v0.11.3m
Spoiler
[2024/07/09]
(v0.11.3m)
Changes:
Economy:
- Maintenance Bots Factory: Adjust production, now size - 1, so Novae Spes produces enough Maintenance Bots to satisfy demand of the Repair Yards.
Weapons:
- Adjusted flux statistics of all weapons down by 33%, except PD Laser MK. II and MK. III which had their flux/damage increased to 60 and 70 respectively
v0.11.2m
Spoiler
[2024/06/26]
(v0.11.2m)
Changes:
- Fix incorrect java version selection in build settings that sometimes resulted in a build in Java version Starsector did not like
Economy:
- All industries protected against zero production, should always produce at least 1 unit
- All industries now tagged as such
- Fuel Converter: Now requires Heavy Machinery in addition to Energy Crystals
- Repair Yards: Now produces Ship Hulls & Weapons cargo
- Repair Yards: Now properly states ship quality bonus on tooltip
v0.11.1m
Spoiler
[2024/06/22]
(v0.11.1m)
Changes:
- Decompiled old java scripts and recompiled them for Starsector 0.97a
- Removed deprecated story module that had no content and was more related to the old Star Wars version
- Adjusted ship hull chances to fit current Starsector standards
- Increased chances of Energy Crystal Cave market condition spawning, it should be most noticeable on Frozen worlds
- Added dependencies into modinfo
- Renamed mod to Fringe Defense Syndicate - Return of the Syndicate to indicate new maintainer
- Moved "Droid Mechanics" setting into LunaLib settings