under-average OPs, can survive combat, now FDS has Ground Support Package. Kept in mind the multi-role Star War's ship "Acclamator".


Atonement

Flux capacity: 6000 -> 10000
Combat time +60s to 420s
Maintenance cost 35 -> 26
Burn: 8 -> 9
Shield damage 1.4 -> 1

Comment: Abysmal flux capacity, terrible shields, high maintenance and low combat life for a cruiser-class. Perhaps now it may not die on the first salvo of a Hammerhead.
No resize needed.


Fear
Resize:-10%
Maintenance/Cost 20 -> 28
Comment: Powerful and versatile, too cheap for an "almost-capital" ship.


Revenge
Resize: -10%


Retaliation
No resize.


Wrath
Resize:-10%


Hatred
Resize:-10%
Max crew: 1200 -> 1000
OPs 275 -> 290
Maintenance/Cost: 40 -> 44
Comment: Less crew, more OPs since it has no large mounts for its size/type. Still powerful and campaign useful.

Suffering
Resize:-10%
Maintenance/Cost: 50 -> 55
OPs 300 -> 330
Comment: Great statuses for its class, now has 10%+ OPs due to lack of large weaponry and costs more than the Pegasus and less than the Paragon.


Torture (Not-Venator)
Comment: No resize. 2 large ballistic changed to 2 large hybrid.

Terror
Unchanged.

Wroth
I did not dare...


-----------------------------------------------------
Cargo ships
 
Fidelity
Cargo 80 -> 270
Comment: Cargo lower than average due to good speed + decent burn + being slightly better at combat than vanilla counterparts. -10% resize.


Loyalty
Cargo 90 > modified 200
Maintenance 4 -> 6
Armor 500 -> 300 
Peak performance: 180 -> 270
OPs: 37 -> 42
Comment: Enhanced cargo a bit, speedier counterpart to the Mule, 20% more OPs. No resize.


Burden/Obedience
Peak performance 180 -> 240
Burden's cargo: 250 ->  880
Shield efficiency: 1.4 -> 1.1
Obedience's fuel: 500 -> 1200
Comment: Improved their roles. Both are decently armored, not much space to improve. Resize -10%.


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And this one a bit more invasive, but not that crazy.
https://www.mediafire.com/file/9lv8s3jmcw7jvvb/FDS_ROTS_-_Butchered_v2.zip/file
Spoiler
Point Defense Matrix:
OP cost 10/20/30/40 -> 8/16/24/32


The ships affected:

Loyalty:
Now has Shield Cargo Hold in-built.


Grief and Rancour:
Now have Quantum Leap.


Rage and Pain bombers:
Now have Plasma Jet system.


Remorse and Guilt fighter/bomber:
Now have 60 degrees frontal shield and Bot Maintenance in-built. Guilt cost from 15 -> 18 OP.


Distress interceptor:
Went from 4 -> 5 wing size.
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